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Things changing in 2.11 so far - 8/26

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Level 11
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Code Changes
-2.11.xx will NOT take codes from 2.10.xx or older, hence this is a code wipe. Everybody has to start over at level 1
-2.11 now locks the code to your bNet account name
-There are several security changes in the code that should help improve and fight against errors and typos

Stat / Sub Stat changes
Reflexes
-Stat has been removed from game. In its place: Perception. Does multiple things depending on your class:
-Increases both melee and spell crit chance
-Increases dodge chance
-Adds 0.25 to your hero's main stat (e.g. warrior gets Power, arcanist gets energy, rogue gets agility)

-Intel no longer increases crit chance, only spell damage
-All caster classes will now gain points into Perception and lose points into Intel for this (talking about the bonus 8 points every class gets per level, not the 5 you get to spend)


Environment
-Two pathing exploits/bugs fixed (temple inside by statues and outside obelisk)
-Dry Run Mines now has a series of doors and levers you must activate to push through to Murton as well as preplaced unit spawns

Class Changes

Arcanist
-Kinetic Shield now heals for 150% of the shield's original HP instead of 100%

Chaotic Mage
-Skelly Warriors and Mages now have a 12s cooldown
-Skelly warriors damage growth rate reduced a lot, HP & armor growth rate decreased slightly
-Skelly mages damage growth rate increased, HP & armor growth rate decreased a lot
-Drain Life damage per tick reduced slightly
-Corruption can no longer crit (never intended to) and corruptions damage is now balanced
-Shadowburn's damage is now increased and mana cost decreased

Cleric
-Healing Flash now heals summoned units

Druid
-Rejuve now targets pets/summons & the mechanix of it have been altered, it now always lasts 20s and ticks every 4s
-Regrowth now only received 35% bonus healing when used on a target with rejuve, however the rejuve effect is NOT removed anymore
-Overgrowth reworked internally to be more accurate with targeting / damage / releasing

Paladin
-BoP now adds 2 buffs, one which is the damage reduction, fades after 10s (the way it is now) the 2nd fades after 20s (which is the death prevention)
-Judging of BoL and Divine Presense now heals summoned units

Pyro
-Ignition no longer consumes the DB dot, it just gains bonus damage

Ranger
-Fixed an issue with lag & Hail of Arrows that caused it to fire less arrows than it should have
-AP changes that effect the rogue (listed below) also effect the Ranger

Rogue
-Stalk has been removed from the game and replaced with Vanish. Vanish now makes you invisible for 10s and you gain 10% movement speed.
-Ambushing now requires Vanish
-Rogues now gain the bulk of their AP from agility with some from power (opposite of warrior and barb for compairison)

Summoned Units / Pets
-All summoned units now take 50% of any AoE damage incurred during boss fights


Quests
-The 3 grom'gol optional quests that unlock after killing twins are now available as part of the zone on you way to kill twins. Their levels have been adjusted accordingly
-Quest exp has been increased slightly across the board
-Quest gold has been increased dramatically across the board
-If you are above 7 levels on a quest, you no longer gain exp from it, you still gain gold


Game Mode
-Hardcore Mode has been added, info here: The Kingdom of Kaliron :: View topic - 2.11 - New Game Mode


Items
-All items are now BwE (Bind when Equipped). Once you put it on, you can never drop it
-Upon loading your hero, all items become bound to your hero.
-Channeling spells continue to channel after using a Scroll of Portal
-Portal change: There will be pre-set waypoints you can use the portals at instead of anywhere you want to, the CoP's will be still be used for these

Misc Changes / Improvements
-DPS and HPS meters are now part of the party multiboard, these meters will show over the last 10s your DPS, or HPS (heal per second)
-In general, gold from monster kills and selling items is decreased, bosses and mini bosses will still give higher amounts
-The Sub stat multiboard now includes your hero's abilities and breaks them down for damage, healing, durations, bonus effects (such as shield HP, chance to proc rates, bonus hp/mp% from battle orders, and so on)


Set Item Drops Change
Twins no longer drop helms, Kyron, boots, or Murton, gloves. Instead they drop 1 of 6 item tokens. These tokens can be exchanged for the set item for your class. This will speed up the loot process and reduce the number of tedious runs players have to do.
Easy = 0 tokens
Normal = 1 token
Heroic = 1 tokens + 40% chance for a 2nd
Legendary = 2 tokens
Hardcore = 3 tokens

These tokens do NOT effect epic items, they drop the same way, these are for set items only
 
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Level 4
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Sep 18, 2005
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Will we be able to modify our stats at all, since for instance if I was a caster with all Intelligence, I might want to put a few puts into Reflexes now...
 
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