Name | Type | is_array | initial_value |
Creep_Face_Ang | real | Yes | |
Creep_Loc | location | Yes | |
Flame_Dps_Damage | real | No | |
Flame_Dps_Damage_Array | real | Yes | |
Flame_Dps_Damage_Source | unit | No | |
Flame_Dps_Damage_Source_Array | unit | Yes | |
Flame_Dps_Damage_Target | unit | No | |
Flame_Dps_Damage_Target_Array | unit | Yes | |
Flame_Dps_Duration | real | No | |
Flame_Dps_Duration_Array | real | Yes | |
Flame_Dps_Effect | effect | Yes | |
Flame_Dps_EffectString | string | No | |
Flame_Dps_Group | group | No | |
Flame_Dps_Interval | real | No | |
Flame_Dps_Interval_Array | real | Yes | |
Flame_Dps_Interval_Check | real | Yes | |
Flame_Dps_MUI_Count | integer | Yes | |
Flame_Dps_MUI_Current | integer | No | |
Flame_Dps_MUI_Free | integer | Yes | |
Flame_Dps_MUI_Instances | integer | Yes | |
Flame_Dps_MUI_Loop | integer | Yes | |
Flame_Group | group | No | |
Flame_Integer | integer | Yes | |
Flame_IntegerLoop | integer | Yes | |
Flame_Point | location | Yes | |
Flame_Temp_Unit | unit | No | |
Integer | integer | No | |
Nova_Central | location | No | |
Nova_Level | integer | No | |
Nova_Loop | integervar | Yes | |
Nova_Owner | player | No | |
Nova_Point | location | Yes | |
Nova_Sum_Circle | integer | No | |
Nova_Sum_Line | integer | No | |
Screen_Boolean | boolean | No | |
Screen_Requirement | questitem | No | |
Temp_Point | location | No | |
Tor_Count | integer | Yes | |
Tor_Interval | real | Yes | |
Tor_IsBurn | boolean | Yes | |
Tor_MUI_Count | integer | Yes | |
Tor_MUI_Current | integer | No | |
Tor_MUI_Free | integer | Yes | |
Tor_MUI_Instances | integer | Yes | |
Tor_MUI_Loop | integer | Yes | |
Tor_Point | location | Yes | |
Tor_Temp_Group | group | Yes | |
Tor_Unit | unit | Yes |
//TESH.scrollpos=0
//TESH.alwaysfold=0
//Mage_Goo Present
//Raise Tornado +Synergy with Meteor Strike
//Made for S&SMC#18 in Hive workshop
//There were My MUI Methods in this Spell
//If you use some of it, give credit to me
All spells were made for the spell forum at hiveworkshop.com
___________________________________________________________
Spell Requirements:
_____________________
Need all object editor stuff except neutral passive one
To make importing easy, enable
"Automatically create unknown variables when pasting trigger data"
on File > Preferences
Implementation Instructions:
_____________________________
1. Go to the Object Editor, and copy + paste the following:
Units
- Dummy
- Flame Dummy
- Flame Strike Dummy
- Meteor Dummy
- Tornado
Ability
- Dummy Ability
- Flame Dps
- Dummy add buff
- Slow Aura
- Meteor Strike
- Raise Tornado
Buff
- Flame Dps Buff
- Flame Strike Buff
- Tornado Buff
2. Copy the triggers on Spells Category (this category),
then paste them into your map.
3. Don't forget to adjust the raw data in the trigger.