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00:43, 3rd Jan 2010
TriggerHappy:
Not too original but they were decent.
TriggerHappy:
Not too original but they were decent.
(0 ratings)
Tornado Tooltip said:
Raise Tornado
The Hero generates such mighty wind currents forming a tornado which slows any unit who gets within 600 range of the tornado and damages each unit persistently every time it reaches the tornado's eye. The damage the tornado deals per second increases by 5 every time one unit is pulled by the tornado. Whenever the tornado comes in contact with the flaming residues from Flame Strike, it ignites and bursts every flaming rock it pulls into pieces.
The tornado lasts 10 seconds.
Level 1 - Slows attack speed by 10 % and movement speed by 15%. Deals initially 15 damage per second.
Level 2 - Slows attack speed by 20 % and movement speed by 30%. Deals initially 20 damage per second.
Level 3 - Slows attack speed by 30 % and movement speed by 45%. Deals initially 25 damage per second.
Level 4 - Slows attack speed by 40 % and movement speed by 60%. Deals initially 30 damage per second.
Cooldown: 10 seconds.
Meteor Strike Tooltip said:
Meteor Strike
The Hero conjures a meteor strike dealing damage on impact and leaving burning flames which burn nearby units. Whenever a summoned Tornado comes in contact with the flaming residues from Flame Strike, the tornado ignites and bursts every flaming rock it pulls into pieces.
Level 1 - 2 meteors dealing 25 impact damage each and 10 fire damage per second.Has 200 AoE.
Level 2 - 4 meteors dealing 50 impact damage each and 15 fire damage per second. Has 250 AoE.
Level 3 - 6 meteors dealing 75 impact damage each and 20 fire damage per second. Has 300 AoE.
Level 4 - 8 meteors dealing 100 impact damage each and 25 fire damage per second. Has 350 AoE.
Tornado bursts deal 25/50/75/100 impact damage and 5/10/15/20 additional damage is dealt per second depending on Tornado's level.
Cooldown: 10 seconds.
|nThe damage
Tornado bursts deal 25/50/75/100 impact damage.
5/10/15/20 additional damage is dealt per second depending on Tornado's level.
Cant open it:File Type: application/octet-stream
Ok, now I'm update the spell and fix the error. Thanks for find it!Fix this in the resource description in the Tornado Tooltip:
Change this:|nThe damage
Tornado bursts deal 25/50/75/100 impact damage.
5/10/15/20 additional damage is dealt per second depending on Tornado's level.
Things corrected in YellowGreen are optional and just for the sake of better understanding and easiness. However, the thing in Red is a grammatical mistake to be fixed.
And thanks for mentioning me appreciated!
Hmm, you mean only one T is colored? Well, that's won't cause any difference.& i'll read your mind and agree that it would be better if only one hotkey of the two T's is shown as hotkey
Sorry for that, the spell can't opened/cause error while downloading because the spell name was too long. Now I'm update it and shorten the name.I've always loved combo possible Spells So i'm DLing now =D "Review" coming soon...
Couldn't open it, file was corrupted or somthin'...
Well, maybe you're right, will do in another update, together with adding knockback and parabolic knockback system.S&S #18 submision upload, eh?
I will make sure i redo my one before uploading(better indexing will be implemented to reduce lag).
Anyway redownloading...
EDIT:
Too bad you didn't implement that nova in your submision
Also i don't know if it will make a difrence but i would turn off the core triggers of the systems so they aren't initialy on
It's to change some impossible/strange part of the spell, like this:Why should you do that?
Belive me overcomplicated spells are sometimes worse than simple ones
I think that by adding so much systems you get a hard-to-copy really complex spell...
Still my thoughts, if this were my spell i would leave it as it is
Tornado lag caused by too many effect it's created, but it's only lag on level 3-4.Well hey, it worked
The spells themselves aren't extremely original, but the way you combine them certainly is^^
I looked through the triggering hastily (99% sure i missed some stuff...),
but it seems that your periodic triggers are never turned off?
I also noticed that you use custom values.
I dont know anything about it, but i mostly hear that using custom values is baaaad...
Else, nice idea and execution (though the tornado created some powerful lag when
moving through the fire ).
So 4/5 and +rep