- Joined
- Jul 11, 2007
- Messages
- 642
Hmm... this is suppost to make buildings only be built close together... what's wrong?
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Buildings close together
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Events
- Unit - A unit Begins construction
- Conditions
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Actions
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Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Picked unit)) Equal to (Owner of (Constructing structure))
- (Unit-type of (Picked unit)) Not equal to Main Builder
- Then - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
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Then - Actions
- Game - Display to Player Group - Player 1 (Red) for 2.00 seconds the text: Must build building...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
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Then - Actions
- Game - Display to Player Group - Player 2 (Blue) for 2.00 seconds the text: Must build building...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 3 (Teal)
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Then - Actions
- Game - Display to Player Group - Player 3 (Teal) for 2.00 seconds the text: Must build building...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 4 (Purple)
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Then - Actions
- Game - Display to Player Group - Player 4 (Purple) for 2.00 seconds the text: Must build building...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
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Then - Actions
- Game - Display to Player Group - Player 5 (Yellow) for 2.00 seconds the text: Must build building...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 6 (Orange)
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Then - Actions
- Game - Display to Player Group - Player 6 (Orange) for 2.00 seconds the text: Must build building...
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Unit - Kill (Constructing structure)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit))) and do (Actions)
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Events