- Joined
- Jul 12, 2011
- Messages
- 1
I've been waiting for blizzard to make like a wc4 or give us a warcract asset package with sc2 but its not happening so I think im gonna start a new map project with wc3. To be clear, i've never been able to finish a project i always work solo and i either get side tracked or find out i made some terrible flaw and get discouraged and move on.
Waaaay back in 2006 I was trying to make a game with wc3 called "Power Words". basically, in the game you would type keywords and it would give you a spell or 2 momentarily and once you used the spell it would leave your ability card. At the time I thought it was a blast, but some questioned the concept of having to type so much, and basically they had legitimate concerns as it would become old or burdensome after awhile.
I've been brainstorming this for years, along with other projects that were related to sc2 assets. Im coming back to power words because I have a better idea that I think users would find entertaining.
I'll try to give a simplified explanation of what is a pretty complex concept (probably). Power Words are rune words that the main character memorizes and searches for. Every word discovered is recorded into your characters spell book. Each element would have similar spells (bolts/aoe/shields/etc) and there would be different tiers of each elements spells. Also, there would be special combo-chains of rune words when spoken that create unique spells, or hybrid-elemental spells.
In game you would have a ui that features a customize macro interface where you set your favorite rune words to be "clickable", only memorized words would be "macroable". To memorize a spell, you must discover a spell scroll or book that informs the player of the word and its associated spell. So basically, guessing words or not earning words would work but only to a certain degree. Lets say a user guesses a rune word and gets a spell momentarily he could use it and it would disappear. It would not however be copied to his spellbook and therefore the user would not have the option to add the word to a macro button on his UI.
As the game progresses the user would start using similar spells from higher tiers, and learn or come up with rune word combos that unlock a bonus spell with a special effect.
Story Elements:
I want to make an RPG out of this, 4 players. The story I have in mind involves a dual world concept. The map would be split and have a mirror image of the normal world and hell. These worlds are connected by a long cave network. These worlds are geographically a mirror image approximately. Going through the cave in the normal world brings the player out the cave into what seems like a darker version of the normal world, where things seems to be placed in the same geographic location but with different inhabitants and stories going on. These players would be playing vs each other, a Dark Champion and a Light champion.
The point of the game is for one champion to destroy the other, Dark vs Light. The other remaining 2 players play as melee champions for their Dark or Light Magic Champion. There would also be mage and warrior items for the players to discover in quests and merchants. Enchanted Weapons and Armor for the melee champion, and magical items for the magic champion (main character). One important item for the Magic Champion would be a focus (book/orb/stave). This item adds a bonus to the length of time rune words stay in your ability card. The spells in this game would be straight from DnD - as I am a huge fan of Baldur's Gate and love the huge variety of spells DnD has to offer.
I'm trying to get serious about this, but by now I also was hoping for a new wc/editor and all that. Anyway, If you think this project has potential please let me know.
Waaaay back in 2006 I was trying to make a game with wc3 called "Power Words". basically, in the game you would type keywords and it would give you a spell or 2 momentarily and once you used the spell it would leave your ability card. At the time I thought it was a blast, but some questioned the concept of having to type so much, and basically they had legitimate concerns as it would become old or burdensome after awhile.
I've been brainstorming this for years, along with other projects that were related to sc2 assets. Im coming back to power words because I have a better idea that I think users would find entertaining.
I'll try to give a simplified explanation of what is a pretty complex concept (probably). Power Words are rune words that the main character memorizes and searches for. Every word discovered is recorded into your characters spell book. Each element would have similar spells (bolts/aoe/shields/etc) and there would be different tiers of each elements spells. Also, there would be special combo-chains of rune words when spoken that create unique spells, or hybrid-elemental spells.
In game you would have a ui that features a customize macro interface where you set your favorite rune words to be "clickable", only memorized words would be "macroable". To memorize a spell, you must discover a spell scroll or book that informs the player of the word and its associated spell. So basically, guessing words or not earning words would work but only to a certain degree. Lets say a user guesses a rune word and gets a spell momentarily he could use it and it would disappear. It would not however be copied to his spellbook and therefore the user would not have the option to add the word to a macro button on his UI.
As the game progresses the user would start using similar spells from higher tiers, and learn or come up with rune word combos that unlock a bonus spell with a special effect.
Story Elements:
I want to make an RPG out of this, 4 players. The story I have in mind involves a dual world concept. The map would be split and have a mirror image of the normal world and hell. These worlds are connected by a long cave network. These worlds are geographically a mirror image approximately. Going through the cave in the normal world brings the player out the cave into what seems like a darker version of the normal world, where things seems to be placed in the same geographic location but with different inhabitants and stories going on. These players would be playing vs each other, a Dark Champion and a Light champion.
The point of the game is for one champion to destroy the other, Dark vs Light. The other remaining 2 players play as melee champions for their Dark or Light Magic Champion. There would also be mage and warrior items for the players to discover in quests and merchants. Enchanted Weapons and Armor for the melee champion, and magical items for the magic champion (main character). One important item for the Magic Champion would be a focus (book/orb/stave). This item adds a bonus to the length of time rune words stay in your ability card. The spells in this game would be straight from DnD - as I am a huge fan of Baldur's Gate and love the huge variety of spells DnD has to offer.
I'm trying to get serious about this, but by now I also was hoping for a new wc/editor and all that. Anyway, If you think this project has potential please let me know.