Kl3sk Reviews : Through Snow and Ice
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Version : 1.03c
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Map Type :
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Description : 2/5 (lacking)
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Mediocre. You used BB codes, but the over-all aspect of the description isn't really pleasant.
Here is an example of a good description...but then again, it's up to the author how he wants to introduce potential players to his map.
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In-Game Review
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Terrain
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Though probably not the best looking or well executed, it
is a desolate wasteland of snow, as one could expect. One complaint though : why, of all things, did you have to place a
FIRE dragon , surrounded by floating baren rocks, in such a map ? It blows the whole theme right off. Also, this dragon..."borrowed" from Astral II, by any chance ?...originality at its best. (3/5)
Models
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Starting with the creeps, custom models balance out with regular W3 ones at around 40/60 , but certain hero models look quite nice. A few custom hero models are also seen for each race and some nice gateways as well. Nothing special, but a good touch. (4/5)
Icons
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I like the addition of custom icons to the new heroes (but that's about it as far as imported icons go). Old heroes , units = same icons. (3/5)
Skills
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I'm a little disappointed. I'll state the two reasons :
1- Originality : absent. The "new" heroes you added are ...I can't even understand where you were going with this, but you simply took several old , classic W3 heroes, changed their models and changed one of their regular skills from their default skill-set...this...makes...no...
sense!
2- Practical reasons : related to the first point I made, your lack of originality also plays a role in game-play. For example : For what practical reason would you take the basic "Unholy Aura" ability (grants health regeneration and increases movement speed) and turn it into "Death Aura" (decreases enemies' life regenerations as well as their movement speed) whilst still keeping the previous skill for your "new heroes". You have spells / skills like > Finger of Death ; > Rain of Fire ; > Fan of Knives, etc. that have barely been touched, and yet they're added as "new" abilities. But humor me this : even IF this wasn't the case, why duplicate the
same skill and paste it on another hero ? How much sense does that make ? (1/5)
Misc
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Though you've customised a lot of models, a few skins here and there and made some mobs dificult to solo without reinforcements, there just isn't a single shred of creativity, originality , or simply put : nothing new to the already vast realm of Altered Melee maps. I will discuss this later in the conclution. (1/5)
Game-Play
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Basic melee / altered melee game-play. You've got your gold mines, trees, waygates, creep camps, etc. ; I'd guess the only "twist" is you have to slay a huge dragon situated in the bottom right corner of the map, near a floating baren wasteland that doesn't blend in at all. It IS a challenge, but makes no sense in the world of melee maps. (that's why they're MELEE maps and not RPGs. i.e. : "Comple X task for Y reward" < -- in this case : victory). But enough about that : let's talk about how the map collapses under its own weight. Case in point : the creeps. I don't know what their "aquire target" range is, but if you DARE try to build structures a few pixels farther than you should, and you'll have a whole creep camp raming your ass back to square 1. This is a real issue, as I do not know other melee maps where you
aren't allowed to expand due to such ..."inconveniences". My advice : fix it. (2/5)
Do I recommend (Altered) Melee fans to play this ? :
Yes (I'm only saying so because it's good for a first run. Enthusiasm quickly plumets into disappointment)
Do I recommend non-(Altered) Melee fans to play this :
No (Not worth playing at this point)
Will I play this map again :
No (And I'll probably stick by this until
real changes are made)
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Final verdict : I'm not sure if you've done this before, but the map itself yells "novice". There's so much more you can do with this, even before calling it a Beta. I call
Rejected! (until updated) 2/5
* Foot-note : you may PM me for further enlightment.