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Item skills are based off of abilities, so you would experience the same problem.
The most reliable way of doing this is just to use the Berserk for one and then the turn-on and turn-off abilities for the rest. All you have to do is register when the spell is cast, disable the trigger, order them to cast it again, then enable the trigger. (this is so that it won't infinitely loop since the turn off spell still counts as the actual spell) Or well, at least I think it will work.
It just takes a little bit of extra work, but it is certainly manageable. The only ones that don't interrupt orders and don't have turn on/off abilities are berserk and divine shield, but divine shield will cause units to stop attacking. (I think)
I can't seem to get stuff to trigger off the turn on/off skills,
I'm trying to remove and put back the skill, so I get it back as off.
EDIT:
Adding a potion ability, lets me click on it as fast as I want, doesn't stop my unit from doing anything but I don't see a way to detect it :/
EDIT2: found a skill that will work, but has a small delay after use even with 0 (bladestorm) also the game crashes if you try to remove bladestorm on cast
Found something interesting, using locust swarm as a blademaster transforms you
Still looking for something that is as good as berserk
EDIT3: Stand Down, and Drop Corpse doesn't stop my unit, but I can't detect the order :/
You could add to your hero an unit it can sell (Techtree - Units Sold Field), and then use the "a unit sells a unit" event. It won't interrupt your hero when you buy it, though the number of left units in stock will be displayed on the unit's icon...
You can also use the same technique with items
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