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[Defense / Survival] The Keepers Struggle

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Dec 12, 2018
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Greetings.

After some weeks of making the map, re-do all over again since new editor crashed my map and blocked me out, i managed to pull out a playable early beta of my first map.

The Idea:
Four players will pick a hero, these heroes are divided by roles (Tank,DPS,Caster and Specialist) the objective is to hold and defend a position from constant waves of enemies that will try to overrun and destroy the castle, making them losing the game in the progress.

The four heros will have to work together to achieve that goal, since their damage types are altered and none can go on their own without risking to lose a position or wiping the team. Death is not permanent but the timer can be dangerous is the enemy is assaulting one of the mercenary camps.

There are several camps located at the edges of the map, each camp has a mercenary "boss" that have to be killed in order to set up an outpost that will constantly send waves to assault the enemy base to weaken their defenses, the enemies will try to take the outposts and claim them for their use, so defense is needed in order to prevent the enemy from overruning your position.

What has been done:
The map is playable so the mercenaries are avaliable and everything is ready for a play-test.
- Four Heros Done (One for each role)
- 8 Mercenary Camps Finished
- Upgrade System half-done


What is needed:
Since is my frist map, i would appreciate a lot if someone could provide feedback of any sort. Balancing is not my forte, so thats why i need a couple of people to tell me exactly what needs to be adjusted, also giving ideas of new heros or more skills to the already existing ones.

The map is far from perfect and it can seem boring from time to time, but thats why i need people to tell me what exactly they would like to see or play in the map.

Planned Features:
- At least 1 new hero for each role.
- Improving the skill-sets and mechanics of the already existing heros.
- Event System to spice up the battlefield
- A custom boss for each mercenary camp to make it more challenging for the players to capture.


I will leave the playable map file and add some screenshots when i can get some.
 

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