- Joined
- Dec 21, 2009
- Messages
- 77
For a map I am making, I need to have a bundle of lumber dropped every time a tree is destroyed. However, there are only two events for this, Destructible Dies, and Destructible Dies in Region. The former is a specific case, and I can't set it so that it happens whenever a tree is destroyed. In the latter case, only the first 60 trees in a given region are monitored, so if I want to use it, I'd have to create thousands of regions.
So, my question is: Is there a way to accomplish what I intend to do without having to resort to massing regions?
So, my question is: Is there a way to accomplish what I intend to do without having to resort to massing regions?