- Joined
- Mar 15, 2005
- Messages
- 46
Alright, I'm back after having my computer reformatted because it wasn't working so great. I have no idea where to place this as there is no section called "Terraining" so I thought I'd place it in the maps section . I've come to share with you all (and learn many) terraining tips and techniques. By searching upon google, I found a neat post about terraining with very interesting techniques:
http://www.warcraft3.com/idealbb/view.asp?forumID=32&topicID=34266
Also, if you look closely, Blizzard likes to mass a whole bunch of doodads in random areas instead of completely spreading them out. I also discovered that Blizzard makes their campaigns interesting by throwing in many cinematics and by adding interesting things. Example: In the Frozen Throne, Human Campaign, Blizzard added a simple tower defense. In the Undead Campaign, Blizzard made the Nerubian Labyrinth a mini-bound. The other thing that makes a campaign interesting is by altering the map to make it that you must build a base to seige. By playing with just a single character, it gets boring. That was changed by Darky's RotD, where you get allies and THEN building a base. Blizzard also throws in a whole bunch of custom units once in a while, such as the Arcanite Golem or the Bloodfeast.
What brings campaigns to life is the voices. The voices in RotD were splendid. Don't get a cheap microphone, get a good one and just use the normal Sound Recorder program. That way, the voice quality goes down just a bit.
And last but not least, I will be proud to start working on a Modification for Warcraft III, in the middle of the school year (yes, I have that much time), seeing as I am a bright child (I'm not bragging, it's a plain fact,) I will get things done quicker. The modification will consist of adding two new races to the present four! I am proud to announce, the Naga and the Blood Elves! Seeing that the Blood Elves have units in the alliance, I would rather replace the alliance units by dwarves. As for the Naga, I'll just throw in some custom units and some more Mur'Guls (seeing as the Naga only use a Mur'Gul Reaver.) If anyone wants to add anything, please do so.
And so my time with you all draws to a close once again.
I leave you with the knowledge that should you have questions begging to be answered within your mind, and within your heart, then you may always turn to darc_Chief, and let my wisdom shine upon you like the sun on a warm summer day. And so, until next time we meet,
Strength through Warcraft!
darc_Chief
http://www.warcraft3.com/idealbb/view.asp?forumID=32&topicID=34266
Also, if you look closely, Blizzard likes to mass a whole bunch of doodads in random areas instead of completely spreading them out. I also discovered that Blizzard makes their campaigns interesting by throwing in many cinematics and by adding interesting things. Example: In the Frozen Throne, Human Campaign, Blizzard added a simple tower defense. In the Undead Campaign, Blizzard made the Nerubian Labyrinth a mini-bound. The other thing that makes a campaign interesting is by altering the map to make it that you must build a base to seige. By playing with just a single character, it gets boring. That was changed by Darky's RotD, where you get allies and THEN building a base. Blizzard also throws in a whole bunch of custom units once in a while, such as the Arcanite Golem or the Bloodfeast.
What brings campaigns to life is the voices. The voices in RotD were splendid. Don't get a cheap microphone, get a good one and just use the normal Sound Recorder program. That way, the voice quality goes down just a bit.
And last but not least, I will be proud to start working on a Modification for Warcraft III, in the middle of the school year (yes, I have that much time), seeing as I am a bright child (I'm not bragging, it's a plain fact,) I will get things done quicker. The modification will consist of adding two new races to the present four! I am proud to announce, the Naga and the Blood Elves! Seeing that the Blood Elves have units in the alliance, I would rather replace the alliance units by dwarves. As for the Naga, I'll just throw in some custom units and some more Mur'Guls (seeing as the Naga only use a Mur'Gul Reaver.) If anyone wants to add anything, please do so.
And so my time with you all draws to a close once again.
I leave you with the knowledge that should you have questions begging to be answered within your mind, and within your heart, then you may always turn to darc_Chief, and let my wisdom shine upon you like the sun on a warm summer day. And so, until next time we meet,
Strength through Warcraft!
darc_Chief