- Joined
- Apr 3, 2018
- Messages
- 499
I converted this model with neodex (on 3ds max7) with a bunch of animations.
But it seems that the translation axes are swapped, like what should have been X translation became Y translation - especially obvious in the Death animation, where instead of falling backwards the model flies to the side.
Is there a quick way to fix that?
For now the only plan I have is to manually swap the coordinates in Magos lol.
But it seems that the translation axes are swapped, like what should have been X translation became Y translation - especially obvious in the Death animation, where instead of falling backwards the model flies to the side.
Is there a quick way to fix that?
For now the only plan I have is to manually swap the coordinates in Magos lol.
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