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Toy Soldiers v1.56

Submitted by SnaKy
This bundle is marked as approved. It works and satisfies the submission rules.
Features:
- shooter map, in conclussion it's mix of various FPS games given into WarCraft3
- great for LAN party
- fast-paced action
- 5v5 gameplay
- Bomb/Defuse mode and Zombie mode
- realtime, round-based gameplay
- takes just few moments to learn how to play (if you ever played ET it will be piece of cake for you)
- 7 unique classes to choose from, even if it's very similar to play with every class, everyone has got another pros/cons
- more types of ammunition, not just one per weapon
- hiding in trees and bushes, giving it realistic touch
- 4 types of grenades, airstrike, artillery barrage
- unique 3D positional sound, also walking sounds (like in Counter-Strike)
- still in development so things may change (any suggestions you give I take in consideration)



You thought maybe that the name of map doesn't have any connection with gameplay itself except the word soldiers. well yeah, the game is not toys, I made it more or less realistic. I took it more poetic. ;)
Even the map is not as colorful as the map preview picture. The game is a lot of dark green while picture is light, flashy, etc. It's done on purpose.

Also: map is unprotected.

Follow thread at forums // old screenshots

screenshots:

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changelog:

-- 1.55-1.56
- Added new map Thousand Canes
- Bunch of changes I don't remember

-- 1.54-1.55
- Added very simple AI (will be better with ongoing versions)
- Added new command for host -mode , to change actual map/mode
- Added new command for host -ai , to enable/disable cpu taking over leavers (default: enabled)
- fixed stacking system, now item stacks even with full inventory (if item is bought)
- Increased hp of zombies; Main zombie 3000 -> 4000 / Infected 1500 -> 2000
- Increased hp of Minion Lair; 300 -> 500
- Barricades get destroyed on every new round (in Zombie mode)
- changed item name; Antipsychotics -> Neuroleptics
- Added Team Deathmatch mode to Inferno
- all ammunition is now cheaper; Bullets 20g, Shells and Sniper Rounds 30g, Stun 90g
- fixed bug when unit had LSD before changing to zombie
- fixed many other bugs with zombies
- fixed issues with selection

-- 1.53-1.54
- New mode - Zombie
- tweaked grenades physic
- improved graphics a bit
- added sound for airstrike's bomb whistle
- fixed portrait bug
- Sticky bomb's clusters do more damage now
- bigger collision size for Riot Shield (better protection)
- Bomb don't have hp regen now but hp increased from 50 to 60
- technical fixes

-- 1.52-1.53
- Medic can heal himself but it's only 50% effective
- New item - Riot Shield
- New item - Goggles
- Text-tags seem to be fixed more or less
- a lot of other technical fixes

-- 1.50-1.51
- tweaked Bear Trap to be weaker (cd, no dmg,...)
- Stalker's cloak uses less mana
- cloaked Stalker is now less visible a bit
- changed some things about LSD Grenade
- fixed -rr command
- fixed -kick command (for host: type just -kick to display player list
for player's ID, then type -kick # , where # is player's ID from 1 to 9)
- fixed bug with conditions of winning for blue team
- fixed bug with leaving when picking class
- cover aura does more translucency by 10%
- fixed Stalker's minimap icon when cloaked
- smoke from Smoke Grenade does less damage
- Sniper's ammo now come in pack of 8 instead of 6
- Sniper's attack cooldown has been reduced to 4 from 6
- fixed camera issues in replay
- Recon has new ability - Painkiller (increases temporary his hp)
- Morphine now gives 2.5 sec invulnerability to ressurected unit
- Turrets have more intelligent shooting pattern now

-- 1.42-1.50
- improved INFERNO terrain
- new class - Stalker (Infiltrative role, comes with Bear Trap,
Cloak and well known Smoke Grenade)
- upgraded code a bit
- smoke from Smoke Grenade now actually blocks vision and does little damage in it's area
- a lot of minor stuff changed

-- v1.20
- decreased cost of Stimpack from 90 to 65
- reworked Operator, now he has Artillery Barrage instead Smoke Grenade and Sentinel instead Support Aura
- created *beep* sound when you hit somebody in fog of war (the most usable for Sniper and MG classes)
- minor changes

-- v1.19
- increased Mortar's cooldown from 7 to 14 seconds
- increased Sentry Turret's hp from 400 to 600
- increased Barricade's armor from 0 to 20
- decreased cost of Stimpack from 100 to 90
- tweaked Medic's gun (shots faster and smaller spread now)
- decreased hp drain on revive from -5 hp to -3 hp per second
- decreased duration of Medikit from 25 to 20 seconds'
- added Destroy ability to Barricades

-- v1.18
- created system for changing maps
- reworked Satellite, now it is less laggy and more comprendious
- reduced self-fucks with Mortar
- Mortar is now a bit weaker
- trees can be destroyed now
- fixed old grenade bug (disappearing)
- terrain less messy
- added an item - Stimpack
- two shops instead of one now
- Smoke/LSD grenades now use the same grenade item as explosive ones (more limited)
- increased max of grenades from 5 to 6
- a lot of other tweaks I don't remember

-- v1.17
- a lot of small changes have been done
- added an ability for Machinegunner - Mortar
- automatically finds and uses new ammo from your inventory when the currently selected is depleted
- Scout renamed to Recon
- teamcolored nametags
- added an item - Barricade/450hp
- changed C4 Detonator from item to ability + it has got an new icon (easier to control)
- added towers to terrain
- new messages for kills that anyone can see
- minor changes on terrain

-- v1.16
- increased duration of Rune of Heal from 5 to 10 seconds (it's healing slower now)
- team with lesser players now get more gold on end of round
- increased cost of Sentry Turrets to 85 from 70
- changed damage of Sniper Rifle, now it takes 80% of max hp to unarmored and 40% of max hp to kevlar armoured targets
- Sentry Turrets get removed on end of round now
- tweaked Rune of Heal
- fixed swap command
- fixed detector of allied players

-- v1.15
- changed UI
- changed hotkeys
- added muzzleflashes
- added glow on grenades
- machingegun is now faster shooting
- effects of LSD are now shorter, 30->20
- changed color of LSD Grenade from white to yellow
- every player can be revived only once now
- fixed bugs with game camera

-- v1.14
- increased Machinegunner's hp up from 505 to 600
- Machinegunner have now same movement speed as Sniper
- nametag now comes with class name
- players spawn with temporary invulnerability (10 seconds)
- minor changes on terrain
- minor changes on tooltips

-- v1.13
- added class: Machinegunner/505hp
- added an ability for Sniper - Scope Mode
- added an item - Sentry Turret
- decreased Operator's cost from 140 down to 120
- Sniper now wears a bush (better cover)
- added new sound for Knife
- fixed minimap bug with Operator

-- v1.12
- added unique detector of position of allied players
- added class: Operator/450hp
- added abilities for Operator - Support Aura, Airstrike
- now you explode when you carry Explosive Barrels and die
- some locations (like bushes etc.) gives you partialy invisibility when you don't move
- added an item - Satellite Screen
- better preload
- improved tooltips

-- v1.11
- increased Scout's movement speed from 460 to 490
- increased Scout's hp up from 500 to 525
- increased AOE of LSD Grenade from 400 to 600
- changed cooldown of LSD Grenade to 10
- minor changes

-- v1.10
- new model for AP bullets and Stun shells
- increased cost of Stun shells to 80 from 60
- morphine now do not use mana if no usable corpse is near

-- v1.09
- improved tooltips for all explosives
- HP of classes are now: Marines and Scouts/500hp , Snipers/425hp, Medics/400hp
- fixed minimap bug
- minor changes

-- v1.08
- added an ability for Scout - Binoculars
- added an ability for Medic - LSD Grenade
- improved tooltips for all ammunition
- fixed morphine bug (hopefully)
- increased bullets damage a bit

-- v1.07
- fixed crash when purchasing grenades

-- v1.06
- balanced vision of every class now

-- v1.05
- grenades can be purchased now
- minor changes

-- v1.04
- minor changes

-- v1.03
- every weapon has its own ammo now
- added classes: marine, medic, scout, sniper
- added 5v5 gameplay
- grenades are limited now (max 5)
- fixed camera
- fixed leaving players bug


Keywords:
Toy Soldiers, Toysoldiers, Toy, Soldier, Shooter, Physics, Grenade, Action, Hide, Projectile, Bomb, Counter Strike, CS, TS, TF, Stalker, Operator, Mar
Contents

Toy Soldiers v1.56 (Map)

Reviews
Moderator
03:51, 2nd Oct 2008 VGsatomi: Another elaborate, high quality tactical map by snaky. teamwork is essential and each class played very unique roles. Interaction with the terrain and variety of weapons, abilities and items in a modern tactical combat...
  1. SnaKy

    SnaKy

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    selfhealing was removed but i didn't liked it much so
    in the 1.52 (new version that i work on) medics can heal themselves now, but it's by 50% less effective than when they heal allies.

    texttag bugs are also more or less fixed
    there are also some new items so just wait for the fun :p

    and now sentries can't target cloaked stalkers :)
     
  2. irock9645696

    irock9645696

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    what happened to candy-box ?
     
  3. SnaKy

    SnaKy

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    removed it, for good. gotta try do better terrain next time, when i have more spare time :)
     
  4. Gecior

    Gecior

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    How about zombie mod form counter strike ?:grin:
     
  5. wereguy2

    wereguy2

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    That would be fun, but if someone were to do that, it would be on a separate map.
     
  6. Cozythrias

    Cozythrias

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    downloaded .52 :) thanks for updates, plz make more updates and more items to be used, and if possible nerf those sentries more :p spam sentries are just way too hard :(
     
  7. DamneDD

    DamneDD

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    Good job mate keep it up :) Would love to play again with u on zombies mode :p
     
  8. Gecior

    Gecior

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    Uptade changelog.
     
  9. purged

    purged

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    A simple, but very nice map. Is it normal, that soldiers spawn for empty slots?
     
  10. SnaKy

    SnaKy

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    If you played singleplayer then yes, it's for testing purposes as it's multiplayer map only. But now I am working on some simple AI, nothing too big (as for now) but at least people can test it singleplayer and get a little idea what it is about if they can't get themselves to play online.
     
  11. Gecior

    Gecior

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    Tested zombie mod and its great! All is balanced good and very fun gameplay:grin: i have waiting for this mode :D. Waiting for new maps
     
  12. xzero

    xzero

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    A few suggestions:

    Add a small chance (5% as normal infected 10% as original infected) when clawing to give them the zombie virus which is a damage over time that can be rid of with pills or something :D (Maybe... idk if it will be too imbalanced make the damage over time deal less damage maybe)

    Give the host a command to swap players to other teams like -switch 2 blue or -switch 2 2 ( player 2 to team 2 ) to put player 2 on the red team since sometimes ppl leave and this will make it fairer.

    Give a command to change the mode anytime in the game so you can switch between bomb defusal or zombie mod that would be very nice as well I suggest the host says -menu/-mode/-changemode and the mode selection menu pops up again.

    Destroy barricades whenever the round changes..... please.. I hate it when the enemy spams explosive barrels in your spawn one round which the barrels stay so they can kill you like that.

    Add prone for all marines to hide in bushes/etc better.

    Also stop by Clan NwS (Noobs with Skillz) on Azeroth to join a Clan that plays Toy Soldiers competitively!
     
    Last edited: Jan 8, 2010
  13. Cozythrias

    Cozythrias

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    awesome updates snaky, tho i recommend that you should add triggers for the inventory, sample inventory has 6 items, but you can still stack more items but it would say inventory is full, you should try adding a trigger that would allow you to stack items even if you have 6 items in your inventory.. that would certainly help players alot :)

    im a great fan of toy soldiers i always keep track of the updates :p
     
  14. DamneDD

    DamneDD

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    Really good suggestions by xzero imho..
     
  15. SnaKy

    SnaKy

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    well as you can see, in this map there is nothing that has chance to do something (like 5% to critical). perhaps i would keep it this way :>

    about other suggestions, i will try my best to add/fix them ^^
     
    Last edited: Jan 8, 2010
  16. irock9645696

    irock9645696

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    you are the man lol
     
  17. Ken-E

    Ken-E

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    Good game, has very unique design of modern warfare as well as the gameplay is kinda cool
     
  18. Ultimate_MapCreator

    Ultimate_MapCreator

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    Add ability to add/remove bots from left players (i.e. p4 has left at start, i wna remove his bot, but i can't)...
    Maybe give zombie wood as resource and he can spend it on various upgrades?
    I want more maps, seriously! :D
     
  19. SnaKy

    SnaKy

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    there is -kick command, you can kick bot with it, if it dont work - it at least works in the newest version i am making, so grab some patience
     
  20. Nudl9

    Nudl9

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    Played alot of games today, figured some issues about the game:
    Turrets were too strong (Reduce from 600 to 500/400 hp).
    -Add an "-Ai" command so you can choose wether to turn on bots or not.
    -Bear traps should be removed after the round is over.
    -Team 2 should have a +180 angle faced camera, because without its hard to throw anything at the high cliff which is a big issue in DM (leading to lots of camping).
    -Set turret casting range to 90, so you cant place them on cliffs above. Its very abuseable in every mode except zombie. With 90 casting range you cant cast between cliffs
    -Perhaps even reduce the high cliff by 1 tile in hight or width so its easier to bomb. Or make the bushes block vision so people can actually take the backdoor and sneak up upon the enemy.


    Other then that i gotta say i really enjoy the game and am looking forward to further versions :)