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- Mar 29, 2011
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TTD
The Territorial Defense
Here you have the rifleman as your hero to destroy your opponents base and guard your base as well. The main unit which you are going to defend is your house because if this is destroyed you are out of the game. You can hire mercenaries from the Mercenary Camps to help you. You can buy items in the Goblin Merchants. The only thing you have to have is your strategy on how to defeat your enemies.
Screenshots
CreditsThanks to the triggers of SDRyoko in reviving heroes and creeps...
Change Logs and Notes
Change Logsversion 1.0b
1. Added some items
version 1.0b
1. Adds 2 mercecnaries: level 1 flying and level 8 land unit
2. A new shop for purchasing items are placed in each camp. Old items can be purchased here.
3. Many new items are included which can be purchased at the Goblin Merchant.
Watch out for more updates to come
version 1.0a
1. Each Team is named as: North East Encampment, North West Encampment, South East Encampment, South West Encampment.
2. There are now 8 players to play the game on 2v2 or 1v1
3. -kill all command has been omitted.
4. Adds the following commands: 1. -sc - to show list of commands 2. -nm - No Mercenaries to hire.
5. Adds more doodads.
6. Guard Towers near the house now deal more damage and have more hp than the front guard towers.
old version
1. Teams have no name.
2. 4 players to play for 1v1
3. with commands -kill all and -kill
NOTE:
1. There is a lag at the start of the game; it is caused by storing creeps so they can be revived at their original position not at the position they died.
2. At the end of the game, whoever wins, everything in the map becomes invulnerable and pause.
http://www.hiveworkshop.com/forums/maps-564/territorial-defense-v1-1-a-203460/?prev=status=a&u=eubz