- Joined
- Jul 31, 2004
- Messages
- 108
If you don't agree with what I have said very well, please only constructive critism, I WILL be updating!
General
This section is just general tips about what all maps should have. All maps, I believe should have some kind of help like a section under Quests what to do, like it GoE, and it should be able to find what people are looking for rather easily. Music don't add large music files to a map just because it'll go well in the first cinematic and , it makes the map a really long download on B.Net. Add a small music file and replay it like in Dark Deeds 6 when the vampire or cultist or wolf is attacking. If you add a song don't make it really annoying. Tooltips should match the attack of a unit when it says "3-8 damage lowish splash" and it should mean 3-8 damage, not 8-13. Make sure that maps aren't huge and try to compress everything you can to a smaller size, it'll make the map more download friendly.
Tower Defenses and Tower Wars
Recently I have seen a large amount of maps that are rip-offs of original tower defenses such as Winter maul. Some tower defenses have things where if a player leaves you get a bonus every round for it, leave it out, or make sure you do triggers that make it so computer players don't count, in Bayus TD you get huge sums of wood and gold for getting Computers and booting them. Don't add secret races like in some of the Winter Maul Wars when you have to type in goeagles or gorams to make a really unbalanced race, all you have to do is open the map and look for the trigger, or someone just types it repeatedly in All chat, most people who are WMW fanatics, such as my self know this can ruin a game. Make sure that you don't have an unbalanced race, too powerful or too weak, unless you have a race for expert players. Don't make creeps get to powerful to fast, and have the towers cost lots of gold, and are not very powerful, even on the most powerful race. If a number of races for tower defense it suspose to be for average players don't make other average races stronger than others, make them balanced, such as this.
Speed Race (average)
The Speed race is made up of many fast attacking towers, you can research upgrades to increase their attack speed, all towers have low damage, but make up for it with their immense speed.
Power Race (aveage)
The power race is made up of many powerful towers, some of the strongest in the game, you can research upgrades to increase attack. They are the strongest, but have some of the slowest towers, that is a made up for in immense attack.
I believe those are good examples of balanced average races. Don't make a power race with the slowest attack of fast, which is right on the line between fast-very fast. Don't make towers cost so much gold you can only make 4 towers and they are pretty bad with a spawn of 40 at each spawn.
AoS Maps
Most AoS maps, I have played, have 1-2 "rigged" heros, like in DOTA, with the silent assassin, and the hero that can take ANY spell. Don't make the units for one side better than the other. If did you best to balance, make EVERYTHING the same, even going as far to keep the same missle speed. Don't make gold cost of items a price that you can't reach, like this
Level One Recipes
Sword of Spells (1.5k)
Requires- Sword of Power (1.4k) and Staff of Magiks (1k)
That is extreamly stupid to make a level one recipe a total of 3.9k and only add 15 damage and has a horrible spell and is undroppable. I don't have as much experience with AoS, but I believe I have covered most or all of the areas that are most commonly unbalanced.
Open RPGs (Save/Load)
If you are going to make a Save/Load Open RPG, your going to want people to play it often, if you can't pick up other people items, then you should add a way of changing the ownership, a guy that I met playing FF OPRG 1.10, who knows how to open it with out using a "deprotecting" program, I think, is adding a way to trade items, in a spot where they never finished it. While on the topic of items, don't make some kind of area like in Sol and Wind, some kind of name such as that, have an area that you can go to and press ESC and spawn a certain type of item, then you go to another area, and you get the items you need to become Wind or Sol, even thou you need a high level, then you should be able to get that in no problem with your newly required items. Heros should be balanced to the littlest detail, don't make some stupid way to get a overpowered hero, like Sephiroth, in FF ORPG. Somethings are best left out, even thou I think Sephiroth is awesome, he should be left out, or balanced to fit in with the other characters. Don't add songs from the game, if you are basing your ORPG off a game, unless they have very small, FF ORPG, has the Sephiroth theme and I believe that is, 1.3 MB, which is just over 1/4 of the max you can have on B.Net. Also PLEASE don't make a save/load code that is this long.
-load char 36bnb293523464bgbkj346345lvkd9fa463dfvfv9bsgrdhgf8778
It may seel like a good idea to have a code this long so people can't figure it out, but I tried as hard as I could to make my save/load codes as small as I could with out having to make it too obvious. My code is no more that like 28-29 characters and this is 50.
Most Open RPGs I have played, are good, and are hardly orginal, I believe that their should be some kind of orginal ORPG thats not almost entirely base off a game, I don't think that many ORPG's are original, with save/load codes.
Open RPGs (with out save/load codes)
Open RPGs what can I say about them, other than, most are good, and for the most part balanced, except for the fact that people say
"Save/load codes coming soon" and don't show their faces again. or release anothe version. If you quit Warcraft 3, then do a minor update saying you won't add save/load codes, most of the things I said about ORPG's with save/load codes apply to this section.
Custom Campains, I hope I spelt that right.
If you are making/made a custom campain, make sure you have these valuable parts
1. A interesting story line, I personally like storylines if a custom campain doesn't have one then I don't want to play it.
2. Orginality I a nice part in a custom campain, I wouldn't play a continuation of Blizzard's Campains, it's just not very good because people should know, if Blizzard doesn't come out with are Warcraft 4 then I will make them *evil laugh*.
3. New ideas, don't some boring, repetive abilites, Jailer- abilites Shadown Strike, Blink, Fan of Knieves, Venegence, more like this, Hipie - Rainbow of
Sparkales(healing),
Tree Hug(makes a tree obey you),
Start a Protest(gives an attack bonus), Nag(ultimate)(passes a bill that allows trees to obey you in a small radius)(they become yours and have a ranged attack to use their roots)
That would be an original hero, because I have never seen any Hipie heros. I know I'm aa bad person for making fun of them but I don't care one bit.
4. A sad ending, everybody loves a sad ending, sad endings are always good, like in Star Wars Episode III Revenge of the Sith. Sad endings are the best.
Mazes
Most mazes are good, and aren't too hard, but some are uberly hard or easy, I believe you should make it a balanced play it lots of times and don't add stupid little cheats like, if you use an ability on a certain tree than you can get to have a really laggy effect. Mazes shouldn't have a way to make it really laggy like in Stay off the Grass, and secrets like secret paths, I think there should be some hard part of a maze to get some secret items and things, but not secret paths.
Survival Maps
I haven't had much time to play survival maps, but I have composed a small list of tips. If your doing a survival map, I think that people should progress in levels, not rapidly and small bonuses, like maybe one strenght gives like five health, or one intelligence gives five mana, or one agility gives a minor speed boost. You know if your out in the wilderness long enough then your going to probably, get stronger, maybe faster, and have more stamina. So just make one level hard but not insane like, every one kill gives you one experince and you need 150 to get to level 2.
I haven't played much but thats what I've come to see when my friend plays them at my house.
Arenas
I used to play arenas a lot, but not anymore, I still remeber some things thou. In arenas don't add some to gain massive levels quickly or have tips to leveling fast. No overpowered heros, they ruin the game. Tomes are some of the worst things you can add, don't add them if a select few know how to get lots of money fast in a game then the newbies get killed a lot, make a high level max level.
In conclusion
I will be updating this sometime today or tomorrow, with more detail, and more sections. I added Arenas and added some to Mazes and Custom campains.
General
This section is just general tips about what all maps should have. All maps, I believe should have some kind of help like a section under Quests what to do, like it GoE, and it should be able to find what people are looking for rather easily. Music don't add large music files to a map just because it'll go well in the first cinematic and , it makes the map a really long download on B.Net. Add a small music file and replay it like in Dark Deeds 6 when the vampire or cultist or wolf is attacking. If you add a song don't make it really annoying. Tooltips should match the attack of a unit when it says "3-8 damage lowish splash" and it should mean 3-8 damage, not 8-13. Make sure that maps aren't huge and try to compress everything you can to a smaller size, it'll make the map more download friendly.
Tower Defenses and Tower Wars
Recently I have seen a large amount of maps that are rip-offs of original tower defenses such as Winter maul. Some tower defenses have things where if a player leaves you get a bonus every round for it, leave it out, or make sure you do triggers that make it so computer players don't count, in Bayus TD you get huge sums of wood and gold for getting Computers and booting them. Don't add secret races like in some of the Winter Maul Wars when you have to type in goeagles or gorams to make a really unbalanced race, all you have to do is open the map and look for the trigger, or someone just types it repeatedly in All chat, most people who are WMW fanatics, such as my self know this can ruin a game. Make sure that you don't have an unbalanced race, too powerful or too weak, unless you have a race for expert players. Don't make creeps get to powerful to fast, and have the towers cost lots of gold, and are not very powerful, even on the most powerful race. If a number of races for tower defense it suspose to be for average players don't make other average races stronger than others, make them balanced, such as this.
Speed Race (average)
The Speed race is made up of many fast attacking towers, you can research upgrades to increase their attack speed, all towers have low damage, but make up for it with their immense speed.
Power Race (aveage)
The power race is made up of many powerful towers, some of the strongest in the game, you can research upgrades to increase attack. They are the strongest, but have some of the slowest towers, that is a made up for in immense attack.
I believe those are good examples of balanced average races. Don't make a power race with the slowest attack of fast, which is right on the line between fast-very fast. Don't make towers cost so much gold you can only make 4 towers and they are pretty bad with a spawn of 40 at each spawn.
AoS Maps
Most AoS maps, I have played, have 1-2 "rigged" heros, like in DOTA, with the silent assassin, and the hero that can take ANY spell. Don't make the units for one side better than the other. If did you best to balance, make EVERYTHING the same, even going as far to keep the same missle speed. Don't make gold cost of items a price that you can't reach, like this
Level One Recipes
Sword of Spells (1.5k)
Requires- Sword of Power (1.4k) and Staff of Magiks (1k)
That is extreamly stupid to make a level one recipe a total of 3.9k and only add 15 damage and has a horrible spell and is undroppable. I don't have as much experience with AoS, but I believe I have covered most or all of the areas that are most commonly unbalanced.
Open RPGs (Save/Load)
If you are going to make a Save/Load Open RPG, your going to want people to play it often, if you can't pick up other people items, then you should add a way of changing the ownership, a guy that I met playing FF OPRG 1.10, who knows how to open it with out using a "deprotecting" program, I think, is adding a way to trade items, in a spot where they never finished it. While on the topic of items, don't make some kind of area like in Sol and Wind, some kind of name such as that, have an area that you can go to and press ESC and spawn a certain type of item, then you go to another area, and you get the items you need to become Wind or Sol, even thou you need a high level, then you should be able to get that in no problem with your newly required items. Heros should be balanced to the littlest detail, don't make some stupid way to get a overpowered hero, like Sephiroth, in FF ORPG. Somethings are best left out, even thou I think Sephiroth is awesome, he should be left out, or balanced to fit in with the other characters. Don't add songs from the game, if you are basing your ORPG off a game, unless they have very small, FF ORPG, has the Sephiroth theme and I believe that is, 1.3 MB, which is just over 1/4 of the max you can have on B.Net. Also PLEASE don't make a save/load code that is this long.
-load char 36bnb293523464bgbkj346345lvkd9fa463dfvfv9bsgrdhgf8778
It may seel like a good idea to have a code this long so people can't figure it out, but I tried as hard as I could to make my save/load codes as small as I could with out having to make it too obvious. My code is no more that like 28-29 characters and this is 50.
Most Open RPGs I have played, are good, and are hardly orginal, I believe that their should be some kind of orginal ORPG thats not almost entirely base off a game, I don't think that many ORPG's are original, with save/load codes.
Open RPGs (with out save/load codes)
Open RPGs what can I say about them, other than, most are good, and for the most part balanced, except for the fact that people say
"Save/load codes coming soon" and don't show their faces again. or release anothe version. If you quit Warcraft 3, then do a minor update saying you won't add save/load codes, most of the things I said about ORPG's with save/load codes apply to this section.
Custom Campains, I hope I spelt that right.
If you are making/made a custom campain, make sure you have these valuable parts
1. A interesting story line, I personally like storylines if a custom campain doesn't have one then I don't want to play it.
2. Orginality I a nice part in a custom campain, I wouldn't play a continuation of Blizzard's Campains, it's just not very good because people should know, if Blizzard doesn't come out with are Warcraft 4 then I will make them *evil laugh*.
3. New ideas, don't some boring, repetive abilites, Jailer- abilites Shadown Strike, Blink, Fan of Knieves, Venegence, more like this, Hipie - Rainbow of
Sparkales(healing),
Tree Hug(makes a tree obey you),
Start a Protest(gives an attack bonus), Nag(ultimate)(passes a bill that allows trees to obey you in a small radius)(they become yours and have a ranged attack to use their roots)
That would be an original hero, because I have never seen any Hipie heros. I know I'm aa bad person for making fun of them but I don't care one bit.
4. A sad ending, everybody loves a sad ending, sad endings are always good, like in Star Wars Episode III Revenge of the Sith. Sad endings are the best.
Mazes
Most mazes are good, and aren't too hard, but some are uberly hard or easy, I believe you should make it a balanced play it lots of times and don't add stupid little cheats like, if you use an ability on a certain tree than you can get to have a really laggy effect. Mazes shouldn't have a way to make it really laggy like in Stay off the Grass, and secrets like secret paths, I think there should be some hard part of a maze to get some secret items and things, but not secret paths.
Survival Maps
I haven't had much time to play survival maps, but I have composed a small list of tips. If your doing a survival map, I think that people should progress in levels, not rapidly and small bonuses, like maybe one strenght gives like five health, or one intelligence gives five mana, or one agility gives a minor speed boost. You know if your out in the wilderness long enough then your going to probably, get stronger, maybe faster, and have more stamina. So just make one level hard but not insane like, every one kill gives you one experince and you need 150 to get to level 2.
I haven't played much but thats what I've come to see when my friend plays them at my house.
Arenas
I used to play arenas a lot, but not anymore, I still remeber some things thou. In arenas don't add some to gain massive levels quickly or have tips to leveling fast. No overpowered heros, they ruin the game. Tomes are some of the worst things you can add, don't add them if a select few know how to get lots of money fast in a game then the newbies get killed a lot, make a high level max level.
In conclusion
I will be updating this sometime today or tomorrow, with more detail, and more sections. I added Arenas and added some to Mazes and Custom campains.