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Unique Unit Training: Concepts and Ideas

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Level 6
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Jul 1, 2016
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Just throw in your ideas, someone could use these, doesn't need to be detailed.

I'll start :

A soul goes into a doodad and makes a unit out of it. (Ex: goes into a rock, Rock Golem spawns.)

A tomb that catches dead enemies souls and recicles them into undeads. (Ex: Footman dies, Skeleton warrior raises.)

A structure is built, workers will now drop off resources into it, then a contraption is made, train timer is based on how fast the workers carry the resources. (Ex: You create a Siege Tank schematic, workers will bring resources and the Siege Tank will be able to move.)
 
Level 9
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Feb 28, 2017
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a unit is created which is then deployed into a barracks <or another structure that trains units> kinda like an ancient rooting
 
Level 30
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Summoned units accumulate in the training structure, and are released at the same time (either no upper limit, or when one batch hits the limit a new batch starts training).

Summoned creature depends on the terrain the caster is standing on (rock, grass, sand...)

Blood elemental: Targets a group of allied units. All units take damage, with the elemental starting out with more health depending on the number of units used. (1-10 units-> 10%-100% health, more than 10 units-> full health and a damage boost).
 
Level 8
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you create a Siege Tank schematic, workers will bring resources and the Siege Tank will be able to move.)
This is good!

Summoned creature depends on the terrain the caster is standing on (rock, grass, sand...)
Also good

My ideas (please rate it harshly with so much objectivity)
Birth - You always gain 5 girls or boys (5 villager/25 minutes), at the town hall, who will become mature villagers after 20 minutes (real life time). The woman also had some collect animations. Far as I know, the hive contains a villager woman model. You can activate Birth in the Town Hall, or you can deactivate it, as you like. :) Also 2 hours later the villagers are die. So you need to use the Birth, in order to upkeep your villagers. (This idea is a concept now, you can improve it)

Training - Villagers enter the barracks, and receive martial skills. You can choose your human villagers to become footman or archer. The chosen villager, who become a soldier, are also die after 2 hours of life.


This is all!
 
Level 16
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Mar 24, 2017
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How about building a unit that essentially summons other units. Basically like a spellcaster, but with no attack but which can summon strong monsters.
 
Level 6
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Apr 14, 2017
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Produce a flying building, the is able to spawn flying units. Now thats something unique

That's a great idea, kinda like a flying fortress which is able to defend itself from hostile units by spawning its own fighters and bombers
 
Level 11
Joined
Mar 28, 2015
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How about a possessor unit, basically a unit which is able to posses one units, then shift to possessing another, and so on, done by simply adding possession to whichever unit it successfully possesses, pretty simply but pretty unique if you ask me
 
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