Played on 1.30.4
Impressive! I knew there was still a lot of potential in these old patches.
Now, let's get straight to the game:
Chap.1 - Minor flaws related to the background music and Oriss's voice. As the guards close the doors, the background music stops. If you save the game and then load it, the problem is resolved; however, Oriss's voice may be missing entirely or partially:
- it's partially when you only get feedback when you click on the character icon
- it's completely when you don't have any audible response from the character
Save the game again and reload it and the problems disappear.
Enemies (trolls) that stand in one place in groups of 2-3: if you don't attack them, you can go close to them and they will not react. You can be right next to them and attack only one unit and the other 1-2 don't react at all. I didn't see any indication that they were sleeping. I think these groups were located in the swampy area of the map.
The battles with the dinosaur and the ice revenant are too easy. There are no dynamics in their behavior and no surprises; they remain imperceptible obstacles.
Chap.2 - Headhunter (350 hp) + Raptor (400 hp) = Raptor Rider (750 hp)
When you upgrade the Raptor (+120 hp), if you already have Raptor Riders ready, they will remain at 750 hp instead of 870 hp. You must unmount a Headhunter from its Raptor and then remount it for the upgrade to take effect for all Raptor Riders.
The background music stops again after obtaining the main and side quests. The "Save" and "Load" game functions resolve the issue.
Regarding the flying creatures, the description of each unit states: "Attacks land units" or "Attacks land and air units." However, in reality, both the Rendar and Ravager, as well as the Raptor, can attack the flying creatures.
Chap.3 - AI can talk, but it can't solve riddles. Neither can I. That's why we both play chess.
Chap.4 - In large quantities (12 pieces), some of the units, including the heroes, fail to pass through the tunnels and begin to wander. The reason for this is the accumulation of a large number of units wishing to pass. Those who do not start to wander manage to get through.
There is a high chance that loading a saved game will result in overall lag in the movement (and attack) of all friendly trolls.
I was also struck by the fact that the visual effect is completely missing when you upgrade an item. After reflecting on this, I realized that it has been absent since Chapter 3. It's a shame because I really liked it.
Chap.5 - The optional quest is not counted as completed once it has been finished.
Chap.6 - When you reach the final boss, pressing the ESC key to skip the cutscene causes you to leave the map instantly and return to the beginning of the level—a dark map where the enemies have already been defeated. You must move back to the boss and watch the cutscene, as it is necessary. Additionally, the music stops; it is fixed in the manner previously described.
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Throughout the campaign, I was unable to sell a single item in Kruppe's shop. I had the impression that it was designed solely for purchases. However, I encountered no issues with the Kobold store.
Favorite character - Bwonsamdi. Favorite level - The Necropolis.
Congratulations. Impressive work. You managed to make me completely immersed in the atmosphere of the game. Thank you.