- Joined
- Feb 20, 2014
- Messages
- 409
Hi,
I created triggered ability increasing base damage during 10 seconds.
It works but after 10 seconds the damage doesn't go to their initial value.
So what's wrong in my last action?
I created triggered ability increasing base damage during 10 seconds.
It works but after 10 seconds the damage doesn't go to their initial value.
So what's wrong in my last action?
-
Events
- Unit - A unit Begins casting an ability
-
Actions
- Set baseDMGE = (Base Damage of (Target unit of ability being cast) for weapon index 1)
- Set baseDMG = (Real(baseDMGE))
- Set TargetigUnit = (Target unit of ability being cast)
- Wait 0.10 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of The Chosen One for (Triggering unit)) Equal to 1
-
Then - Actions
- Unit - Set Base Damage of (Target unit of ability being cast) to ((Base Damage of (Target unit of ability being cast) for weapon index 1) x 10) for weapon index: 1
- Wait 10.00 seconds
- Unit - Set Base Damage of TargetigUnit to ((Base Damage of TargetigUnit for weapon index 1) / 10) for weapon index: 1
- Else - Actions
-
If - Conditions