- Joined
- Apr 5, 2013
- Messages
- 154
Title explains it, for example, i have the Storm Bolt ability, and i want something to happen when the missile model hits it's target. How can i do that if it even is possible in GUI?
Title explains it, for example, i have the Storm Bolt ability, and i want something to happen when the missile model hits it's target. How can i do that if it even is possible in GUI?
Ehem, execus me good sirs and ladies but does not
run when the missile hits the target as the OP explained ? Why are you all giving complicated stuff like DDS, and buff checking, and other when there is a simple and very easy to do thing.
- Unit - Starts the effect of an ability
Just make an ability based on channel and use
Edit// Ah, this is if the stun is not wanted as Storm Bolt always stuns ( a stun duration of 0.00 is an infinite stun)
- Event
- Unit - Starts the effect of an ability
- Condition
- Ability being cast equal to TheDummySpellBasedOnChannel
- Action
- Drop teh bass
If you want some stun to the spell use Storm Bolt and replace "TheDummySpellBasedOnChannel" with "TheModifiedStormBoltYouJustMade"
If it works it aint stupid. Seriously it isn't a totally bad solution unless there are a lot of TP abilities in game.