Building transparency is intended to be triggered by Heroes only to avoid the transparency spazzing out as well as locking in the wrong position if two units enter and exit the region at the same time.
I see. But this means that multiple heroes can cause the bug too ? I think I know an easy and effective solution which allows any unit use the buildings without bugs. I can explain it to you on discord if you want.
I'm sorry to hear that you experienced strong lag spikes. The maps so far are riddled with doodads and basically, every asset is custom-made so that might be what's causing the issue. Perhaps another, detail-lite version of some chapters is in order. Again, something I will consider along with difficulty modifiers once I've done the actual release.
Hmm. Actually, I doubt the lag is visuals related. My PC is weak, but I can play even reforged graphics setting maps quite fine. For example when big fight happens, aka many different reforged models are on the screen playing their animations etc, I have stable ~30-40 fps. If I move camera away from the fight to the fog of war, fps become ~100, which makes perfect sense.
When I play troll campaign, if I simply run around, fps is ok. Around ~40-60. 60 is cap in the patch I play it on iirc (1.29). But when big fight starts, fps quickly become less and less, reaching almost freezing state. And moving camera away from the battle to the fog of war doesnt help, at all. Such behaviour usually happens when some really heavy scripts begin to run on the background during the combat. Are you sure this is not the case ? If it is, I am sure its possible to optimize them a bit.
Btw I dont remember if I had the same issue in the chapter 1. Probably not ? I think I should replay it.
Last edited: