Troll Campaign v2.02

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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A story set 16,000 years ago, when the Old Gods' minions awoke, and the trolls of Zandalar rose to challenge them.





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PATCH:
This campaign was developed on patch 1.29 - it is expected to be completely stable
Rough testing has been done on patch 1.31 - stable
Patch 1.32 and above seem to be fairly stable


ACKNOWLEDGEMENTS:
Dwarf Campaign by @Tommi Gustafsson for introducing me to custom campaigns and the storytelling possibilities of Warcraft 3
This Wreckage by @Rao Dao Zao for demonstrating the passion necessary for a truly polished project
Joe's Quest and Friends by @Med. MapGuy for showing me that humor and showmanship both have a place in such stories
Every custom campaign on this site - because playing through them all helped shape my own
Rayman90 for smoothing out my triggers back in 2021 and continuing to do so even now
Darks0le, Deedo Zah, and Blade - for playtesting since the very start


NOTES:
I began this project in 2020 with limited experience in map-making. Working on it has been an immensely rewarding journey. I hope you have as much fun playing as I had making it.
While this campaign is complete, the journey is far from over. I plan to continue development and deliver new troll stories through additional chapters in the future.


CHANGELOG:
Chapter 1
  • Fixed a sound issue for the Crabby Bribe quest completion (was playing the quest discovered sound).
  • Resolved an issue where the vine trap effect persisted after triggering.
  • Enhanced the visibility of the vine entangle area bounds.
  • Fixed lighting issues when using the tunnel specialist to travel to Saurok town.
  • Updated the Blood Harvest tooltip for better clarity.
  • Attempted to address an issue where the Blood Harvest ability appears when achieving any item combination.
    (Note: the cause of this bug isn't clear to me yet, it might still happen)
Chapter 2
  • Corrected a quest message error when attuning the tablet to air.
  • Added a model for the Orb of Lightning to match other orbs in the campaign.
  • Fixed a skybox issue during the smoke signal quest.
  • Resolved a pathing issue with the Hearthkeeper's teleport ability.
Chapter 3
  • Addressed an issue where testing items would appear at the start of the map.
  • Addressed an issue of duplicate Auxiliary voice lines and quest messages.
Chapter 4
  • Resolved the battle sound issue during the intro cinematic.
Chapter 5
  • Fixed an issue where the optional quest completion message was not displaying.
Chapter 6
  • Addressed an issue where skipping the boss intro would cause the map to restart.
Misc
  • Addressed a visual issue with the Warbeast Kraal model.
  • The backpack upgrade now affects mounted troll units.
    (Note: mounted units and items behave weirdly in wc3. Any time a mount/dismount ability is used all carried items are dropped at the carrier's location)

Chapter 1
  • Fixed an oversight where treants summoned by Ancient Sasquach dropped gold (non-humanoid creeps don't drop gold in this campaign).
  • Kruppe's Vinesolver item now grants an ability upon purchase instead of using an item slot for the duration of its use.
  • Map of Treasure Vaults item now has 3 charges instead of permanent use (as it has no use after the quest anyway).
  • Instead of being removed once the quest counter hits 50, the Blood Harvest ability now remains active for the remainder of the chapter.
  • Addressed lighting issues on load while in the grotto area.
  • Destructible trees and plants are now marked by fireflies to indicate their presence better.
Chapter 2
  • Addressed an issue where a route pathing remained open when it should have closed in the last quest.
  • Kruppe's Raggedy Scroll item now disappears after its use in the cinematic (whether it is bought from the shop or not).
  • Added firefly marks to destructible trees and plants.
Chapter 3
  • Reworked the Walking Hive's locust ability:
    • Before it would channel a single 180-second locust swarm from an untargetable source.
    • Now it spawns three locust eggs each of which launches a swarm. The eggs can be targeted and killed.
  • Addressed multiple trigger leaks in the Necropolis submap (this could potentially prevent the slow load times/crashes when returning to the main map).
  • Addressed an issue where some doodads in the earthen camp would play unintended animations.
  • Corrected an oversight where Oriss' ultimate was visible in the Latent Forge submap.
  • Any items remaining in the Zan'do fight area after the fight will now teleport to the beginning of the Necropolis submap (to avoid backtracking).
Chapter 4
  • Resolved some points where pathing was available to ground units when it should not.
  • Added firefly marks to destructible trees and plants.
Chapter 5
  • Swarm timers have been slightly reduced.
  • Addressed an issue where Aqir Striders appearing from the western spawn points would not attack.
Chapter 6
  • Addressed an issue where Rendar's passive ability would never proc.
  • The barriers appearing during Behemoth miniboss fights now disappear when there are no player units around the boss.
  • Removed pathing from certain areas where it shouldn't be available.
Misc
  • Several tooltip and voice line typos fixed.




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Contents

Troll Campaign v2.02 (Campaign)

Reviews
deepstrasz
A very visually pleasing Classic pre-Warcraft campaign with emphasis on boss fights and melee having a nice story on the background of trolls and around pre-ancient Warcraft events. Approved. If you want more reviews, you should participate in the...
Made an account on Hive just to post this. This is an incredible campaign map, easily one of the best I have ever played.

The writing (both dialogue and story) is superb, the gameplay variation is done with expert precision, the voice acting is excellent, and it's challenging without being impossible or requiring stupidly-specific strategies to win. Having a great eye for both gameplay and the art of telling a story is a rare skill indeed, and you've nailed it.

(Special kudos for the Bonswamdi intro scene. I grinned like an idiot!)

I cannot wait to see what else you make, and I especially can't wait for the next part of this campaign. Hats off to you, this is a masterwork of a custom map!
 
Beautiful and very fun, a backpack system would make it perfect, it really bugs me to leave items that can be combined behind
 
Some assets are sadly f-ed up after the WCIII Ref. 2.0 update...

First map you see these big brown things splattered all over the map that you can't even understand what they are...
 
Some assets are sadly f-ed up after the WCIII Ref. 2.0 update...

First map you see these big brown things splattered all over the map that you can't even understand what they are...
It's a Blizzard issue where certain custom model portraits can be messed up on 2.0. patch.
Until a new hotfix is out, please consider playing this campaign on pre-Reforged versions, preferably 1.29 or 1.31.
 
I can't currently leave a review since with 2.0 many of the graphic assets especially regarding the buildings are broken and I'm stuck at the first level
 
I made an account here just to tell you that how much awesome this campaign is! I really really enjoyed it. It's easily one of the best custom campaign I've ever played. Know that your work is greatly appreciated and thank you for this fantastic campaign.

edit: Wow i didn't realize someone else on this page also said that they made an account to comment just like me! If that doesn't tell you that this campaign is good, i don't know what else will :)
 
Well I gotta admit, it was one of the best campaign I did, amazing work ! Great storyline, characters, fun to play, excellent quality and almost flawless.

The very few bugs or improvement I could find/suggest :
-Sometimes the cinematics bugs when you try to skip them and you're stuck forever.
-I would suggest you get access to Kruppe's shop in every lvl, including 1, just to be able to save 6 extra items. (For example, he gives you an item that allows you to summon it maybe and give a hint about it)
-The 3rd chapter (which happens to be my favorite) is bugged. I think it is due to WC3 1.29 but because there is multiple map within one, it struggles when it comes to take informations at the right place when loading characters. What I mean is that if you do rollback save or if you do the map again after completing it, it won't charge the right characters.
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Here is the game loading the heroes from the end chapter 5. You could in theory have all 3 characters having 6 Kaldra Assembled.
-Again in Chapter 3, I couldn't find the 6th troll to save, I think one of the 4-5 cocoons on the south should be a troll but I got only enemies from there. Or maybe I missed it but I checked very deeply and couldn't find it.
-On chapter 6, are Shard of Xal'Atath aimed to do anything ? He summoned them, they were invincible and not moving. I don't know if it was bugged or if their only purpose was to take space
-I find chapter 6 a bit empty, maybe add an optional quest ? With like 300 gold on key and an item that does a stun AoE or something.

Thanks for your work, this went easily in my top tier custom campaign to play ! I can't wait to see the continuation of it.
 
This is realy amazing RPG!!!
However, I got stuck on one of the missions in Chapter 3. After talking to the dwarf, the quest task was updated, but I can't go anywhere further - the gate on the left doesn't open, and the road below is blocked by golems and barricades... Any ideas on how to fix this?? I really want to continue playing this masterpiece!
 

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I played this a few months ago but finally got around to making an account for the sake of saying: this was AMAZING! Thank you for the great work!

I wrote down a few rough notes for feedback during my playthrough. Bear with me if some of these are cryptic or have been addressed already:

- Charm of myth (and to a lesser extent warriors arsenal) is pretty underwhelming, not really worth holding slots to build up to.

- For the quest where you have to retrieve the helm of kadra from the aqir base, you can cheese it by having Rendar teleport past the gate to grab the helm.

- It's a little weird (unlikely timing though, but I was bug-hunting :)) how the helm still can dissolve after you destroy the aqir base, and it kills everyone around it when it does.

- Top left striders bugged/stuck on battle of Unmei.

- Some optional quests don't update in the quest log even after completion/failure (peanut base on Unmei, helm of kadra failure).

- Love all of the references! I've forgotten a bunch of them already, but I enjoyed the LOTR and This Wreckage references.

- Speaking of This Wreckage, the secret power puzzle was very sneaky and ingenious. Despite being an avid secret hunter, I missed it and had to find hints in the thread.

- Overall, the campaign tends to be on the easy side -- difficulty settings would help.

- Cursed raven ward should not apply its effect if it gets destroyed.

- Not sure if this should be considered a bug or a fun trick, but you can use raven ward to 1-shot the behemoths on the last level. Thankfully it doesn't work on the actual boss :)

- Omg, the musical number in Bwonsamdi's temple 🤣

- I LOVE Kruppe. That is all.

Again, amazing work, and I look forward to part 2!
 
  • The Troll Campaign feels similar to Rexxar’s campaign with its exploration style.
  • The combination of items and unique items is very satisfying, especially towards the end.
  • Chapters are lengthy, with each taking over 30 minutes to complete.
  • Chapter 3 stands out with its submaps: the Temple of Mijolnir submap, featuring Ulduar music that fits perfectly, and another submap with an incredible musical sequence rarely seen in other campaigns.
  • The animated cinematics are the campaign’s highlight.
  • Highly recommended, especially for pre-Reforged versions. :thumbs_up:
 
One of my personal peaks of Warcraft 3 modding. Condensed, polished, exotic, exciting, complete, featuring original story and very strong theme boiling from all core aspects of the projects. From dialogues, quests, enviro design and to very minor details, like accents. Everything screams TROLLY here, and while the title sounds trivial... There is no better description of this one, then TROLL Campaign.

Attention to detail is notable and commandable. Little things, like Aqir tower having unique [and hella cool-looking] basic attack, small particles hoovering about catchy bushes [die Devilisaur!] and indicators for telegraphed skills sometimes feels like a lot of additional and sometimes annoying work, but many things like that coalesce into final "polished" reception of the project and makes this one a flowing, smooth experience.

This campaign also comes with a lot of creativity to shock the player. A moment of giant bug appearing in the middle of The Fist to transfer us directly into the next mission via tricky cutscene with the hole? Impressive. Design of Titan vault, unique units [love the Striders], creative character skills [Rendar is fun fun fun to use thanks to skill synergies]... This all require thought. The author is definitely not somebody who goes lazy with brainwork.

Maaan... You even stitched tentacles to a golem to make a strong enemy that appears 2 times in one map. And it's so damn cool!

I can definitely recommend... And leave a small advice to aspiring content creators: Set this one as your quality bar and do your best to keep things as close to this quality level as you possibly can.
 
Started off slow and rather boring, but Kruppe made me keep playing - it paid off, game got interesting. The checkpoint autosaves loaded the game with no heroes, not sure if this is intentional.
The vibe was great - music, voices, graphics and terrain top notch. Can't wait for the followup
 
This was an absolute phenomenal campaign, absolutely one of the top 3 ever made, it's more than evident that a lot of love and effort went into it :thumbs_up:

That aside, for chapter 4, I'd ended up sparing the kobolds instead of the sauroks in the earlier chapter. What's got me a touch confused however, is that they're saying something about me aiding them and that they'd aid me return, but that didn't really seem to lead anywhere in the mission or trigger an optional quest and I was still only left with getting the last Kaldra item - is that intentional or naw?
 
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This is an awesome campaign, but unfortunately mid-way through I encountered a bug that makes it completely unable to progress.

In act 3, after completing the sub-zone with Mjolnir, when I try to exit the subzone to go back to the main zone all my heroes get teleported, but the map doesn't change, there is no loading screen, and I remain stuck on the now-empty subzone. I tried reloading many times, waiting, approaching with different heroes, but the problem persists and seems nothing can be done.

EDIT: Replayed entire act 3 from the beginning and it worked.
 
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This is an awesome campaign, but unfortunately mid-way through I encountered a bug that makes it completely unable to progress.

In act 3, after completing the sub-zone with Mjolnir, when I try to exit the subzone to go back to the main zone all my heroes get teleported, but the map doesn't change, there is no loading screen, and I remain stuck on the now-empty subzone. I tried reloading many times, waiting, approaching with different heroes, but the problem persists and seems nothing can be done.
Hey, glad to have you!
Unfortunately, chapter 3 mid-map load bugs do happen sometimes which I haven't been able to replicate fully. The solution usually is to load an earlier save (from before you enter the forge) or restart chapter 3 entirely.
What patch are you playing on?

This was an absolute phenomenal campaign, absolutely one of the top 3 ever made, it's more than evident that a lot of love and effort went into it :thumbs_up:

That aside, for chapter 4, I'd ended up sparing the kobolds instead of the sauroks in the earlier chapter. What's got me a touch confused however, is that they're saying something about me aiding them and that they'd aid me return, but that didn't really seem to lead anywhere in the mission or trigger an optional quest and I was still only left with getting the last Kaldra item - is that intentional or naw?
It's not an optional quest, but rather them saying "let's not fight, there are bigger enemies here". It's just the dialogue falls short on clarity in that regard.
 
Alright so I had a bigger problem with the map. The map critically corrupted my entire warcraft 3 folder and game. I was playing chapter III as normal, and went to the point of greeting the earthens or the rock guys IDK their names. After talking to the chief I got to open the gate and load the next map, and then after the loading screen the game crashed, said that the map/file was corrupted (I thought it was just a random crash so I quickly closed the message) then when I tried to reopen my game, only a black screen would appear. The lionhead/wood gate would appear, then open and then just a black screen, with the music menu and the chains rolling in the background (which indicates that the game is running and that the menus are there). I tried to repair the game, reinstall it, checked my drivers, did various things I found on random posts on the internet but still the problem persists. I'm actually trying to do a complete clean reinstall or warcraft III by deleting every single file related to the game, and I will post you the results. I just thought I should warn you.

Oh btw in my 20 years of playing warcraft III, your map is clearly the best custom campaign and one of the best maps ever, hands down. Well done mate, it's an amaising map.
 
This was an excellent campaign and one of the best I've played. I really enjoyed the twists and turns and the way it ended makes me very excited for a sequel.
 
Hi guys. I encontered a bug where, in the first chapter, i pick up the blood stone but it doesnt do anything and it doesnt let me progress. Suggestions? @frostwhisper
Hey there. Couple of questions:
1. What patch are you playing on?
2. When you picked up the bloodstone, did you get a passive Blood Harvest ability on Oriss?
3. When trying to enter the cave after picking up the stone, did you get the "Oriss needs to carry the bloodstone" error message?
 
Hey there. Couple of questions:
1. What patch are you playing on?
2. When you picked up the bloodstone, did you get a passive Blood Harvest ability on Oriss?
3. When trying to enter the cave after picking up the stone, did you get the "Oriss needs to carry the bloodstone" error message?
Resolved. I just put a an older save and did everything again. I think i didnt get it because i had the ashes of the phoenix equipped, idk tho. Playing on the latest patch, and yes, i got the message.
 
This campaign is fantastic, one of the best custom campaigns I've ever played!
The quality of the work even surpasses that of the original Warcraft III campaigns.


I played it on version 2.02 with WC3 Reforged 1.36 (I believe), and experienced only a couple of crashes over about 10 hours of gameplay. That’s impressive, especially considering how much custom content is packed into it.


You definitely deserve a coffee. I'll be glad to support you!

PS. awesome the merge objects mechanic! I love it.
 
I've replayed this campaign, and honestly, although this is often said, I firmly believe it: this is the best custom campaign ever made, by far. The level design, the graphical mapping, the exploration, the items, the layout, the models used, the cinematics, the voice acting... It's simply perfect. I find the story development and character progression a delight, the attention to detail in every location.

I don't know, I'd played it before, but after replaying it, I'm absolutely in love with this campaign. And from my point of view, it should have the highest rating; Director's Cut. I mean, if this one doesn't have it, no other deserves it.

Thank you so much for this magnificent work.
 
I’ve just finished playing this company, and I’m absolutely blown away! The location design is outstanding — every area feels alive and distinct, with a rich atmosphere that instantly pulls you into the world. The story is engaging from start to finish, and what impressed me the most is how true to the Warcraft lore it feels. It’s clear a lot of love and research went into this.

The boss fights deserve special praise: every boss encounter felt meaningful and unique. They weren’t just damage sponges — they had mechanics, personality, and real presence. At the same time, they weren’t too punishing or frustrating. (Though I must admit, the village defense chapter really made me sweat — that was intense!).
The art and visuals are simply beautiful. Honestly, some of the assets feel like they come straight from classic Blizzard — that same level of soul and quality. It really added to the immersion.

A special shoutout for the song — it genuinely made me laugh and added a fun, memorable touch to the experience!
This campaign is highly recommended for any Warcraft III fan — whether you’re here for the story, gameplay, or simply the nostalgia.

As someone who’s working on a personal project to collect Warcraft maps and books in chronological order, I’m proud to say this campaign takes the #1 spot for the Ancient Era. Absolutely legendary work!
P.S Looking forward for sequel!
 
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This is the best campaign i have ever seen in warcraft 3, not lying the amount of detail, terraining, ambience, characters develop, storytelling and ofc gameplay makes this campaign the best one i have ever seen or played.

Idk why is this not rated as it should be a STUNNING work
 
I watched troll campaign few months ago and now wanted to play it by myself as I was impressed by characters,terrain and story so on, I really loved it, there are dozens of campaign to be played but surely this is one the best campaign :grin:
Even though I had hard time at chapter 5 and it's not even incredibly hard, it was just me not doing correct moves and choke at the very end but I'm happy I pulled it off after few tries :xxd:
I fw trolls hard, they so unique and fun :pir:
 
Happy belated anniversary, Troll Campaign! Many will say "one of the best custom campaigns", but I will say it is the best custom campaign for Warcraft 3 there is. Everything is done with a high level of detail—the visuals, the gameplay, the plot, characters, storytelling. Hoping to see more from you, @frostwhisper, whether it’s a continuation or another custom campaign or map. Thanks for creating this masterpiece.
 
Thought I would add some notes I wrote down from when I first played this campaign:


Ch1
The number of hidden items/tomes here are insane. I spent 15 minutes just moving my mouse over everything in the starting city to make sure I didn't miss any crates or other hidden destructible with items/tomes inside.
Wish we had a way to store items, since we get so many items in Ch1 without a second hero that I was forced to leave behind stuff, probably caused I missed key items that would let me combine items, forcing me to have more items than I should have, but only 1 hero to carry them over to the next chapter.
Love the hero spells, and the model with the snake fits the spells well.
It's very cool that we have choices for the quests, like the Fire phoenix one, and the kobold-related one in the cave.
The cinematic scenes are amazing.

Ch2
Having this map as an extension of the previous map (we can see the top part is from map 1) makes it feel so much more real. Seeing this again in Map5 also gives this same feeling.
I like how we are given the freedom to choose who we attack first, and the enemy only attacks us after we wipe out 1 of the enemy bases.
Kreppe (forget his exact name, the intel troll hero who is mysterious) has the coolest hero spells of all 3 heroes. I love the strategy behind using his spells correctly.

Ch3
Lots of variety in this map, from the underground terrain to the Dwarves' inner sanctum area.
I like how we cannot complete that side quest, and the enemy who takes the final item appears in the next chapter.
The tiki spirit death sound hilarious.

Ch4
The idea of going back and forth between above ground and below ground is very creative.

Ch5
A pretty tough mission. I enjoyed having the dwarves and the troll ally team helping me out.

Ch6
Sad it had to end. The final boss fight was great. Quite the cliff hanger.

General Points
I am astonished at the quality of this campaign. Like, so much energy must have been put into it, especially the finer details which gives this impression of the campaign being so professionally made. Really looking forward to any sequels that follow the ending of this campaign. I wish I could add more comments, but I forgot much about the campaign, as it has been a while since I played it.





 
This is the first custom campaign I've ever played, and I now dread that starting here was a mistake, because HOW could any other custom campaign compare? It's even rocking the classic graphics! This campaign WILL Taz your Dingo.
Recommend it to anyone reading these comments. Thee only thing that would make it better would be human voice acting > A.I.
 
I'm having a great time with the campaign so far but I've found a crash when exiting "Temple of Mijolnir" in Chapter 3. When exiting the sub-map with the speed rune buff active on the heroes the game crashes with this error:
ERROR #131 (0x85100083) The file data is corrupt. File = UI\Console\Orc\OrcUI-TimeIndicator.mdx Cached Read = Decompression failed Raw Read = ReadFileUnbuffered() Failed Chapter 3 CampaignMap.w3x:-4
I had to wait for the buff to expire on all heroes and then proceed to the exit in order to successfully load the main map.
Game client is version 2.0.3.23175.
 
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I'm having a great time with the campaign so far but I've found a crash when exiting "Temple of Mijolnir" in Chapter 3. When exiting the sub-map with the speed rune buff active on the heroes the game crashes with this error:
ERROR #131 (0x85100083) The file data is corrupt. File = UI\Console\Orc\OrcUI-TimeIndicator.mdx Cached Read = Decompression failed Raw Read = ReadFileUnbuffered() Failed Chapter 3 CampaignMap.w3x:-4
I had to wait for the buff to expire on all heroes and then proceed to the exit in order to successfully load the main map.
Game client is version 2.0.3.23175.
This is a known bug in Reforged. It happens quite randomly, both custom games/campaigns. Try restarting the PC and see if the bug got resolved.
 
Would be nice to have a cheat sheet of items not to miss in chapter 1 and maybe later if this continues ? I am scared to drop stuff, and i want some of them... but cant carry all

Where is the voodoo mask in chapter 2? For Ten'jin?
 
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I was encountering a bug over and over at Temple of Mijolnir in Chapter 3. I would finish the submap, and then try to return to the main map, and then nothing would happen, it was a softlock. By not touching the Runes that give you haste, I was able to continue finally. To be safe, I also restarted my PC as well because I tried both pieces of advice from above comments.
 
10/10 Absolute masterpiece.

The cinematic feel like a movie, especially when Oriss put on the mask on the last chapter, everything is so detailed.
Gameplay/terrain are great, no complain.

To be continue? Any sign of the sequel or is it still being worked on?
 
This is just class. Especially mission 5 on hard. I offer my gratitude to the author this is just one of the best made campaigns ever. The work done on storyline and characters is just astonishing. The jungle is amazing, so much detail and beautiful waterfalls. Last but not least Kruppe is just grand: feeeeling goood maaan!
 
This is sooooooo gooooooooooooooood

This campaigns goes into my personal hall of fame among Malfurion's quest, Arkain and mrs Sevenblood's campaigns.

The only minor downside to me from mission "Tunnel vision" onwards is that you have way too many things to press. I used to be ML player in Starcraft 2 and this campaign needs twice the apm to press everything xD
 
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