Hello everyone.
I made a map where the units have a maximum food usage of 1 for each unit.
My goal is that each player (1v1 map) can generate enough units without food being a problem and make more complex strategies (Like it was Age of Empires or Totalwar Warhammer).
However, my problem is that when moving a large number of units against rival units they generate lag, they do not respond well to movement orders (they slow down), but it is not a low fps, it only happens to the movement of many units selected and sent to fight at a specific point against other units.
What can I do to remove the lag?
The map has almost no triggers, it is very simple.
I would like someone to help me please.
I made a map where the units have a maximum food usage of 1 for each unit.
My goal is that each player (1v1 map) can generate enough units without food being a problem and make more complex strategies (Like it was Age of Empires or Totalwar Warhammer).
However, my problem is that when moving a large number of units against rival units they generate lag, they do not respond well to movement orders (they slow down), but it is not a low fps, it only happens to the movement of many units selected and sent to fight at a specific point against other units.
What can I do to remove the lag?
The map has almost no triggers, it is very simple.
I would like someone to help me please.