- Joined
- Oct 11, 2013
- Messages
- 29
Hi there, yea I´m kinda new inhere.
I started to change my life 2 weeks ago, saying to myself that i needed to do some of the stuff I´ve always wanted to do.
And here i am with a Trigger-timer that overruns me with creeps, which it should´t do before a creature is dead... but i does, around 2-3 min into the game every single one of my creep spawns starts spamming me with end game creeps.
This is my first trigger, where a unit dies, and as revenge i cast some creeps:
So i created the trigger below, AND this one is my problem...
together with every other creep spawns, starts casting creeps, which problematically have higher lv creeps. Which are smashing my hero. And completely ignoring my event, and all my (tried conditions)
.
However stopping it ain´t a problem, after it is activated, which i do by using this.
btw. i have made a time-variable (though i can´t find it)
so if you can help me i would really be happy.
I started to change my life 2 weeks ago, saying to myself that i needed to do some of the stuff I´ve always wanted to do.
And here i am with a Trigger-timer that overruns me with creeps, which it should´t do before a creature is dead... but i does, around 2-3 min into the game every single one of my creep spawns starts spamming me with end game creeps.
This is my first trigger, where a unit dies, and as revenge i cast some creeps:
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Water Elemental Army Attacks start
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Events
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Unit - Water Elemental (Level 3) 0218 <gen> Dies
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Conditions
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Actions
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Unit - Create 10 Water Elemental (Level 3) for Player 10 (Light Blue) at (Center of waterspawns 1 <gen>) facing Default building facing degrees
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Unit - Create 10 Water Elemental (Level 3) for Player 10 (Light Blue) at (Center of waterspawns 2 with boss <gen>) facing Default building facing degrees
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Trigger - Turn on Water Elemental spawns <gen>
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So i created the trigger below, AND this one is my problem...
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Water Elements spawns
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Events
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Time - Every 200.00 seconds of game time
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Conditions
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Actions
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Unit - Create 10 Water Elemental (Level 3) for Player 10 (Light Blue) at (Center of waterspawns 1 <gen>) facing Default building facing degrees
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Unit - Create 10 Water Elemental (Level 3) for Player 10 (Light Blue) at (Center of waterspawns 2 with boss <gen>) facing Default building facing degrees
-
-
together with every other creep spawns, starts casting creeps, which problematically have higher lv creeps. Which are smashing my hero. And completely ignoring my event, and all my (tried conditions)

However stopping it ain´t a problem, after it is activated, which i do by using this.
-
Stop waterspawns Cast
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Events
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Unit - Enemy Hero <gen>'s life becomes Equal to 0.00
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Conditions
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Actions
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Trigger - Turn off Water Elemental spawns <gen> <gen>
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Game - Display to (All players) the text: Curse You!!!! Morta...
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btw. i have made a time-variable (though i can´t find it)
so if you can help me i would really be happy.
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