Tyrande Dismounted

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This is a custom model that I created for Tyrande dismounted from her mount.

There are two variations of the model; one that is based on Shandris animations, and the other that is based on Shandris's Beta animations (where she was standing upright). This allows us to have a "hunchback" Tyrande hero for melee map style games as well as the artsy doesn't-quite-fit-a-melee-RTS style "upright" Tyrande hero (which would be great for cinematics).

Unlike some of my other uploads, this Tyrande is not "a Blizzard model from the Beta," but is rather a model that I created by doing animation transfers, and then a bunch of manual frame-by-frame tweaks on that stupid arrow on her bow so that it would look half-decent during the Attack animation.

She still draws the arrow out of a nonexistent quiver, but if you really don't like that, then download Retera Model Studio and geomerge a quiver onto there. I give you full permission to edit this however you want (as I generally do with all my models whenever I remember to specify) because these models are literally just derivatives of Blizzard artwork anyway, so I think it's only logical you should be able to make a further derivative work off of them.

Here are some YouTube ads for this bundle:

Edit: Edited the bundle so that "Stand Victory" is renamed to "Spell" and is nonlooping, so that Tyrande looks good when casting Owl Scout.
Previews
Contents

Tyrande Dismounted (Model)

Tyrande Dismounted (Cinematic) (Model)

Tyrande Dismounted Portrait (Model)

Level 8
Joined
May 16, 2020
Messages
439
Thanks Retera. For this model the Portrait seems to be weird. In the game, the head is too low, so you can only see the upper head.
 
Level 8
Joined
May 16, 2020
Messages
439
Umm so no one else has this problem?



(still the same issue with the updated version)

Edit: Using
TyrandeMountless_Upright7.mdx
TyrandeMountless_Portrait.mdx
 

Retera

Tool Reviewer
Level 27
Joined
Apr 19, 2008
Messages
1,183
The portrait choosing code in Warcraft 3 always chooses a file with the same name as the model, plus _Portrait on the end.

If you import as the name "TyrandeMountless_Upright7" in your map, then the portrait file must be named "TyrandeMountless_Upright7_Portrait" to be loaded when using that model. This is true universally for all Warcraft 3 models.

My laziness during the upload here is your chance to learn a very useful fact about the system for all custom models in this game.
 
Level 1
Joined
Apr 30, 2015
Messages
3
The portrait choosing code in Warcraft 3 always chooses a file with the same name as the model, plus _Portrait on the end.

If you import as the name "TyrandeMountless_Upright7" in your map, then the portrait file must be named "TyrandeMountless_Upright7_Portrait" to be loaded when using that model. This is true universally for all Warcraft 3 models.

My laziness during the upload here is your chance to learn a very useful fact about the system for all custom models in this game.
sweet, cheers for that bro
 
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