• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Troll Campaign v2.02

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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A story set 16,000 years ago, when the Old Gods' minions awoke, and the trolls of Zandalar rose to challenge them.





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PATCH:
This campaign was developed on patch 1.29 - it is expected to be completely stable
Rough testing has been done on patch 1.31 - stable
Patch 1.32 and above seem to be fairly stable


ACKNOWLEDGEMENTS:
Dwarf Campaign by @Tommi Gustafsson for introducing me to custom campaigns and the storytelling possibilities of Warcraft 3
This Wreckage by @Rao Dao Zao for demonstrating the passion necessary for a truly polished project
Joe's Quest and Friends by @Med. MapGuy for showing me that humor and showmanship both have a place in such stories
Every custom campaign on this site - because playing through them all helped shape my own
Rayman90 for smoothing out my triggers back in 2021 and continuing to do so even now
Darks0le, Deedo Zah, and Blade - for playtesting since the very start


NOTES:
I began this project in 2020 with limited experience in map-making. Working on it has been an immensely rewarding journey. I hope you have as much fun playing as I had making it.
While this campaign is complete, the journey is far from over. I plan to continue development and deliver new troll stories through additional chapters in the future.


CHANGELOG:
Chapter 1
  • Fixed a sound issue for the Crabby Bribe quest completion (was playing the quest discovered sound).
  • Resolved an issue where the vine trap effect persisted after triggering.
  • Enhanced the visibility of the vine entangle area bounds.
  • Fixed lighting issues when using the tunnel specialist to travel to Saurok town.
  • Updated the Blood Harvest tooltip for better clarity.
  • Attempted to address an issue where the Blood Harvest ability appears when achieving any item combination.
    (Note: the cause of this bug isn't clear to me yet, it might still happen)
Chapter 2
  • Corrected a quest message error when attuning the tablet to air.
  • Added a model for the Orb of Lightning to match other orbs in the campaign.
  • Fixed a skybox issue during the smoke signal quest.
  • Resolved a pathing issue with the Hearthkeeper's teleport ability.
Chapter 3
  • Addressed an issue where testing items would appear at the start of the map.
  • Addressed an issue of duplicate Auxiliary voice lines and quest messages.
Chapter 4
  • Resolved the battle sound issue during the intro cinematic.
Chapter 5
  • Fixed an issue where the optional quest completion message was not displaying.
Chapter 6
  • Addressed an issue where skipping the boss intro would cause the map to restart.
Misc
  • Addressed a visual issue with the Warbeast Kraal model.
  • The backpack upgrade now affects mounted troll units.
    (Note: mounted units and items behave weirdly in wc3. Any time a mount/dismount ability is used all carried items are dropped at the carrier's location)

Chapter 1
  • Fixed an oversight where treants summoned by Ancient Sasquach dropped gold (non-humanoid creeps don't drop gold in this campaign).
  • Kruppe's Vinesolver item now grants an ability upon purchase instead of using an item slot for the duration of its use.
  • Map of Treasure Vaults item now has 3 charges instead of permanent use (as it has no use after the quest anyway).
  • Instead of being removed once the quest counter hits 50, the Blood Harvest ability now remains active for the remainder of the chapter.
  • Addressed lighting issues on load while in the grotto area.
  • Destructible trees and plants are now marked by fireflies to indicate their presence better.
Chapter 2
  • Addressed an issue where a route pathing remained open when it should have closed in the last quest.
  • Kruppe's Raggedy Scroll item now disappears after its use in the cinematic (whether it is bought from the shop or not).
  • Added firefly marks to destructible trees and plants.
Chapter 3
  • Reworked the Walking Hive's locust ability:
    • Before it would channel a single 180-second locust swarm from an untargetable source.
    • Now it spawns three locust eggs each of which launches a swarm. The eggs can be targeted and killed.
  • Addressed multiple trigger leaks in the Necropolis submap (this could potentially prevent the slow load times/crashes when returning to the main map).
  • Addressed an issue where some doodads in the earthen camp would play unintended animations.
  • Corrected an oversight where Oriss' ultimate was visible in the Latent Forge submap.
  • Any items remaining in the Zan'do fight area after the fight will now teleport to the beginning of the Necropolis submap (to avoid backtracking).
Chapter 4
  • Resolved some points where pathing was available to ground units when it should not.
  • Added firefly marks to destructible trees and plants.
Chapter 5
  • Swarm timers have been slightly reduced.
  • Addressed an issue where Aqir Striders appearing from the western spawn points would not attack.
Chapter 6
  • Addressed an issue where Rendar's passive ability would never proc.
  • The barriers appearing during Behemoth miniboss fights now disappear when there are no player units around the boss.
  • Removed pathing from certain areas where it shouldn't be available.
Misc
  • Several tooltip and voice line typos fixed.




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Contents

Troll Campaign v2.02 (Campaign)

Reviews
deepstrasz
A very visually pleasing Classic pre-Warcraft campaign with emphasis on boss fights and melee having a nice story on the background of trolls and around pre-ancient Warcraft events. Approved. If you want more reviews, you should participate in the...
Level 2
Joined
Nov 23, 2024
Messages
1
Made an account on Hive just to post this. This is an incredible campaign map, easily one of the best I have ever played.

The writing (both dialogue and story) is superb, the gameplay variation is done with expert precision, the voice acting is excellent, and it's challenging without being impossible or requiring stupidly-specific strategies to win. Having a great eye for both gameplay and the art of telling a story is a rare skill indeed, and you've nailed it.

(Special kudos for the Bonswamdi intro scene. I grinned like an idiot!)

I cannot wait to see what else you make, and I especially can't wait for the next part of this campaign. Hats off to you, this is a masterwork of a custom map!
 
Level 2
Joined
Dec 24, 2013
Messages
4
Beautiful and very fun, a backpack system would make it perfect, it really bugs me to leave items that can be combined behind
 
Level 7
Joined
Sep 29, 2015
Messages
100
Some assets are sadly f-ed up after the WCIII Ref. 2.0 update...

First map you see these big brown things splattered all over the map that you can't even understand what they are...
 
Level 34
Joined
May 14, 2021
Messages
1,602
Some assets are sadly f-ed up after the WCIII Ref. 2.0 update...

First map you see these big brown things splattered all over the map that you can't even understand what they are...
It's a Blizzard issue where certain custom model portraits can be messed up on 2.0. patch.
Until a new hotfix is out, please consider playing this campaign on pre-Reforged versions, preferably 1.29 or 1.31.
 
Level 3
Joined
Dec 1, 2024
Messages
7
I can't currently leave a review since with 2.0 many of the graphic assets especially regarding the buildings are broken and I'm stuck at the first level
 
Level 2
Joined
Dec 15, 2024
Messages
1
I made an account here just to tell you that how much awesome this campaign is! I really really enjoyed it. It's easily one of the best custom campaign I've ever played. Know that your work is greatly appreciated and thank you for this fantastic campaign.

edit: Wow i didn't realize someone else on this page also said that they made an account to comment just like me! If that doesn't tell you that this campaign is good, i don't know what else will :)
 
Level 4
Joined
Mar 8, 2015
Messages
22
Well I gotta admit, it was one of the best campaign I did, amazing work ! Great storyline, characters, fun to play, excellent quality and almost flawless.

The very few bugs or improvement I could find/suggest :
-Sometimes the cinematics bugs when you try to skip them and you're stuck forever.
-I would suggest you get access to Kruppe's shop in every lvl, including 1, just to be able to save 6 extra items. (For example, he gives you an item that allows you to summon it maybe and give a hint about it)
-The 3rd chapter (which happens to be my favorite) is bugged. I think it is due to WC3 1.29 but because there is multiple map within one, it struggles when it comes to take informations at the right place when loading characters. What I mean is that if you do rollback save or if you do the map again after completing it, it won't charge the right characters.
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Here is the game loading the heroes from the end chapter 5. You could in theory have all 3 characters having 6 Kaldra Assembled.
-Again in Chapter 3, I couldn't find the 6th troll to save, I think one of the 4-5 cocoons on the south should be a troll but I got only enemies from there. Or maybe I missed it but I checked very deeply and couldn't find it.
-On chapter 6, are Shard of Xal'Atath aimed to do anything ? He summoned them, they were invincible and not moving. I don't know if it was bugged or if their only purpose was to take space
-I find chapter 6 a bit empty, maybe add an optional quest ? With like 300 gold on key and an item that does a stun AoE or something.

Thanks for your work, this went easily in my top tier custom campaign to play ! I can't wait to see the continuation of it.
 
Level 1
Joined
Dec 27, 2024
Messages
2
This is realy amazing RPG!!!
However, I got stuck on one of the missions in Chapter 3. After talking to the dwarf, the quest task was updated, but I can't go anywhere further - the gate on the left doesn't open, and the road below is blocked by golems and barricades... Any ideas on how to fix this?? I really want to continue playing this masterpiece!
 

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Level 2
Joined
Dec 11, 2024
Messages
1
I played this a few months ago but finally got around to making an account for the sake of saying: this was AMAZING! Thank you for the great work!

I wrote down a few rough notes for feedback during my playthrough. Bear with me if some of these are cryptic or have been addressed already:

- Charm of myth (and to a lesser extent warriors arsenal) is pretty underwhelming, not really worth holding slots to build up to.

- For the quest where you have to retrieve the helm of kadra from the aqir base, you can cheese it by having Rendar teleport past the gate to grab the helm.

- It's a little weird (unlikely timing though, but I was bug-hunting :)) how the helm still can dissolve after you destroy the aqir base, and it kills everyone around it when it does.

- Top left striders bugged/stuck on battle of Unmei.

- Some optional quests don't update in the quest log even after completion/failure (peanut base on Unmei, helm of kadra failure).

- Love all of the references! I've forgotten a bunch of them already, but I enjoyed the LOTR and This Wreckage references.

- Speaking of This Wreckage, the secret power puzzle was very sneaky and ingenious. Despite being an avid secret hunter, I missed it and had to find hints in the thread.

- Overall, the campaign tends to be on the easy side -- difficulty settings would help.

- Cursed raven ward should not apply its effect if it gets destroyed.

- Not sure if this should be considered a bug or a fun trick, but you can use raven ward to 1-shot the behemoths on the last level. Thankfully it doesn't work on the actual boss :)

- Omg, the musical number in Bwonsamdi's temple 🤣

- I LOVE Kruppe. That is all.

Again, amazing work, and I look forward to part 2!
 
Level 2
Joined
Sep 13, 2021
Messages
6
  • The Troll Campaign feels similar to Rexxar’s campaign with its exploration style.
  • The combination of items and unique items is very satisfying, especially towards the end.
  • Chapters are lengthy, with each taking over 30 minutes to complete.
  • Chapter 3 stands out with its submaps: the Temple of Mijolnir submap, featuring Ulduar music that fits perfectly, and another submap with an incredible musical sequence rarely seen in other campaigns.
  • The animated cinematics are the campaign’s highlight.
  • Highly recommended, especially for pre-Reforged versions. :thumbs_up:
 
Level 22
Joined
Oct 16, 2021
Messages
269
One of my personal peaks of Warcraft 3 modding. Condensed, polished, exotic, exciting, complete, featuring original story and very strong theme boiling from all core aspects of the projects. From dialogues, quests, enviro design and to very minor details, like accents. Everything screams TROLLY here, and while the title sounds trivial... There is no better description of this one, then TROLL Campaign.

Attention to detail is notable and commandable. Little things, like Aqir tower having unique [and hella cool-looking] basic attack, small particles hoovering about catchy bushes [die Devilisaur!] and indicators for telegraphed skills sometimes feels like a lot of additional and sometimes annoying work, but many things like that coalesce into final "polished" reception of the project and makes this one a flowing, smooth experience.

This campaign also comes with a lot of creativity to shock the player. A moment of giant bug appearing in the middle of The Fist to transfer us directly into the next mission via tricky cutscene with the hole? Impressive. Design of Titan vault, unique units [love the Striders], creative character skills [Rendar is fun fun fun to use thanks to skill synergies]... This all require thought. The author is definitely not somebody who goes lazy with brainwork.

Maaan... You even stitched tentacles to a golem to make a strong enemy that appears 2 times in one map. And it's so damn cool!

I can definitely recommend... And leave a small advice to aspiring content creators: Set this one as your quality bar and do your best to keep things as close to this quality level as you possibly can.
 
Level 2
Joined
Feb 3, 2025
Messages
4
Started off slow and rather boring, but Kruppe made me keep playing - it paid off, game got interesting. The checkpoint autosaves loaded the game with no heroes, not sure if this is intentional.
The vibe was great - music, voices, graphics and terrain top notch. Can't wait for the followup
 
Level 7
Joined
Jul 5, 2017
Messages
62
This was an absolute phenomenal campaign, absolutely one of the top 3 ever made, it's more than evident that a lot of love and effort went into it :thumbs_up:

That aside, for chapter 4, I'd ended up sparing the kobolds instead of the sauroks in the earlier chapter. What's got me a touch confused however, is that they're saying something about me aiding them and that they'd aid me return, but that didn't really seem to lead anywhere in the mission or trigger an optional quest and I was still only left with getting the last Kaldra item - is that intentional or naw?
 
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Level 1
Joined
Mar 22, 2025
Messages
1
This is an awesome campaign, but unfortunately mid-way through I encountered a bug that makes it completely unable to progress.

In act 3, after completing the sub-zone with Mjolnir, when I try to exit the subzone to go back to the main zone all my heroes get teleported, but the map doesn't change, there is no loading screen, and I remain stuck on the now-empty subzone. I tried reloading many times, waiting, approaching with different heroes, but the problem persists and seems nothing can be done.

EDIT: Replayed entire act 3 from the beginning and it worked.
 
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frostwhisper

Media Manager
Level 52
Joined
May 25, 2007
Messages
4,265
This is an awesome campaign, but unfortunately mid-way through I encountered a bug that makes it completely unable to progress.

In act 3, after completing the sub-zone with Mjolnir, when I try to exit the subzone to go back to the main zone all my heroes get teleported, but the map doesn't change, there is no loading screen, and I remain stuck on the now-empty subzone. I tried reloading many times, waiting, approaching with different heroes, but the problem persists and seems nothing can be done.
Hey, glad to have you!
Unfortunately, chapter 3 mid-map load bugs do happen sometimes which I haven't been able to replicate fully. The solution usually is to load an earlier save (from before you enter the forge) or restart chapter 3 entirely.
What patch are you playing on?

This was an absolute phenomenal campaign, absolutely one of the top 3 ever made, it's more than evident that a lot of love and effort went into it :thumbs_up:

That aside, for chapter 4, I'd ended up sparing the kobolds instead of the sauroks in the earlier chapter. What's got me a touch confused however, is that they're saying something about me aiding them and that they'd aid me return, but that didn't really seem to lead anywhere in the mission or trigger an optional quest and I was still only left with getting the last Kaldra item - is that intentional or naw?
It's not an optional quest, but rather them saying "let's not fight, there are bigger enemies here". It's just the dialogue falls short on clarity in that regard.
 
Level 2
Joined
May 14, 2016
Messages
4
Alright so I had a bigger problem with the map. The map critically corrupted my entire warcraft 3 folder and game. I was playing chapter III as normal, and went to the point of greeting the earthens or the rock guys IDK their names. After talking to the chief I got to open the gate and load the next map, and then after the loading screen the game crashed, said that the map/file was corrupted (I thought it was just a random crash so I quickly closed the message) then when I tried to reopen my game, only a black screen would appear. The lionhead/wood gate would appear, then open and then just a black screen, with the music menu and the chains rolling in the background (which indicates that the game is running and that the menus are there). I tried to repair the game, reinstall it, checked my drivers, did various things I found on random posts on the internet but still the problem persists. I'm actually trying to do a complete clean reinstall or warcraft III by deleting every single file related to the game, and I will post you the results. I just thought I should warn you.

Oh btw in my 20 years of playing warcraft III, your map is clearly the best custom campaign and one of the best maps ever, hands down. Well done mate, it's an amaising map.
 

X59

X59

Level 3
Joined
Sep 16, 2010
Messages
46
This was an excellent campaign and one of the best I've played. I really enjoyed the twists and turns and the way it ended makes me very excited for a sequel.
 
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