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i am not sure but if u use wait in trigger maybe save target point to a point array variable (like Point[unit custom value or if 1 hero/player then player number])
Memory leak. Things that unnecessarily increase memory usage. If your map has a lot of them it will start to cause framerate issues or even server splits in multiplayer games.
In short:
Memory Leak a.k.a leak, occurs when you doesn't clean up unused memory and it will clog up your memory space, until your free space has been cut down, resulting in lagging game/performance.
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