(10 ratings)
spectacular!
Wrong textures link, please fix it ! hum, i'll take a look at that
I must admit that your concept is good and the performing is very well done but:
- You waste too much poly on :
+ The shield yeah, probably right, i had other plans for it
+ There ruby it isn't that high poly :\ it requires an inner shell for the teamcolor and an outer shell for the bright corners
+ He dont need 5 fingers, just a glove hand 'll save your poly. i found it easier to model a glove than to make or find a proper texture of a glove
And some suggest for you:
- You can add some attack or spell animation that make him lengthen his arm like rubber, because he not a human, just a mess of gold so it can make some personality for an unhuman being. i thought about it, but i couldn't think of anything interesting enough to do with it. he streches a bit in some animations, but i couldn't exagerate it or the model would be all over the place.
- You can add some Gold textures animation when he in human mode, and deactive it when he turn into treasure mode i'm sorry i don't understand what you mean with this :\
- You can add some Gold textures animation when he in human mode, and deactive it when he turn into treasure mode i'm sorry i don't understand what you mean with this :\
@ diosilva: fixing the textures is realy easy, simply update the model and on the second page (before re-upload is complete) don't click on any of the tabs. Leave them empty! This will indicate that the model uses only ingame skins.
judash meant to say to make a texture animation that would move the gold texture around... but i dunno how well that would do.. since i think the gold is taken from the item chest texture, right?
thanks for the offer, but i don't think that teaming up in the last 4 hour stretch of the contest makes much senseIf we paired in a team, your model 'll be better. But in fact i alway like soloist.
Incredible model, I love it!
only issue I see it the file-size, other then that its perfect in my eyes.
A possible addition though is to make a slow crawl-like move animation for the non-morphed version, making i look like it is creeping around.
http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/animated-textures-tutorial-158421/ this is the animated and moving texture tutorial if you're interested, mate
once you get into it (and make a few mistakes) you'll find it easy-ish
There is many kind of glove hand: two finger or even three finger and they all can close to hold sword and open to relax aswell.for the glove, i also wanted it to have some detail so it could have an open hand, relaxed version when it's standing static, and a version grasping the sword when it's animated
perhaps i'll do a lower filesize version and upload it as a portrait.about filesize...yeah, it's a contest submission, so i tried to make it look good. the gold textures can be reduced in definition even further with little impact ingame, and the grayscale additive shiny texture isn't exactly necessary. it's trivial to do these changes and i can do it by request, if anyone is interested
There is many kind of glove hand: two finger or even three finger and they all can close to hold sword and open to relax aswell.
BTW one more custom textures just for "additive" textures is a waste too.