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- Feb 2, 2006
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Download:
Warcraft III: The Power of Fire mod
Installation steps:
- Download the .exe installation setup file on the website.
- Run it and install the modification into the Warcraft III: The Frozen Throne directory.
- Start Warcraft III: Frozen Throne.
- Singleplayer: Play the custom campaign "The Power of Fire" or the German custom campaign "Die Macht des Feuers".
- Multiplayer: Start a custom game and select one of the maps in "The Power of Fire" ("en" English maps, "de" German maps).
Known bugs in prerelease 1.0:
- Sometimes when traveling to the World Map (especially from Dornheim), the game crashes.
- During video sequences the camera zooms slowly to the target.
- Spells might use mana although not being able to cast.
- Restoring the inventory when traveling back to another map might not work.
- Black textures for horses in the map Dornheim.
- Don't select "Teach me the witch song." for the NPC Mathilda.
- Sometimes when traveling to the World Map (especially from Dornheim), the game crashes.
- During video sequences the camera zooms slowly to the target.
- Spells might use mana although not being able to cast.
- DO NOT SOLVE THE QUEST FOR EINAR. DON'T FORGE SHORTSWORDS FOR HIM. THIS CORRUPTS YOUR SAVEGAME.
- DO NOT JOIN ANY LEGION: After joining a legion you can save and load but not save afterwards.
- Use as many different savegames as possible to prevent from being stuck with a corrupted savegame!
Known bugs in 0.6:
- Items must be destacked before selling them. Otherwise you won't get the full gold (fixed in 0.7).
- One sentence of Dago is bugged and cannot be skipped. There is no sound (fixed in 0.7).
- When a character does already talk to an NPC other characters must talk to that NPC by using a right click. The "Speak to Person" button disappears (fixed in 0.7).
- Every spellbook skill shows level 1 even if the skill is not learned. An extra skill which says "Learn skill" will be added in 0.7 (fixed in 0.7).
- Many English translations are still missing.
- Many sound recordings of NPCs are still missing.
Upcoming features (TODO list) for 1.0:
- More English translations and fixes of the exising translations.
- Computer fellows can use a backpack and therefore heal themselves with items or pick up items.
- Music is used during video sequences and some existing music is replaced.
- Show the current level of an ability in the character grimoire.
- Complete sound recordings for all NPCs and the main character.
- Improve the new maps (terrain, new NPCs, routines etc.)
- New parts of the story in Holzbruck and the North.
- Better balancing.
English Let's Play (Version 0.9):
German Let's Play (Version 0.8):
German Let's Play (Version 0.8):
German Let's Play (Version 0.7):
Facebook Page: The Power of Fire | Facebook
Mod DB Page: Warcraft III: The Power of Fire mod
Website: Warcraft III Library
Search Thread for German voice actors: Rollenspiel-Mod sucht Sprecher | HoerTalk.de - Hörspiel-Community
Introduction:
The Power of Fire probably is the biggest German multiplayer COOP RPG mod for Warcraft III: The Frozen Throne. It exceeds the 8 MByte limit by far using a custom MPQ.
It has been started back in 2007 and since then been improved but also left in the corner. The development was interrupted many times due to my own inactivity, other projects etc.
Since its beginning it has grown and uses now lots of custom RPG systems which all have been written by myself in vJass. Besides the story and dialogues have been under long development and the mod has now as much content as you could wish for.
COOP means that all players work together on finishing a main quest line while still being able to make their own quests.
Many NPCs offer quests while talking to the character through dialogues where the player can select his choice of questions and answers just like in games like Skyrim or Gothic.
Each quest which is not part of the main quests can be finished by each player once.
Although it is a COOP mod it has a PvP mode as well which is integrated in the story and therefore makes some sense. Besides there is an AOS area.
The modification can also be played as campaign in single player only. In the campaign you can play multiple maps and change between them like in the Bonus Campaign. Your character will be stored and restored in every map.
Features:
- Multiplayer: up to 6 players
- Real Texture models
- Huge world: the playable size of the first map is 234x197
- Map transitions in the single player campaign: You can go to another map and back like in the Bonus Campaign
- Backpack and equipment systems (6 equipment slots, 4 * 30 backpack slots)
- Professions: Hunter, Alchemist, Smith, Sorcerer, Demonologist
- Respawning creeps
- Respawning items
- Distributed item drops, bounty and XP - prevents characters from becoming much stronger than others
- RPG camera system
- NPC fellows who can be controlled by all players
- Riding sheeps and horses
- Custom bases per player which allow collecting gold
- Voice acted conversations with NPCs with multiple choice dialogues
- Daily routines of NPCs
- Shrines with revival points
- More than 30 quests for each player in the first chapter
- 9 main quests for all players in the first chapter
- 30 NPCs with custom dialogs in the first chapter
- More than 10 video sequences in the first chapter
- Maximum level is 10000
- Custom skill system: Multiple skill points from start and per level
- Custom spells
- 8 different classes
- 15 different spells per class (1 default, 2 ultimates and 12 spells with 5 different levels) = 120 different spells + "Attribute Bonus", "Mount a Horse" and many other spells
- Linear story
- PvP: Arena map and AOS area
- Dungeons with bosses
- Voice recordings for dialogues and unit soundsets
- Multiple Languages: German, English (in progress)
Classes:
At the moment there is 8 different classes with each having 15 different spells + Attribute Bonus and a Mounting Horse spell:
- Cleric - Healer and damage protector. He is also able to revive other characters.
- Necromancer - Summons different creatures. Besides he can create corpses and heal from them.
- Druid - Healer and transformer. You can play him as crow, bear or human.
- Knight - Passive warrior with many auras and defensive skills.
- Dragon Slayer - Aggressive warrior with many damage skills.
- Ranger - Long-range combat fighter with many damage skills who can also hide.
- Elemental Mage - Damage mage who causes an enormous amount of damage with his skills.
- Wizard - Mana mage with many skills for transfering mana and passively benefiting from casted spells who can also mirror himself.
Videos:
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This video is the oldest which has still green icons and doesn't show the grimoire. It also lags quite a bit.
[youtube]
Screens:
Die Macht des Feuers – The Power of Fire






Story:
This RPG has no standard RPG story telling which includes quests like "Kill 6 wolves" or "Find 12 items". The main story focuses around a castle called "Talras" which might be attacked by invading Orcs and Dark Elves. Therefore the reigning duke hires you and your friends to help him defending his land.
While hiring allies for the duke you will meet people such as norsemen (awesome) who are on their own journey.
There are many other quests and story lines of the NPCs in the castle, the village and other locations. All NPCs live together in this believable world. Consider that I played the German RPGs Gothic and Gothic II when I started this mod. All NPCs have their own dialogs, daily routines etc.
You can choose to help NPCs or offend them. Quests may have different solutions.
Language:
At the moment the dialogs and quests are written in German but I would work on a translation into English (maybe with the help of others).
Sound:
Since there is no 8 MByte limit it would be possible to get voice actors and to record all dialogs.
German Thread:
Die Macht des Feuers - inWarcraft Forum
Source Code:
This project is completely Open Source.
You can download the source code and model resources etc. for the latest release here: Downloads - Warcraft III: The Power of Fire mod for Warcraft III: Frozen Throne
There is a GitHub repository which contains the latest code (not the resources): GitHub - tdauth/dmdf: A Warcraft III: The Frozen Throne modification.
Help:
Indeed, I need much help. Over the years I've been the main and most of the time the only person behind this huge project. Fortunately, I am taking care of the code basis/systems etc. so the areas where I really need much help now is terraining, the graphics/models and the spells.
The terrain does not look that awesome since I am not an experienced terrainer and my friend who helped me is neither.
Besides many models are still missing and some model editing has to be done.
If you like this project and are interested in helping me just contact me.
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