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Ujimasa Hojo's Resources Discussion

Level 28
Joined
Aug 7, 2015
Messages
601
Hey I made some icons for several Peasants and Militias a few months ago

I didn't do the zombies one because gosh I hated the zombies' texture so much and it's hard to do lol

BTNBanditMilitia.png
BTNBanditPeasant.png
BTNEbonBladeMilitia.png
BTNEbonBladePeasant.png
BTNGilneanMilitia.png
BTNKulTirasMilitia.png
BTNKulTirasPeasant.png
BTNSilverHandMilitia.png
BTNSilverHandPeasant.png
 

Attachments

  • Peasants and Militias.rar
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  • BTNMilitia.png
    BTNMilitia.png
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Level 39
Joined
Oct 11, 2019
Messages
544
Level 3
Joined
May 10, 2017
Messages
17
Just a few suggestions,

Can you make a basic melee unit for the darkspear trolls? Like, based on a grunt or something. I'm trying to make a playable troll-only race on my map, but without any melee units it's kinda unusable.

Another thing, I think horse-riding footmans would look cool, based on the knights. As in WoW, warcraft 3 knights were portrayed as basic footmans on horses, I think this would be a nice addition to the Knight and derivatives.
 
Last edited:
Level 28
Joined
Aug 7, 2015
Messages
601
Hey everyone. This time I made some Rifleman icons. This time most of them are actual recolors because of the same texture they used for the hood except the Undead and Bandit variation. Not sure if the Dark Iron factions should use blue TC or not, seeing how it was used with the Forsaken in Ujimasa's latest project, and Forsaken used blue TC iirc

I wonder if I should create a new thread just for these icons that I recolored for Ujimasa or nah

BTNBanditRifleman.png
BTNDarkIronRifleman.pngBTNEbonBladeRifleman.pngBTNGilneanRifleman.pngBTNKulTirasRifleman.pngBTNSilverHandRifleman.png
 

Attachments

  • Rifleman.rar
    48 KB · Views: 116
Level 39
Joined
Oct 11, 2019
Messages
544
Hey everyone. This time I made some Rifleman icons. This time most of them are actual recolors because of the same texture they used for the hood except the Undead and Bandit variation. Not sure if the Dark Iron factions should use blue TC or not, seeing how it was used with the Forsaken in Ujimasa's latest project, and Forsaken used blue TC iirc

I wonder if I should create a new thread just for these icons that I recolored for Ujimasa or nah

View attachment 380919View attachment 380920View attachment 380921View attachment 380922View attachment 380923View attachment 380924
I said it again - you are far so good in making of this icons as Ujimasa in making of his models
 
Level 28
Joined
Aug 7, 2015
Messages
601
Level 39
Joined
Oct 11, 2019
Messages
544
Hi guys. I just wanna show some topic I making - decided make from Ujimasas optimized a new model, more specifically - archshaman(stormreaver basic). I do not have it complete, but I have some parts done, aaaaaand... okay, simply, what do you think bout it?
View attachment 382256View attachment 382257View attachment 382258
EDIT: Well, i tried(Btw, I know, that this cape is ugly as majority of us in real life, but common, it is first work)
2021-06-26 (1).png

And finall try in world editor?
2021-06-26 (2).png

Well, probably it have something common with that animation....
2021-06-26 (3).png

.......how fix it?
 
Level 39
Joined
Oct 11, 2019
Messages
544
Okay, now I find it. It was in windows of model editor -_-
Anyway, still it do not working. So I will face this problem like a man - give here vertexes and let someone other do it
 

Attachments

  • ShamanBlackrockBody.mdx
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  • ShamanBlackrockTeamCLR.mdx
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  • ShamanBlackrockSkirtTooth.mdx
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  • ArchshamanFace.mdx
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  • ArchshamanBody.mdx
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  • ArchshamanShoulders.mdx
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  • ArchshamanTrousers.mdx
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  • Archshamanrobe.mdx
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Level 39
Joined
Oct 11, 2019
Messages
544
Ya know, I think, that Kultiras Captain of Ujimasa is possibly most underated model ever
2021-07-27 (1).png

2021-07-27 (2).png

2021-07-27 (4).png

2021-07-27.png


2021-07-27 (5).png
2021-07-27 (6).png
 

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  • CaptainSilverHand.mdx
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  • KultirasEliteCaptain.mdx
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  • KultirasHeropaladin.blp
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  • StormwindRoyalSwordsman.mdx
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  • Lothar.blp
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  • StormwindCaptain.blp
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  • HeroInquisitor.blp
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  • HolyZealot.blp
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  • HolyTemplar.mdx
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  • 2021-07-27 (3).png
    2021-07-27 (3).png
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  • RunicSwordsman.mdx
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  • RunicFootman.blp
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  • RunicRuneKeeper.blp
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  • CoopCaptain1.blp
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  • CoopPaladin.blp
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  • CoopEliteGuard.mdx
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  • BanditSwordsman.mdx
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  • BanditFootman.blp
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  • Banditpaladin.blp
    79.7 KB · Views: 40
Level 11
Joined
Jun 27, 2010
Messages
615
Hey Ujimasa, thank you for your work.

When you get a chance do you mind updating your table of contents? Some of the links no longer work... :(
I noticed this ever since the website got a new look. They made forum pages longer, thus shortening the amount of pages on a thread. Some links would link to for example page 73 of this thread but now the thread has 45 pages.
 
Level 5
Joined
Feb 14, 2014
Messages
20
Hi there, I'm working on a custom map at the moment that has an emphasis on town building. I love the Granary model that you've made, and think that the existing Windmill and Inn models could seriously benefit from the same treatment you've given the Granary.
 
Level 4
Joined
Jan 9, 2019
Messages
70
Here are some working links:

Cenarion Circle
Centaur
Ebon Horde
Horde (Old)
Knights of the Ebon Blade
Ogre
Ogrimmar
Order of the Silver Hand
Rotbrain Undead
Sentinels
Shadowtooth Clan
Silver Covenant
Tauren
Westfall

Xtra:
Model Tutorial - Creating Custom Resources
Model Tutorial - Swapping Textures

P.D: Please take advantage of these links, since the official ones aren't working. Hope Mr. Ujimasa Hojo fix this soon. Maybe some links are missing, so I encourage you to find them, they must be between pages 7 to 15. Have a nice day =).
 
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Level 39
Joined
Oct 11, 2019
Messages
544
So, I finally made it! Its little change, but it could be usefel
2021-08-15 (2).png

yea, little change, but really I think that it can be useful - or mimimally it would be. Nope, my skills still sucks(PS I merged that face into, cuz i was too lazy normaly edit vertex)
2021-08-15 (5).png

Gimme some tutorial for animations, or if you want fix it :sad:
EDIT: okay, I stopped be a lazy pig, and vertex fixed normally by old way. It was not short proces, face is in some details different than original, but there it is(still, if you know how fix that animations after merge, tell me)
 

Attachments

  • OrcNecromancer.mdl
    226.6 KB · Views: 38
  • OrcNecromancerV2.mdx
    95.2 KB · Views: 26
Last edited:
Level 18
Joined
Dec 24, 2018
Messages
587
So, I finally made it! Its little change, but it could be usefel
View attachment 385172
yea, little change, but really I think that it can be useful - or mimimally it would be. Nope, my skills still sucks(PS I merged that face into, cuz i was too lazy normaly edit vertex)
View attachment 385174
Gimme some tutorial for animations, or if you want fix it :sad:
EDIT: okay, I stopped be a lazy pig, and vertex fixed normally by old way. It was not short proces, face is in some details different than original, but there it is(still, if you know how fix that animations after merge, tell me)
you should created post in request section where you post this bugged models and ask for help im shure there will find answers on your problems kamarad 8D
 
Level 39
Joined
Oct 11, 2019
Messages
544
next edits(br grunt helmet and axe, fw grunt axe, fw shaman fur, and in case of that three ones I do not need speak about changes, they are obvious)

2021-08-15 (13).png

2021-08-16 (12).png

2021-08-15 (15).png
2021-08-15 (10).png
2021-08-15 (18).png
2021-08-15 (19).png
 

Attachments

  • BlackrockGruntComplete.mdx
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  • FrostwolfGrunt.mdx
    136.7 KB · Views: 29
  • Archwarlock.mdx
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  • ArchwarlockPurple.mdx
    95.5 KB · Views: 30
  • ArchwarlockBlack.mdx
    95 KB · Views: 27
  • FrostwolfShaman.mdx
    151.5 KB · Views: 27
Last edited:
Level 39
Joined
Oct 11, 2019
Messages
544
Hi everybody! As you could maybe mention, I fixed these frostwolf shaman, so he have know normal jaw. I remember that many were not happy cuz of that bear had of original, so here it is. Anyway, using it, I made something new one

2021-08-16 (4).png
2021-08-16 (5).png
2021-08-16 (6).png

I do not know how you, but I always wanted this. Anyway, there are next(blackrock and storms have such angle for ya to see both sides
2021-08-16 (11).png

2021-08-16 (15).png
2021-08-16 (17).png
2021-08-16 (16).png
 

Attachments

  • DrakthulShaman.mdx
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  • GuldanShaman.mdx
    151.6 KB · Views: 28
  • StormreaverShaman.mdx
    151.6 KB · Views: 32
  • BlackrockShamanWolf.mdx
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  • ShadowmmonShamanWolfClaw.mdx
    151.6 KB · Views: 78
  • ShadowmmonShamanBearTalon.mdx
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  • ShadowmmonShamanWolfTalon.mdx
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Level 16
Joined
Apr 20, 2014
Messages
525
Well, but these are just edits of Ujimasa's work. I just changed vertexes, and that was all.
What about making at least a summary? With a link to all your edits. Because posting here is cool, but in a few months, it will be more difficult to all your work!
 
Level 39
Joined
Oct 11, 2019
Messages
544
next
2021-08-17 (6).png
2021-08-17 (7).png
2021-08-17 (8).png
2021-08-17 (9).png
2021-08-17 (10).png
2021-08-17 (11).png
2021-08-17 (14).png
2021-08-17 (13).png
2021-08-17 (12).png
2021-08-17 (16).png
 

Attachments

  • StormreaverNecromancer.mdx
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  • StormreaverArchnecromancer.mdx
    99.4 KB · Views: 111
  • GuldanNecromancer.mdx
    98.6 KB · Views: 54
  • GuldanArchnecromancer.mdx
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  • DrakthulNecromancer.mdx
    98.6 KB · Views: 117
  • DrakthulArchnecromancer.mdx
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  • StormreaverFighter.mdx
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  • GuldanFighter.mdx
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  • DrakthulFighter.mdx
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  • ShamanNecromancer.mdx
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