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Kitabatake & Aeroblyctos presents:
Uncharted Empires
Uncharted Empires
Uncharted Empires is an RTS map that includes exceptional new features such as unit training system and dynamic trading system. This huge RTS game can be played with up to twelve players. Each game is different and many epic fights surely be fought in the beautiful landscape.General:
Map Features:
- A lot of custom models
Status: Currently 50 custom models imported to the game
15 of these models haven't been uploaded anywhere
Below: A screenshot with some custom models
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- Dynamic Trading System that responds to player actions
Status: 100% completed
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Trading System
The players can buy, sell and offer resources for a price that changes in real time according to the transactions.
When a player buys resources, he will pay full market price and the market price for that resource starts to rise.
When a player sells resources, he will receive half market price and the price for that resource will start to sink.
The players can also offer resources for full market price, but they will only receive the payment once some other player buys the resource from the market.- A unique unit training and spawn system.
Status: 95% completed
Unit Spawn system
The players' primary Town Center will periodically spawn villagers for the player. The time taken to create the villager increases with the amount of houses the player has and decreases with the amount of units the player has.
This means that when a player doesn't have many units, he will spawn villagers very quickly, but players with large population will spawn villagers very slowly.
The players can see how fast their villagers spawn from their multiboard:
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Unit Training system
All military units must be trained from the basic villagers.
This is done by selecting the preferred unit type from the unit training building (such as barracks) and then ordering one or more villagers to move to that building.
The building will then train the villager to the selected unit type if the player can afford the training.
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- Income Systems
Status: 40% completed
Income Systems
The players can build and upgrade multiple structures that will give income.
Houses will give gold income, farms food income, stone mines stone income and lumber camps lumber income.
The income given by the building depends on it's upgrade level, it's surroundings (lumber income increases by surrounding trees, stone income by surrounding stones) and the amount of workers within the building.
For example a stone mine will not produce anything if there are no stones around it, but a lumber camp will produce massive income if it has plenty of trees close to it.![]()
Above: 7 tiers of houses
Below: Farm
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House - Gold income based on the level of the house
Farm - Food income based on amount of workers
Lumber Mill - Lumber income based on amount of workers & amount of trees nearby
Mining Camp - Stone and/or Gold income based on amount of workers and stone/gold mines nearby
All incomes can also be increased with certain researches
- Multiboard that tells you all you need to know about your empire
Status: Fully functional
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The multiboard of version 0.16- Fire system that causes wooden buildings to catch and spread fire
Status: 100% completed
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When a wooden building has it's hp under 60% it will slowly start taking damage. As it's hitpoints sink, it will start taking more damage and also causing damage to units/buildings around it.
In order to save the building from the periodic fire damage, it must be repaired to have more than 60% hp.
Stone buildings are nearly invulnerable to fire.- Beautiful Terrain
Status: ~47% completed
Terrain version 0.03
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Project Status: ON HOLD
To Do List
- Terrain ~47%
- Some sort of alliance system ~95%
- Custom UI
- More custom models
- Stables ~60%
- Barracks ~50%
- Archery Range ~60%
- Victory & Defeat triggers 70%
- A simple camera system
Ideas, suggestions and positive feedback is always welcome.
This post will be updated periodically with new info.
(Latest edit: Project on hold)
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