Hello, i have an ability based of "War Club", with these triggers
My question is, how do i set the units base damage back to its ordinary base damage
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Pick up Tree
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Pick up Tree
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Actions
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Unit - Set Base Damage of (Triggering unit) to (Integer(((Real((Base Damage of (Triggering unit) for weapon index 0))) + (Armor of (Triggering unit))))) for weapon index: 0
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My question is, how do i set the units base damage back to its ordinary base damage