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Unit's Collision Size Problems

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Collision sizes function in multiples of 8, so 8, 16, 24, 32, etc I'm not entirely sure if that will prevent other units from clipping with your unit though, neither am I sure if collision size can be altered via triggers. What I can suggest, however, is to use Passive Transformation to switch from one size to the other. Just have a bunch of copies made on that initial unit, with varying sizes, collision sizes and selection circle radius, and passively transform. Might take a bunch of transforms though if you have multiple sizes to switch from.
 
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Level 14
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Nov 30, 2013
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Spellbounds's solution works.
I tried this with a 3-times big Footman with a regular size footman.
Although that works, the only problem is that big footman's foot, clipping the small footman a little. I'm unsure what a suitabe collision size for that big unit.
 
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