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A

Events


Unit - A unit Begins casting an ability

Conditions


(Ability being cast) Equal to --

Actions


Set Unit = (Casting unit)


Set TargetUnit = (Target unit of ability being cast)


Wait 0.50 game-time seconds


Unit Group - Pick every unit in (Units within 512.00 of (Position of TargetUnit) matching ((((((Matching unit) belongs to an enemy of (Owner of Unit)) Equal to True) and (((Matching unit) is A ground unit) Equal to True)) and (((((Matching unit) is A structure) Equal to False) and (((Matchi and do (Actions)



Loop - Actions




Set Real = (Real + ((Life of (Picked unit)) x 0.20))




Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl




Special Effect - Destroy (Last created special effect)




Unit - Cause (Triggering unit) to damage (Picked unit), dealing ((Life of (Picked unit)) x 0.20) damage of attack type Spells and damage type Normal


Unit Group - Remove all units from (Last created unit group)


Wait 0.50 game-time seconds


Unit - Set life of Unit to ((Life of Unit) + Real)


Special Effect - Create a special effect attached to the origin of Unit using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl


Special Effect - Destroy (Last created special effect)


Set Real = 0.00
Apple: multiply taken damage but restore all health in a very short time(probably put on an item for out of combat healing or for healing between two boss attacks when facing a slow attacking boss)
Well it depends on cost also it can leave you vulnerable to surprise attacks.Isn't this just an easily abused version of the Healing Salve item?
Good news, I was playing with it for awhile and finally got it to work, the dummy ability is "Hurl Boulder" and here is what the trigger looks like:
A
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to --
Actions
Set Unit = (Casting unit)
Set TargetUnit = (Target unit of ability being cast)
Wait 0.50 game-time seconds
Unit Group - Pick every unit in (Units within 512.00 of (Position of TargetUnit) matching ((((((Matching unit) belongs to an enemy of (Owner of Unit)) Equal to True) and (((Matching unit) is A ground unit) Equal to True)) and (((((Matching unit) is A structure) Equal to False) and (((Matchi and do (Actions)
Loop - Actions
Set Real = (Real + ((Life of (Picked unit)) x 0.20))
Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause (Triggering unit) to damage (Picked unit), dealing ((Life of (Picked unit)) x 0.20) damage of attack type Spells and damage type Normal
Unit Group - Remove all units from (Last created unit group)
Wait 0.50 game-time seconds
Unit - Set life of Unit to ((Life of Unit) + Real)
Special Effect - Create a special effect attached to the origin of Unit using Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
Special Effect - Destroy (Last created special effect)
Set Real = 0.00
