- Joined
- Mar 9, 2008
- Messages
- 161
This is going to be difficult to explain, I will however, try my best.
I would like to note that I want a yes or no answer (Unless asking me to elaborate). If I am correct with my suspicions and it works, then I wish to do it my way, irregardless of other, perhaps even better, ways.
In a system I am making, I needed a fake handle to give to a fake item. (An Item that doesn't actually exist in the map) To do this I created an item, saved its handle and then removed it, in hopes of getting a unique unused Handle/Integer.
What I'm asking is:
If Im removing the item, will that handle eventually be recycled and reused later, therefore eliminating its unique-ness and making an overlap?
Thank you for your time,
~MD~
I would like to note that I want a yes or no answer (Unless asking me to elaborate). If I am correct with my suspicions and it works, then I wish to do it my way, irregardless of other, perhaps even better, ways.
In a system I am making, I needed a fake handle to give to a fake item. (An Item that doesn't actually exist in the map) To do this I created an item, saved its handle and then removed it, in hopes of getting a unique unused Handle/Integer.
What I'm asking is:
If Im removing the item, will that handle eventually be recycled and reused later, therefore eliminating its unique-ness and making an overlap?
Thank you for your time,
~MD~