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Unit Inquiries

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Level 3
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Jul 30, 2013
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Greetings. I would like to create a hero which is similar to a champion in League of Legends, Jayce, which transforms into other unit with different sets of abilities. It is just like Druid of the Talon <--> Crow Form. However, the problem is the cooldown. Change to other form simply resets whole ability.

How to solve this? Thank you.
 
Level 3
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Hmm, I forgot to elaborate more on my problem.

The problem is this. For example, in my base form, I got blink skill. Then, I use it. The skill is on cooldown, let's say 15 seconds cooldown. Then, I switch form and quickly switch back to base form. The form switching takes 3 seconds, for example. And then my blink skill should have less than 12 seconds cooldown. However, this is not the case. The blink ability cooldown is reset.
Unlike Jayce in LoL, you use Acceleration Gate, then Transform to Hammer, then Transform back again to Cannon, at least Acceleration Gate is still on cooldown. So, I want that kind of hero.

How to solve this? Thank you.
 
When the unit use fx. Blink, then start a timer equal to the cooldown of blink.

When you change form from secondary to primary run a check if the timer is still running.
If yes, then disable Blink.

In another trigger you have the event: A timer expires.
When this happens you enables the Blink ability again.

You need a timer for each of the abilities with cooldowns.
 
Level 13
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as long as the player has no other units that share the exact abilities, then detect when your Unit transforms, disable all abilities that should be on base form, enable all that should be on the alternate. do the opposite to reverse.
(Use metaphor)
you probably have too many abilities to add them all in the object editor. So on map initialization, add all necessary and disable all that should NOT be active initially for the proper form

edit: I'm sorry I can't see your name, on my phone, but don't use that timer method as its unnecessary and could potentially leave you with no abilities as, as soon as you cast them, it disables it meaning it is removed from the command card and you are unable to level it up.
 
Level 3
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@Solu9, this idea I have thought about it. Just that I want the skill cooldown to be shown visually instead of using countdown timer as the way of using countdown timer for me is somehow feeling uneasy, especially when using targeted spell which is on cooldown, after cast to a target, gets error message then you know it is on cooldown. Feeling annoyed =S

Well, I guess I have to compromise...
 
Level 10
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Apr 18, 2009
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Maybe you can trigger it yourself like: when dummy activatable morph ability is used, hide the hero and create the morphed version. This might come with some bugs that I have not fully considered though? How about buffs on the unit for example?
 
Level 20
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@Solu9, this idea I have thought about it. Just that I want the skill cooldown to be shown visually instead of using countdown timer as the way of using countdown timer for me is somehow feeling uneasy, especially when using targeted spell which is on cooldown, after cast to a target, gets error message then you know it is on cooldown. Feeling annoyed =S

Well, I guess I have to compromise...

So why are you not using pOke's solution?
 
as long as the player has no other units that share the exact abilities, then detect when your Unit transforms, disable all abilities that should be on base form, enable all that should be on the alternate. do the opposite to reverse.
(Use metaphor)
you probably have too many abilities to add them all in the object editor. So on map initialization, add all necessary and disable all that should NOT be active initially for the proper form

edit: I'm sorry I can't see your name, on my phone, but don't use that timer method as its unnecessary and could potentially leave you with no abilities as, as soon as you cast them, it disables it meaning it is removed from the command card and you are unable to level it up.

Hmm you got a point about the level up bit.
But with the method you posted doesn't the initial problem with cooldown become apparent again?

Unless of course the cooldown is not reset once the ability is enabled again.
 
Level 3
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Well, I know how to make this kind of hero. Just want to know how to get the cooldown image or visual.
 
Level 20
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Well, I know how to make this kind of hero. Just want to know how to get the cooldown image or visual.

Give all of the abilities (from normal and alternate form) to both unit forms.
At map initialization, disable all alternate form's abilities (using Player - Disable Ability in GUI, assuming you're using GUI).
Detect when the unit changes form (try using unit finishes casting or finishes channeling spell for event) and enable abilities of form unit was transformed into and disable previous form's abilities.
You can have a boolean to determine whether unit is in alternate or normal form (to disable abilities accordingly) and change boolean's value on each transformation.

This will only work well if you have at most one instance of your unit per player. Depending on the circumstances, there could be workarounds for multiple units per player.
 
Level 3
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Disabling ability is just letting player cannot see and touch the ability for every unit, but the ability still exists, right?
 
Level 3
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Even if it is disabled, can I still use the trigger to issue an order to cast the ability?
 
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