- Joined
- Aug 26, 2009
- Messages
- 32
Lets call our unit a Preperation Pack. When our unit builds a building, say a small farm, how can I make it die, I think it has to be using triggers.
Hows this:
Hows this:
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PrepPackOneBuild
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Events
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Unit - A unit Finishes construction
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Conditions
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(Unit-type of (Triggering unit)) Equal to Preperation Pack
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Actions
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Unit - Set life of (Triggering unit) to 0.00
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