- Joined
- Apr 5, 2013
- Messages
- 153
Title explains it, for example, i have the Storm Bolt ability, and i want something to happen when the missile model hits it's target. How can i do that if it even is possible in GUI?
Title explains it, for example, i have the Storm Bolt ability, and i want something to happen when the missile model hits it's target. How can i do that if it even is possible in GUI?
Ehem, execus me good sirs and ladies but does not
run when the missile hits the target as the OP explained ? Why are you all giving complicated stuff like DDS, and buff checking, and other when there is a simple and very easy to do thing.
Unit - Starts the effect of an ability
Just make an ability based on channel and use
Edit// Ah, this is if the stun is not wanted as Storm Bolt always stuns ( a stun duration of 0.00 is an infinite stun)
Event
Unit - Starts the effect of an ability
Condition
Ability being cast equal to TheDummySpellBasedOnChannel
Action
Drop teh bass
If you want some stun to the spell use Storm Bolt and replace "TheDummySpellBasedOnChannel" with "TheModifiedStormBoltYouJustMade"
If it works it aint stupid. Seriously it isn't a totally bad solution unless there are a lot of TP abilities in game.