- Joined
- Aug 26, 2009
- Messages
- 32
Lets call our unit a Preperation Pack. When our unit builds a building, say a small farm, how can I make it die, I think it has to be using triggers.
Hows this:
Hows this:
-
PrepPackOneBuild
-
Events
- Unit - A unit Finishes construction
-
Conditions
- (Unit-type of (Triggering unit)) Equal to Preperation Pack
-
Actions
- Unit - Set life of (Triggering unit) to 0.00
-
Events