- Joined
- Jul 1, 2005
- Messages
- 393
Map Name: Time Management aka Spree
Name of Creator: SilverSong
Current Stage: Not ready for testing 2 of 101%
Summary of Map gameplay/objectives:
Create your own products by researching recipes and finding materials. Sell them to the working populace. Each peasant walks in with a shopping list of what he or she wants to buy. Fill each shopping list, before your customers leave to earn gold. Advancing to the next round means fullfilling a gold requirement at each level. Further each round is timed, and you must earn a required minimum of gold in the time allotted to advance to your next round, otherwise you are required to repeat your previous round until you make your quota.
Spend Lumber to build decorations, change or upgrade shelves and beautify your shop. Lumber can also be saved up and spent to buy more plots on the board to increase your income. First Tycoon to 50,000 gp wins the game.
Developing Features:
Shelving System
- Special Display Shelves with attachment points on them, hold your items for all to see!
- Shelves hold stacks of items for you to hand out to your customer before your level timer runs down.
Interior Shop Design
- Decorate your shop with any color, or colors you want! Many shelves, doodads and otherwise to choose from!
- Hidden bonuses for combining specific colors, following your localized shop's 'theme'.
- Special decorations will pacify, sooth, and calm your customers down.
Bazaar
- Solo-play support, need something nobody makes? Get refined goods from a Bazaar Associate
- Full-house support, goods nobody is capable of making is available at the Bazaar, but watch out, as techs are selected Bazaar Associates start looking elsewhere for work.
- Team Play, goods are available at the bazaar but want to stop the other team from aquiring them? Bribe your local Bazaar Associate to keep their goods in your hands. (1d100 rolls, each bribe is worth 1% of the 100, with a maximum allowed bribe of 90%.)
Property Tax
- Own 2 or more shop properties? Be careful or you could get slammed with increasingly heavy monopoly tax penalties.
Language Tech tool Support
- English?
- Deutch?
- Francais?
- Peruman?
Terraining, Modeling, Art
- Beautiful Layout, artistic genius
- Heavy Use of Custom Tiles
- Interface design
- Custom Icons
- Custom Skins
- Custom Models
AI Map
- Controlled Customer Spawn based on the # of players
- Controlled Bazaar Associates based on the # of players and selected tech groups
- Tips/Gratuities. If your prices seem too low to your customers they will give you a big tip. If they seem to high, no tip at all. Changes in price do not go into effect on tips immediately.
- Level Dependant Customer Aggressiveness. The higher your level, the angrier your customers will get!
- Want to play solo? Specify a computer player, or up to 7 of them for increased difficulty!
Product System
- Over 100 customized items to make the game experience realistic
- Over 200 custom-built recipes
- You control your prices. You may raise/lower the base prices at your shop to draw in more customers.
Tycoon Accolades
- Trustworthy - 1000 out of 1000 customers are willing to swear by your good service, friendly attitute and wonderful products.
- Versatile - 1000 out of 1000 customers will tell everyone that you have the most unique, reasonable, and tasteful product lines.
- Tycoon - 10,000 out of 10,000 customers swear you are the next World-Class CEO.
Win Conditions
- Achieve Tycoon
- Economic Victory determined by a single player who produces 75% more than all of the other players combined.
Cottage/Farm System
-Own your own cottage between town and forest
-Take seeds found in the forest or purchased at the bazaar and raise them into fruit producing crops and trees on your farmlands.
-Beekeeper can place bees on the edges of field and have hives produce honey.
Customer System
- Your customer enters your shop with shopping list in hand, it is up to you to fill that list and leave your customer leaving satisfied.
- Customer becomes unhappy or angered if you fail to please them.
- One angry Customer quickly becomes 8 angry customers
- Customer may leave and shoplift any items you gave them without paying.
- Customer may drop item on shop floor before leaving.
- Customer may shout a rejection, and turn all customers walking towards your shop away.
- Shopping list made from available products in shelves. No product no shopping list no money!
- Customer may destroy item on way out and drop a spill item.
- Spill item gives -1% gp bonus per spill.
- Customer may show up with a blank shopping list, give them something special.
- Customer dies on your shop property, creates small headstone which moves local units to different points on the map.
Educational
- Hundreds of Hours researching game-reality specific facts
- Adapted processes from the real thing
- Dozens of professions to choose from
Time Management
- Timed levels, chances to repeat levels, may choose when to start next level.
- Closely follows expectations of other games from the Time Management genre.
- Diversity from the Time Management Genre, don't manage one specific, manage them all.
Easter Eggs
- Name Changer
- Color Chat Changer
- Vertex Coloring - don't like the color of your shop? Change it!
- Tips Menu
- Gatherer Survival - Can your harvester gather enough basic materials to stock your farm each level before time runs out?
- Home-Industry Survival - Can your Home-based industry produce enough goods to supply your shop between levels with it's daily needs?
- Save/Load - Did you earn an accolade or make it to Tycoon? Save your accolade and load it up in the next game to enhance your play.
Quests
- Timed Tasks
Hero Abilities - Shopkeepers
Bidding War - Pull business away from everyone else and keep your customers around buying your products.
Resource War - Collect the most materials for yourself and keep them from thy sneaky neighbors!
Industrial Revolution - Can you produce products in the fastest time and generate a trade monopoly over everyone else?
War of the Lambs (halocaust war) - Think your neighbors could be winning? You could be right but there are ways to bring down the savvy, with plagues of locusts, sabotage units, poisons, and politics.
Religious/Political domination - If enough % of population followed your religion or was your politic then victory. (66%?).
Scientific: A space race kind of thing perhaps, first to space wins the game.
Infantry War: The classic good, fight it out
Duel: Leaders can duel each other for "reputation" and money.
Entreprenuership
Pick from an amazing amount of features to make the goods you want. Don't see an option you want to do? Email me: [email protected]
Miscellaneous Information or credits?:
Critiques:
Special thanks to Maedh & Zack1996 from Hiveworkshop.com for their critiques and comments during the early planning stages.
TroubleShooting Experts:
Special Thanks to Dr Super Good from the Hive Workshop for troubleshooting several Jass scripting errors.
Special Thanks to cavman from the Hive Workshop for teaching model imports, and making the cow model.
Special Thanks to Hakeem from Hive Workshop for helpful tips on Loading Screen.
See Post Attachment for Screen Shots weeks 1-3.
Spree is going to enter the battle.net world of warcraft 3 as the first playable solo, team, multi-player game of it's class. I want it to work and run like a well-oiled machine. The game will have many degrees of recipes, versatality and new things for players to discover or just play around with. The planned Color Range system that I am working on by myself is one those 'discovery, cool things' that I want to incorporate into the game. Spree is going to be one of those maps people will want to host, re-host and host again not only for those people wanting to see if they can become the next big thing, but also because of all the equivalent 'side-quests' and other play options that I am researching how to do.
Rules and Guidelines
* The creator will accept your criticism, but you've got an obligation not to abuse that privilege. Any negative comments must have a clear explanation, or they'll be looked upon as flaming and dealt with harshly. At the same time, explanations aren't required for positive comments, but they're strongly encouraged.
* All files should be either attached to a post or uploaded in the resource section.
Name of Creator: SilverSong
Current Stage: Not ready for testing 2 of 101%
Summary of Map gameplay/objectives:
Create your own products by researching recipes and finding materials. Sell them to the working populace. Each peasant walks in with a shopping list of what he or she wants to buy. Fill each shopping list, before your customers leave to earn gold. Advancing to the next round means fullfilling a gold requirement at each level. Further each round is timed, and you must earn a required minimum of gold in the time allotted to advance to your next round, otherwise you are required to repeat your previous round until you make your quota.
Spend Lumber to build decorations, change or upgrade shelves and beautify your shop. Lumber can also be saved up and spent to buy more plots on the board to increase your income. First Tycoon to 50,000 gp wins the game.
Developing Features:
Shelving System
- Special Display Shelves with attachment points on them, hold your items for all to see!
- Shelves hold stacks of items for you to hand out to your customer before your level timer runs down.
Interior Shop Design
- Decorate your shop with any color, or colors you want! Many shelves, doodads and otherwise to choose from!
- Hidden bonuses for combining specific colors, following your localized shop's 'theme'.
- Special decorations will pacify, sooth, and calm your customers down.
Bazaar
- Solo-play support, need something nobody makes? Get refined goods from a Bazaar Associate
- Full-house support, goods nobody is capable of making is available at the Bazaar, but watch out, as techs are selected Bazaar Associates start looking elsewhere for work.
- Team Play, goods are available at the bazaar but want to stop the other team from aquiring them? Bribe your local Bazaar Associate to keep their goods in your hands. (1d100 rolls, each bribe is worth 1% of the 100, with a maximum allowed bribe of 90%.)
Property Tax
- Own 2 or more shop properties? Be careful or you could get slammed with increasingly heavy monopoly tax penalties.
Language Tech tool Support
- English?
- Deutch?
- Francais?
- Peruman?
Terraining, Modeling, Art
- Beautiful Layout, artistic genius
- Heavy Use of Custom Tiles
- Interface design
- Custom Icons
- Custom Skins
- Custom Models
AI Map
- Controlled Customer Spawn based on the # of players
- Controlled Bazaar Associates based on the # of players and selected tech groups
- Tips/Gratuities. If your prices seem too low to your customers they will give you a big tip. If they seem to high, no tip at all. Changes in price do not go into effect on tips immediately.
- Level Dependant Customer Aggressiveness. The higher your level, the angrier your customers will get!
- Want to play solo? Specify a computer player, or up to 7 of them for increased difficulty!
Product System
- Over 100 customized items to make the game experience realistic
- Over 200 custom-built recipes
- You control your prices. You may raise/lower the base prices at your shop to draw in more customers.
Tycoon Accolades
- Trustworthy - 1000 out of 1000 customers are willing to swear by your good service, friendly attitute and wonderful products.
- Versatile - 1000 out of 1000 customers will tell everyone that you have the most unique, reasonable, and tasteful product lines.
- Tycoon - 10,000 out of 10,000 customers swear you are the next World-Class CEO.
Win Conditions
- Achieve Tycoon
- Economic Victory determined by a single player who produces 75% more than all of the other players combined.
Cottage/Farm System
-Own your own cottage between town and forest
-Take seeds found in the forest or purchased at the bazaar and raise them into fruit producing crops and trees on your farmlands.
-Beekeeper can place bees on the edges of field and have hives produce honey.
Customer System
- Your customer enters your shop with shopping list in hand, it is up to you to fill that list and leave your customer leaving satisfied.
- Customer becomes unhappy or angered if you fail to please them.
- One angry Customer quickly becomes 8 angry customers
- Customer may leave and shoplift any items you gave them without paying.
- Customer may drop item on shop floor before leaving.
- Customer may shout a rejection, and turn all customers walking towards your shop away.
- Shopping list made from available products in shelves. No product no shopping list no money!
- Customer may destroy item on way out and drop a spill item.
- Spill item gives -1% gp bonus per spill.
- Customer may show up with a blank shopping list, give them something special.
- Customer dies on your shop property, creates small headstone which moves local units to different points on the map.
Educational
- Hundreds of Hours researching game-reality specific facts
- Adapted processes from the real thing
- Dozens of professions to choose from
Time Management
- Timed levels, chances to repeat levels, may choose when to start next level.
- Closely follows expectations of other games from the Time Management genre.
- Diversity from the Time Management Genre, don't manage one specific, manage them all.
Easter Eggs
- Name Changer
- Color Chat Changer
- Vertex Coloring - don't like the color of your shop? Change it!
- Tips Menu
- Gatherer Survival - Can your harvester gather enough basic materials to stock your farm each level before time runs out?
- Home-Industry Survival - Can your Home-based industry produce enough goods to supply your shop between levels with it's daily needs?
- Save/Load - Did you earn an accolade or make it to Tycoon? Save your accolade and load it up in the next game to enhance your play.
Quests
- Timed Tasks
Hero Abilities - Shopkeepers
Bidding War - Pull business away from everyone else and keep your customers around buying your products.
Resource War - Collect the most materials for yourself and keep them from thy sneaky neighbors!
Industrial Revolution - Can you produce products in the fastest time and generate a trade monopoly over everyone else?
War of the Lambs (halocaust war) - Think your neighbors could be winning? You could be right but there are ways to bring down the savvy, with plagues of locusts, sabotage units, poisons, and politics.
Religious/Political domination - If enough % of population followed your religion or was your politic then victory. (66%?).
Scientific: A space race kind of thing perhaps, first to space wins the game.
Infantry War: The classic good, fight it out
Duel: Leaders can duel each other for "reputation" and money.
Entreprenuership
Pick from an amazing amount of features to make the goods you want. Don't see an option you want to do? Email me: [email protected]
Miscellaneous Information or credits?:
Critiques:
Special thanks to Maedh & Zack1996 from Hiveworkshop.com for their critiques and comments during the early planning stages.
TroubleShooting Experts:
Special Thanks to Dr Super Good from the Hive Workshop for troubleshooting several Jass scripting errors.
Special Thanks to cavman from the Hive Workshop for teaching model imports, and making the cow model.
Special Thanks to Hakeem from Hive Workshop for helpful tips on Loading Screen.
See Post Attachment for Screen Shots weeks 1-3.
Spree is going to enter the battle.net world of warcraft 3 as the first playable solo, team, multi-player game of it's class. I want it to work and run like a well-oiled machine. The game will have many degrees of recipes, versatality and new things for players to discover or just play around with. The planned Color Range system that I am working on by myself is one those 'discovery, cool things' that I want to incorporate into the game. Spree is going to be one of those maps people will want to host, re-host and host again not only for those people wanting to see if they can become the next big thing, but also because of all the equivalent 'side-quests' and other play options that I am researching how to do.
Rules and Guidelines
* The creator will accept your criticism, but you've got an obligation not to abuse that privilege. Any negative comments must have a clear explanation, or they'll be looked upon as flaming and dealt with harshly. At the same time, explanations aren't required for positive comments, but they're strongly encouraged.
* All files should be either attached to a post or uploaded in the resource section.
Attachments
Last edited: