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[Cinematic] Time Loop Story

Level 9
Joined
Mar 2, 2014
Messages
165
So I watched some time loop movies and I would like make one in Warcraft.
The type of loop is this: when the guy die he goes back in time by exactly 24 hours.
I am not sure if go with some random story or put it in alternate warcraft lore.... where the guy uses his new power to defeat all evils over time... very long time.

Any ideas are welcomed, I am not doing it anytime soon. But last time I had idea on my trolley I made it pretty fast x)

 
I think it would be fun to have a map that played with the player's head and caused them to make choices that resulted in a time loop.

For example, suppose that I have a map which opens into a large door, and the player has some unit to run around RPG style. The player tries to open the door, while being taunted by some NPC, until eventually the NPC taunts the player into opening the map in World Editor and deleting (or opening) the door.

So then the player saves the map, plays through to the end now that the door is removed, and at the end of the map the player finds an NPC who tells them that they could have opened the door at the beginning using a secret code. But the secret code is not in trigger editor, and only existed as something injected into the map before they edited it, which was lost when they edited and saved the map over again.

So then the player plays the map a second time, having to redownload the original version, enter the password, and go through the door. And this time the stuff in the map is entirely different because it's playing off of an embedded script file that isn't a part of the World Editor data and gets lost whenever you save the map. So you have this time loop back to the beginning and play the map a second time, but get a different experience.
 
Level 9
Joined
Mar 2, 2014
Messages
165
So instead of cinematic it would be like Real life time loop, I am not sure how many people who work with editor is left.
 
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