- Joined
- Jun 15, 2008
- Messages
- 677
Diplomacy
Alliances
Wars
Trade Treaties
Corrupt Economy
Innovations
Check Diplomacy
Emperor and Khanate
You can only make an alliance with the same culture group : a Warring State (Chinese) cannot ally a Nomadic.
Therefore, if you become the Mongol Khanate, you can now ally Chinese players.
You cannot ally a player allied with someone at war against you (even if he's not at war with you)
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You can declare war to anyone you like if he is not an ally.
While declaring a war, you can call your allies at arms (or not) who can accept to join you or not. The allies of the player you attacked are also asked if they want to join him. If you called an ally at arms and if he's allied to the new ennemy, he can choose his side, or just refuse the war. If an ally refuse rejoin you (as attacker or defender), it breaks the alliance.
Note that you'll have to wait 15 seconds between all war declarations, delay after which if an ally didn't respond to joining a war, it will automatically break the alliance and he'll remain neutral.
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You can ask any player a Trade Treaty which permits to sell your unsold Luxury Goods and your unused Raw Materials (check the Economy topic)
Each time a war is declared between two players, their Trade Treaty is broken.
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You can corrupt the economy of any players (even an ally!) which will reduce its Tax Income (check the Economy topic) at the next income which occur each 3 minutes.
The reduction is based on the Intrigue of your hero : each point lowers the Tax Income by 1,5%.
It costs you 500 Gold and you can only corrupt one economy at a time.
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You can research several innovations which are numerous at this period.
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You can check the diplomacy (alliances, wars and trade treaties) of any player.
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If you reach 100 Nation Power, you become Emperor of China. All your alliances and trade treaties are deleted and you are at war against EVERYONE. You even cannot ask for peace as long as you are still Emperor. You loose this title if your Nation Power becomes lower than 90.
You can become the Mongol Khanate as a Nomadic Tribe if you captured the three nomadic Capitals. You can therefore demand alliances with the Chinese players.
Each village increases the Nation Power by 2, a town by 5 and a capital by 10.
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Economy
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Each 3 minutes, you get a Gold income based on the Tax and the Trade and a Weapon(Wood) income based on your weapon production.
Your Tax Income is simply based on your Population, but is increased (%) by the Intendance(Agility) of your King. It can also be increased by your King's special abilities or even Innovations. Moreover it can be decreased by a player who Corrupted your Economy (check Diplomacy).
Your Weapon production is based on all the Blacksmith you built according to their levels. It can also be increased by your King's abilities. Note that this building also sells the items used by your King.
Check next thread for more information about the Trade.
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You produce three kinds of goods thanks to your village : Luxury Goods, Raw Materials and Food.
The Raw Materials don't make you earn any gold, unless you have surplus and sell it a player through a Trade Treaty. You can turn it into Luxury Goods thanks to manufactures that can be done in your Towns. For example, your can turn the Clay produced by a village (Clay Pit) into Porcelain thanks to Porcelain Workshops. Note that each kind of manufacture and village produce a specific amount of ressources.
The Luxury Goods are directly sold to your population (check the Multitable Explaination) which increases your Trade Income. If you cannot sell your whole production to your population, the surplus is sold to the other players you have a Trade Treaty with (also according to its population). Each Luxury Good has its own price and those that don't need any manufacturing are cheaper (Salt, Fur and Tea). Note that the goods sold to a player makes you earn more gold than those directly sold to your population.
The Food is produced in Farms (villages) and increases your Max Population limit. Note that the surplus of Food (the difference between your max population and the used food) makes you earn a few gold too.
Note that everything is calculated automatically and you're not obliged to have a "perfect" economy to win the game.
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Each Town and Village have a certain amount of population(mana) which increases over time.
Upgrading a building (a Village, an empty slot in Town or a buidling in Towns) will only be allowed if the Village/Town has the needed amount of population. For example, a Town needs to have at least 600 population if you want to build a new structure in it. A town will also need 700 population to allow you to improve one of the structure of this town to level 2. Note that everything is well explained ingame.
Seizing a village will greatly reduce its population and decrease its level by 1 while seizing a Town/Capital will only reduce its population by 20%.
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Close
Multitable Explaination
Income
Production/Trade
Population/Buildings
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Each 3 minutes, you get a Gold income based on the Tax and the Trade and a Weapon(Wood) income based on your weapon production.
Your Tax Income is simply based on your Population, but is increased (%) by the Intendance(Agility) of your King. It can also be increased by your King's special abilities or even Innovations. Moreover it can be decreased by a player who Corrupted your Economy (check Diplomacy).
Your Weapon production is based on all the Blacksmith you built according to their levels. It can also be increased by your King's abilities. Note that this building also sells the items used by your King.
Check next thread for more information about the Trade.
[/TD]
You produce three kinds of goods thanks to your village : Luxury Goods, Raw Materials and Food.
The Raw Materials don't make you earn any gold, unless you have surplus and sell it a player through a Trade Treaty. You can turn it into Luxury Goods thanks to manufactures that can be done in your Towns. For example, your can turn the Clay produced by a village (Clay Pit) into Porcelain thanks to Porcelain Workshops. Note that each kind of manufacture and village produce a specific amount of ressources.
The Luxury Goods are directly sold to your population (check the Multitable Explaination) which increases your Trade Income. If you cannot sell your whole production to your population, the surplus is sold to the other players you have a Trade Treaty with (also according to its population). Each Luxury Good has its own price and those that don't need any manufacturing are cheaper (Salt, Fur and Tea). Note that the goods sold to a player makes you earn more gold than those directly sold to your population.
The Food is produced in Farms (villages) and increases your Max Population limit. Note that the surplus of Food (the difference between your max population and the used food) makes you earn a few gold too.
Note that everything is calculated automatically and you're not obliged to have a "perfect" economy to win the game.
[/TD]
Each Town and Village have a certain amount of population(mana) which increases over time.
Upgrading a building (a Village, an empty slot in Town or a buidling in Towns) will only be allowed if the Village/Town has the needed amount of population. For example, a Town needs to have at least 600 population if you want to build a new structure in it. A town will also need 700 population to allow you to improve one of the structure of this town to level 2. Note that everything is well explained ingame.
Seizing a village will greatly reduce its population and decrease its level by 1 while seizing a Town/Capital will only reduce its population by 20%.
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Warfare
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Beggining with a Chinese Kingdom or a Nomadic Tribe mainly changes the kind of army and the way you build it.
The Chinese units can only be made in the military structures of your towns while the Tribes can also produce them in packable(movable) buildings that does not suffer the limitations of a town population when improved.
The units themselves are different as Chinese units are quite standard while Nomadic ones are faster and more axed on cavalry.
Moreover, each Kingdom has its own special units. Note that a Nomadic player who became a Khanate (seized the three Nomadic Capitals) can produce all the special units of the tribes.
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There are four kinds of military structures:
The Barracks in which you produce swordsmen and lancers.
The Archeries in which you produce archers and crossbowmen
The Stables in which you produce the cavalry and war chariots
The Siege Workshops in which you produce siege weapons such as rams or ballistas. You can also produce Engineers who can repare sieges weapons/buildings and set up traps (claptrops, fire balls and spikes) and build Watch Towers.
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As a Chinese player, you must pick a School of Thought at the beggining (Confucianism, Legism or Taoism) which will set which kind of "School" you'll be able to build. Each "School" can produce surgeons(healers) and special units ("wizards") according to the School of Thought. They can also research unique upgrades there.
Note that the Nomadic Tribes are automatically Tengrists which have there own unique units/upgrades.
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At the beggining, you'll have to pick the kind of King you want to have. They'll have their own kind of skills and there main attribute (Martial, Intendance and Intrigue) will increase faster. You can pick between these three :
-Martial : skills based on fighting and buffs. Note that the Martial attribute increases the critical strike of your hero (+1% per point).
-Intendant : skills based on Kingdom bonuses. Note that the Intendant attribute increases the Tax Income (+0.5% per point).
-Intrigue : skills based on spying and treachery. Note that the Intrigue attribute determines your Corrupt Economy skill (-1.5% of Tax Income per point).
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Close
Chinese/Nomadic Tribes
Structures
School of Thought
Heroes
Beggining with a Chinese Kingdom or a Nomadic Tribe mainly changes the kind of army and the way you build it.
The Chinese units can only be made in the military structures of your towns while the Tribes can also produce them in packable(movable) buildings that does not suffer the limitations of a town population when improved.
The units themselves are different as Chinese units are quite standard while Nomadic ones are faster and more axed on cavalry.
Moreover, each Kingdom has its own special units. Note that a Nomadic player who became a Khanate (seized the three Nomadic Capitals) can produce all the special units of the tribes.
[/TD]
There are four kinds of military structures:
The Barracks in which you produce swordsmen and lancers.
The Archeries in which you produce archers and crossbowmen
The Stables in which you produce the cavalry and war chariots
The Siege Workshops in which you produce siege weapons such as rams or ballistas. You can also produce Engineers who can repare sieges weapons/buildings and set up traps (claptrops, fire balls and spikes) and build Watch Towers.
[/TD]
As a Chinese player, you must pick a School of Thought at the beggining (Confucianism, Legism or Taoism) which will set which kind of "School" you'll be able to build. Each "School" can produce surgeons(healers) and special units ("wizards") according to the School of Thought. They can also research unique upgrades there.
Note that the Nomadic Tribes are automatically Tengrists which have there own unique units/upgrades.
[/TD]
At the beggining, you'll have to pick the kind of King you want to have. They'll have their own kind of skills and there main attribute (Martial, Intendance and Intrigue) will increase faster. You can pick between these three :
-Martial : skills based on fighting and buffs. Note that the Martial attribute increases the critical strike of your hero (+1% per point).
-Intendant : skills based on Kingdom bonuses. Note that the Intendant attribute increases the Tax Income (+0.5% per point).
-Intrigue : skills based on spying and treachery. Note that the Intrigue attribute determines your Corrupt Economy skill (-1.5% of Tax Income per point).
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Scenario
Map Story
Map Influences
The Map In Numbers
Incoming...
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Incoming...
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43 custom items
130 custom destructibles/doodads
385 custom abilities
72 custom buffs
30 custom updates
260 triggers
249 variables
32 regions
507 imported files
687 units on the map
20504 doodads/destructibles
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Linzi
Handan
Daliang
Da
Xianyang
Ji
Nao
Donghai
Xiongnu Capital
Liaoxi
Jiangying
Luoyang
Dai
Xinzhen
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Landscapes
Close
Rice Fields
Nomadic Lands
Rice Fields
Shaanxi
Clay Pit
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Gameplay Screenshots
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Staff
Model Makers
Skin Makers
Icon Makers
Music Producers
Documentation
Testers, Advisers and Support
In no particular order :
- OlofMoleman
- Fingolfin
- UgoUgo
- killst4r
- Nasrudin
- Tranquil
- Urkdrengi
- Communist_Orc
- Willthealmighty
- Mr.Bob
- Mike
- Wandering Soul
- StormLegacy
- HappyTauren
- Purparisien
- An unknown Chinese
- Sorry for those I forgot ! Please slap me in tha face if you find a model of yours in the map
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- 67chrome
- CloudWolf
- minkeun0806
- X-OMG-X
- erwtenpeller
- Tenebis
- Purparisien
- Sorry I can't remember if I actually used custom texture
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- Ensemble Studios
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- Battlefield 2 - Chinese Theme
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Wikipedia
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In no particular order :
- Clan HEA
- Hoth
- Nain_boit_tono
- Demonex
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1.1
TO DO LIST
Do not Open
Tell me which ones you want to be made first please . And if you have any suggestion, post them on this forum !
"Random" IA
- Automatic defences
- Attack on cities
- Intelligent diplomacy
Terrain
- Fill in the blanks (the terrain is not quite finished yet)
- Improve some environnements
Miscellaneous
- Weather
- Dummy units moving in towns and around the map (such as caravans, workers and citizens)
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