So in my map there's simple units that spawn from either team (to keep battles going on in the map). But there is a river part way through the map and there's a few bridges (not actual doodads, just normal height bits) for units to cross but one unit type doesn't notice the bridges until the trigger tells them to move again. Which is way too late as they've now walked right onto the ledge and aren't with the rest of the army. Then they end up turning round and not being in the battles at the correct time.
I was wondering if this was an issue in object editor (it does it with players too)? The unit is a Zombie and it is based on the Zombie. Just if that helps. Any help will be appreciated!
I was wondering if this was an issue in object editor (it does it with players too)? The unit is a Zombie and it is based on the Zombie. Just if that helps. Any help will be appreciated!