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[Trigger Help] - Turn Based Strategy

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Im working on a Turn Based Strategy Map but the only problem is that I can't figure out how to keep units from moving.

Every unit has 1 mana, that stands for their action points. A unit has 2 choices on their turn, use move (blink) or attack.

The problem is that units have to have a movement speed to us blink. So that means players are moving their units instead of them standing still. I've tried the change movement speed actions but they aren't working.\

One thing I've noticed, in Peppar's multiplayer chess the units still move instead of blinking, how the hell can I do that for this?
 
Level 7
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May 16, 2004
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Well you could just make a trigger that is set off by a unit being issued a move order, and for them to move once they are issued it and have the required mana it turns off that one temporarily then orders the unit to do what you want, i dont know how well it woud work but its worht a try
 
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