• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Too many units?

Status
Not open for further replies.
Level 3
Joined
Sep 22, 2009
Messages
43
Good day

I have made a TD with many players.
I tested my map, but try to spam the first time Creeps only for me for this.


When I leave for the other players spamming the units, the units run only very bad and then remain standing too often.
:ugly:I let too many units simultaneously or spam?


I hope you understand what I mean
e otherwise I can upload the map so times maybe.
 
Level 16
Joined
May 1, 2008
Messages
1,605
Seas =)

Jeah I know what you mean, so maybe the following points will help.

1) You can create a trigger with an event like "Time - Every 2.00 seconds of game time". In this trigger you pick the units (that you can summon) and order them to move to the goal.

2) You can create a limit for spawning, so maybe each creep need 1 food and each player got a max foot limit of 75.
 
Level 19
Joined
Feb 25, 2009
Messages
2,004
Thats because too many creeps owned by the same player follows the same order.

If you've played Footman.. so when you have 36+ footmans there, and you send them all attack somewhere, they will attack.. then stop for 1-2 sec.. then attack again... and so on until some of them die.

Otherwise, using "0" as collision size (from WE Object Editor) should fix the problem.

By the way, @Dr.Broom, using method 1) will cause the same problem I explained above.
 
Level 3
Joined
Sep 22, 2009
Messages
43
Seas =)

Jeah I know what you mean, so maybe the following points will help.

1) You can create a trigger with an event like "Time - Every 2.00 seconds of game time". In this trigger you pick the units (that you can summon) and order them to move to the goal.

2) You can create a limit for spawning, so maybe each creep need 1 food and each player got a max foot limit of 75.


No it does not work, but try it was worth.



"Otherwise, using" 0 "as collision size (from WE Object Editor) should fix the problem"

Thanks but I have also already done and it does not work. Or I understand it wrong?


Thanks but already time for your help both of you + Rep.
 
Status
Not open for further replies.
Top