- Joined
- May 9, 2011
- Messages
- 228
Guys i have a problem about my wave timer
so i set the enemy player into neutral hostile
i set the timer to 5 seconds countdown after countdown is done the first wave will appear and im gonna kill all the enemies after killing all enemies the next wave timer will appear to wait 45 seconds countdown and it will continue until to the last wave...so the problem is this:
there are 2 timer windows appear and it has 45 seconds countdown and i didnt see the 5 seconds countdown timer window, after i kill all the enemies and i wait for the next wave but the 45 seconds timer countdown didnt appear if you didnt get my point heres my trigger
anyone can help me!!
i give repz for those who can help me
so i set the enemy player into neutral hostile
i set the timer to 5 seconds countdown after countdown is done the first wave will appear and im gonna kill all the enemies after killing all enemies the next wave timer will appear to wait 45 seconds countdown and it will continue until to the last wave...so the problem is this:
there are 2 timer windows appear and it has 45 seconds countdown and i didnt see the 5 seconds countdown timer window, after i kill all the enemies and i wait for the next wave but the 45 seconds timer countdown didnt appear if you didnt get my point heres my trigger
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Level 1
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Events
- Time - Elapsed game time is 5.00 seconds
- Conditions
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Actions
- Unit - Create 10 Footman for Neutral Hostile at (Center of Top Spawn <gen>) facing Default building facing degrees
- Unit - Create 10 Footman for Neutral Hostile at (Center of Left Spawn <gen>) facing Default building facing degrees
- Unit - Create 10 Footman for Neutral Hostile at (Center of Right Spawn <gen>) facing Default building facing degrees
- Unit - Create 10 Footman for Neutral Hostile at (Center of Bottom Spawn <gen>) facing Default building facing degrees
- Game - Display to (All players) the text: Level 1 wave is sta...
- Trigger - Turn on Level 2 <gen>
- Trigger - Turn off (This trigger)
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Events
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Level 2
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Events
- Time - CREEPTIMER expires
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Conditions
- (All units of (Units owned by Neutral Hostile) are dead) Equal to True
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Actions
- Unit - Create 10 Priest for Neutral Hostile at (Center of Top Spawn <gen>) facing Default building facing degrees
- Unit - Create 10 Priest for Neutral Hostile at (Center of Left Spawn <gen>) facing Default building facing degrees
- Unit - Create 10 Priest for Neutral Hostile at (Center of Right Spawn <gen>) facing Default building facing degrees
- Unit - Create 10 Priest for Neutral Hostile at (Center of Bottom Spawn <gen>) facing Default building facing degrees
- Game - Display to (All players) the text: Wave 2 is going to ...
- Trigger - Turn off (This trigger)
- Trigger - Turn on Level 3 <gen>
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Events
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Move Copy
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
- Unit Group - Order (Units in Top Spawn <gen> owned by Neutral Hostile) to Attack-Move To (Center of Center of Map <gen>)
- Unit Group - Order (Units in Left Spawn <gen> owned by Neutral Hostile) to Attack-Move To (Center of Center of Map <gen>)
- Unit Group - Order (Units in Right Spawn <gen> owned by Neutral Hostile) to Attack-Move To (Center of Center of Map <gen>)
- Unit Group - Order (Units in Bottom Spawn <gen> owned by Neutral Hostile) to Attack-Move To (Center of Center of Map <gen>)
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Events
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Untitled Trigger 003
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Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
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Actions
- Countdown Timer - Start CREEPTIMER as a One-shot timer that will expire in 5.00 seconds
- Set CREEPTIMER = (Last started timer)
- Countdown Timer - Create a timer window for CREEPTIMER with title Prepare for Battle!...
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Events
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Untitled Trigger 004
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Events
- Time - CREEPTIMER expires
- Conditions
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Actions
- Countdown Timer - Destroy (Last created timer window)
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Events
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Creep Timer
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Events
- Unit - A unit owned by Neutral Hostile Dies
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Conditions
- (All units of (Units owned by Neutral Hostile) are dead) Equal to True
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Actions
- Countdown Timer - Create a timer window for CREEPTIMER with title Prepare for Battle!...
- Set CREEPWAIT = 45
- Countdown Timer - Start CREEPTIMER as a One-shot timer that will expire in 45.00 seconds
- Set CREEPWINDOW = (Last created timer window)
- Player Group - Pick every player in (All players) and do (Player - Add (200 + (50 x (Execution count of (This trigger)))) to (Picked player) Current gold)
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Events
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Timer Destroy
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Events
- Time - CREEPTIMER expires
- Conditions
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Actions
- Countdown Timer - Destroy CREEPWINDOW
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Events
i give repz for those who can help me
Attachments
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