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the base damage (without the green + damage) can easily be stored for every unit type using a hashtable. You only have to take upgrades into consideration, as they are the only thing modifying the base damage.
the base damage (without the green + damage) can easily be stored for every unit type using a hashtable. You only have to take upgrades into consideration, as they are the only thing modifying the base damage.
Yes, for heroes it's a bit more complicated, but still not much of a problem.
You have to keep in mind that attribute bonus abilities, that grant the green + in their attribute still increase base damage, even though the damage from this attribute bonus is also displayed as green +.
So in the end you only have to know the primary attribute, which you can simply get with triggers. It does not matter if the attribute comes from an ability, item, tome or the hero itself, since all increase base damage.
No it is not a form based morph like raven form or whatever. It not only alters the unit type but also reapplies all base attribute modifications, eg tomes and hero stats, so that the resulting unit has different base stats. This is one of the reasons why chaos Hellscream was so powerful in the campaign as all stat modifiers were applied twice to him after the conversion so he had more health, damage and armor than he should have had.
Morph based unit type conversions just change the unit type, they do not apply an extra copy of the current base stat boost permanently like chaos does. This is why they are the only viable way to change unit type dynamically without upgrading the unit to a new type or replacing it with a different unit.
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