• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

UV mapping problem

Status
Not open for further replies.
Level 10
Joined
Sep 26, 2010
Messages
629
Well, I bought Zbrush a day ago and with a little help of some tutorials, pretty much learned it. Yea, it took a day, don't ask how long it took in hours.

I got UVmapper pro on my pc as well, but it kind of LAGS too much with these high poly models.

So basically, I'm asking if anyone here knows a good UVmapping program that is not 3ds max? I'm using Maya, and if you can, *This would be even better* could you send me a small tutorial on how to map in Maya if you know it?
If not, then basically I need a good UV mapper for these kinds of models:

185661_1565110094747_1445222466_31137731_4184615_n.jpg
185713_1565015972394_1445222466_31137660_2347781_n.jpg

both of them have about 100000 verticles, so i need a fast and easy program to UVmap them.

Anyone knows something about it?
 
Status
Not open for further replies.
Top