Moderator
M
Moderator
16:50, 5th Jan 2016
Misha:the idea is good, the execution not so much, what you should have in mind is that every part of the canopy needs to be connected to a branch and not be like floating wherever.. take a bit of time and try to arrange your branches and canopies, so they're feeling more connected. Also i noticed the shape of the tree trunk really gets distorted while wiggling or attacking, you should try to fix that too, because solid objects don't suddenly get thinner or squashed-like while moving
okay, there is still clipping with the base of many branches, going through the tree trunk in animations, the top of the tree canopy doesn't really follow the curved shape of the tentacle-trunk, model has no 'origin', 'overhead', or 'weapon' attachment points, and decay animation ingame plays fast, goes back up, and then plays normally
also, i'd add 'ancient protector' swing as an attack anim sound, and normal tree death sound for alternate death
Misha:
okay, there is still clipping with the base of many branches, going through the tree trunk in animations, the top of the tree canopy doesn't really follow the curved shape of the tentacle-trunk, model has no 'origin', 'overhead', or 'weapon' attachment points, and decay animation ingame plays fast, goes back up, and then plays normally
also, i'd add 'ancient protector' swing as an attack anim sound, and normal tree death sound for alternate death