- Joined
- Jan 5, 2009
- Messages
- 1,127
Hello, Crazed_seal here.
I was wondering have I done this right.
It is a basic AI that uses GUI triggers.
It kinda works.
I was wondering have I done this right.
It is a basic AI that uses GUI triggers.
It kinda works.
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Helicopters
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Events
- Time - Every 2.00 seconds of game time
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Conditions
- Base_Current_Attack_wave Greater than or equal to 4
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Actions
- Trigger - Turn off (This trigger)
- Unit - Order UHF Headquaters 0025 <gen> to train/upgrade to a Enslaved Work Bot
- Player - Add 1000 to Player 2 (Blue) Current gold
- Player - Add 1000 to Player 2 (Blue) Current lumber
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Events
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Helicopter Build
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Events
- Unit - A unit Finishes training a unit
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Conditions
- (Triggering unit) Equal to UHF Headquaters 0025 <gen>
- (Unit-type of (Trained unit)) Equal to Enslaved Work Bot
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Actions
- Set Base_Worker = (Trained unit)
- Player - Add 1000 to Player 2 (Blue) Current gold
- Player - Add 1000 to Player 2 (Blue) Current lumber
- Unit - Order Base_Worker to build a Helipad at Base_Helipad_Point
- Trigger - Turn on Worker Dies <gen>
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Events
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Helicopters Produce
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Events
- Unit - A unit Finishes construction
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Conditions
- (Triggering unit) Equal to Base_Worker
- (Unit-type of (Constructed structure)) Equal to Helipad
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Actions
- Set Base_Helipad = (Constructed structure)
- Unit - Order Base_Worker to Harvest Mineral Mine 0127 <gen>
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Events
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Helicopters Train
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Events
- Time - Every 30.00 seconds of game time
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Conditions
- (Base_Helipad is alive) Equal to True
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Actions
- Unit - Order Base_Helipad to train/upgrade to a Cobra Helicopter
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Events
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Helicopter Go
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Events
- Unit - A unit Finishes training a unit
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Conditions
- (Triggering unit) Equal to Base_Helipad
- (Unit-type of (Trained unit)) Equal to Cobra Helicopter
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Actions
- Unit - Order (Trained unit) to Attack-Move To Base_Attack_Point
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Events
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Worker Dies
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Events
- Unit - A unit Dies
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Conditions
- (Triggering unit) Equal to Base_Worker
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Actions
- Unit - Order UHF Headquaters 0025 <gen> to train/upgrade to a Enslaved Work Bot
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Events
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Worker Constructe
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Events
- Unit - A unit Finishes training a unit
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Conditions
- (Triggering unit) Equal to UHF Headquaters 0025 <gen>
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Actions
- Set Base_Worker = (Trained unit)
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Events