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Unit_Marine_Recon

Submitted by jk2pach
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
An other Marine unarmed.
I know the design is not very original (Blizzard base), but I have tried to add some animations.
Model is used for Restricted Complex 601

No animation tag: classic use of the Marine, with a long weapon (rifle, shootgun, machinegun). He stands up.
Alternate animation tags: the positions of the Marine are made to use a small weapon (hand gun, little submachinegun).
Defend animation tags: the Marine crawls. Can work with or without Alternate tag.

Morph (all tags): switch between a long weapon and a small weapon.
Spell First (all tags): reload the weapon.
Spell Throw (all tags): Throw a projectile, like a grenade.
Spell Third (normal tag and Alternate tag): back flip.
Spell Second : Use the secondary function of a long weapon.
Spell Fourth : run and dive. Usefull for a forward jump spell.
Spell Slam: Use the weapon has a pivot, and make a circular kick.
Spell Slam Alternate: Use the hands to stun the target.

Other animations are classic and work for all tags.

I would appreciate the credits.

Keywords:
Marine, gun, weapon, jump,modern, warfare,war, soldier
Contents

Unit_Marine_Recon (Model)

Reviews
Moderator
22:59, 2nd Nov 2010 anarchianbedlam: You havent changed the mesh that much, the back mesh of the lights on his shoulders are missing. What are spell slam 1, spell third and spell fourth suppose to be? there is a lot of clipping in the mesh during...
  1. Moderator

    Moderator

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    22:59, 2nd Nov 2010
    anarchianbedlam: You havent changed the mesh that much, the back mesh of the lights on his shoulders are missing. What are spell slam 1, spell third and spell fourth suppose to be? there is a lot of clipping in the mesh during some of the animations too. Honestly, Talon the mage did it first and did it better.