• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Unit movement problem?

Status
Not open for further replies.
Level 13
Joined
Oct 16, 2010
Messages
737
So in my map there's simple units that spawn from either team (to keep battles going on in the map). But there is a river part way through the map and there's a few bridges (not actual doodads, just normal height bits) for units to cross but one unit type doesn't notice the bridges until the trigger tells them to move again. Which is way too late as they've now walked right onto the ledge and aren't with the rest of the army. Then they end up turning round and not being in the battles at the correct time.

I was wondering if this was an issue in object editor (it does it with players too)? The unit is a Zombie and it is based on the Zombie. Just if that helps. Any help will be appreciated! :)
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
Would it be possible for you to show us what you did with the triggers?
It's hard for us to just guess...

Also, how many units are you ordering, how are you ordering them, is there nothing like pathing mistakes in the path of the order?
And how many units are owned by the player who's units was ordered?

It might be mini-move orders causing this issue if you are ordering massive amounts of units in a small area for a specific player.
 
Level 13
Joined
Oct 16, 2010
Messages
737
Urm there's quite a lot of units being told to attack from one side of the map to the other basically.

Basically every 90 seconds units are spawned at buildings, so 2 zombies at each crypt and there are 4 crypts. The numbers of units gets larger later on during the game. And all of these spawned units are added to a unit group and my trigger to make them move just picks every unit in the group and tells them to attack to a point that's the opposite side of the map.

I managed to fix it mostly just by adding some more trees so at the moment the use the bridges, only when there are 4-5 zombies spawning from each crypt is there any that don't go along the bridges. :)
 
Status
Not open for further replies.
Top