1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Peasant Part 5

Submitted by Amigurumi
This bundle is marked as approved. It works and satisfies the submission rules.
The Peasant Part 5
The Peasant Part 5
by Amigurumi

Informations

Map Type: Cinematic
Genre: Humor
Duration: 7:00 minutes
Size: 8.50 MB
Version: 1.02


Story

After the brave peasant reached the end of the
creepy forest, he was caught by some evil orcs.
He knows, that he is near at his home, and that his adventure will end.

But he doesn't know, what dangers or surprises
will awaits him.


Author's Comment

I was really lazy the last time, and I wasn't sure, if I should
finish this cinematic in the next 3 months. I began working on another
project, but finally I did it. I found it hard to find fitting music/sounds
and of course exciting and funny scenes. But I finally came to an end.
And here it is: The peasant part 5, the last part (I think so) of the peasant cinematic.
I hope you will enjoy watching it.

And I also have to thank all the people, who have done these awesome models,
Skins, Sounds, Systems, blabla... which I used in this cinematic.


Credits

Credits are in the map, but I want to list them here too.

  • Nasrudin
  • draknyte1
  • Dark Hunter1357
  • communist_orc
  • Buster
  • shamanyouranus
  • Hueter
  • Thomas Hughes
  • Westwood/Nox
  • Infogrames
  • Septimus


Now it's your turn

  • watch it
  • comment & criticise
  • rate, and vote


Screenshots

Screenshots
Screenshot 1
[​IMG]


Screenshot 2
[​IMG]


Screenshot 3
[​IMG]


Screenshot 4
[​IMG]


Changelog
Changelog
v1.00
  • uploaded
  • hmm no description, second upload

v1.01
  • changed animation speed
  • added more wildlife
  • fixed some typos
  • removed unnecessary stuff
  • added some things at the description
  • added screenshots

v1.02
  • added more wildlife
  • cinematic is now skipable D:
  • fixed last screenshot in description

Keywords:
amigurumi, peasant, part, 5, family, children, ogre, orc, naga, bandit, humor, laugh, cinematic
Contents

The Peasant Part 5 (Map)

Reviews
Moderator
23:44, 29th Jul 2009 Linaze: Read Septimus review, took a quick look. Good enough for approval.
  1. 23:44, 29th Jul 2009
    Linaze: Read Septimus review, took a quick look. Good enough for approval.
     
  2. Amigurumi

    Amigurumi

    Joined:
    Apr 7, 2008
    Messages:
    1,575
    Resources:
    45
    Models:
    27
    Icons:
    3
    Packs:
    3
    Maps:
    7
    Spells:
    4
    Tutorials:
    1
    Resources:
    45
    sorry, there was a bug with the description, it said 'No description'.
    fixed it.
     
  3. izaiphovias

    izaiphovias

    Joined:
    Jun 19, 2009
    Messages:
    359
    Resources:
    4
    Maps:
    4
    Resources:
    4
    I realy like your The Peasant cinematcs, i'm going to watch it right now...
     
  4. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,175
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    The Peasant Part 5 by Amigurumi was a cinematic that involves the story of a peasant that are consists of 5 chapter and this chapter was the finale chapter of this sequence.

    To begin with, this cinematic have a rather good packaging that attract the interest of user to download it. However, it would be good if the author could add 1 or 3 screenshots of this cinematic.

    Next comes the terrain, the terrain was nicely done. Sadly, it lack of certain element that gives a rather odd feeling to users. The element that was lacking is wild life. All of the terrain focus heavily at forest theme, but I do not see any single wild life. You could add some wild life such as a destructible/doodad of a flock of bird or maybe some unit such as stag or rabbit.

    As for music and sound, the music certainly fit for this cinematic. However, I must say that it is negative for the sound and sound effect as I do not hear any single sound at all despite watching this cinematic twice with my speaker volume been set to the max. Despite looking at the trigger, it seems you does add the necessary sound. But, as for this minor error; it should be wise to ask other audience to see if they experience the same problem or not.

    Special effect and animation seems to be fine, I seen nothing wrong with it even though the animation speed was slightly high at certain scene (Refer to the animation of the peasant when the bandit was running away).

    For the camera, it was slightly choppy and have several unfitting angle. I notice the camera was slightly off to the bottom right when it was viewing the peasant and the naga.

    [​IMG]

    The camera was choppy because you did not set it properly, it should be like this.

    This is wrong way to set it.

    • Trigger 1c
      • Events
      • Conditions
      • Actions
        • Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait
        • Camera - Apply Cam04 <gen> for Player 1 (Red) over 5.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean.... Modify duration: Set to 5.00 seconds and Wait
        • Camera - Apply Cam05 <gen> for Player 1 (Red) over 5.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me!.... Modify duration: Set to 5.00 seconds and Wait
        • Set TempPoint = (Target of (Current camera))
        • Custom script: call RemoveLocation(udg_TempPoint)
        • Custom script: call DestroyTrigger(GetTriggeringTrigger())


    This is the way to eliminate the choppy movement. Still, it isn't that great though. If you want to know more about choppy camera movement, you can download Anitarf Cinematic System to get more acknowledge about it.

    • Trigger 1c
      • Events
      • Conditions
      • Actions
        • Camera - Apply Cam02 <gen> for Player 1 (Red) over 0.00 seconds
        • Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait
        • Camera - Apply Cam03 <gen> for Player 1 (Red) over 0.00 seconds
        • Camera - Apply Cam04 <gen> for Player 1 (Red) over 5.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean.... Modify duration: Set to 5.00 seconds and Wait
        • Camera - Apply Cam04 <gen> for Player 1 (Red) over 0.00 seconds
        • Camera - Apply Cam05 <gen> for Player 1 (Red) over 5.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me!.... Modify duration: Set to 5.00 seconds and Wait
        • Set TempPoint = (Target of (Current camera))
        • Custom script: call RemoveLocation(udg_TempPoint)
        • Custom script: call DestroyTrigger(GetTriggeringTrigger())


    Next is the scripting, the scripting was very well done in every aspect because it even eliminate memory leak. However, my only complain is that you set it this way.

    • Trigger 1c
      • Events
      • Conditions
      • Actions
        • Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait
        • Camera - Apply Cam04 <gen> for Player 1 (Red) over 5.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean.... Modify duration: Set to 5.00 seconds and Wait
        • Camera - Apply Cam05 <gen> for Player 1 (Red) over 5.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me!.... Modify duration: Set to 5.00 seconds and Wait
        • Set TempPoint = (Target of (Current camera))
        • Custom script: call RemoveLocation(udg_TempPoint)
        • Custom script: call DestroyTrigger(GetTriggeringTrigger())


    Do you know that dialog actually use wait? :p

    When you make it this way, you actually make the camera have a possibility to zoom in rather fast rate.

    The right way to do it are to separate it like this example below.

    • Trigger 1c
      • Events
      • Conditions
      • Actions
        • Camera - Apply Cam02 <gen> for Player 1 (Red) over 0.00 seconds
        • Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait
      • Custom script: call DestroyTrigger(GetTriggeringTrigger())


    • Trigger 1d
      • Events
      • Conditions
      • Actions
        • Camera - Apply Cam03 <gen> for Player 1 (Red) over 0.00 seconds
        • Camera - Apply Cam04 <gen> for Player 1 (Red) over 6.00 seconds
        • Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait
      • Custom script: call DestroyTrigger(GetTriggeringTrigger())


    So, if the wait last 5 seconds or longer; the choppy camera movement could be notice as well even if you use 2 camera like the technique I shown you.

    As for the replayability, I would said it was between hillarious and facepalm. Some people would have a good laugh at it while some would say it was a rather lame cinematic because this cinematic full of random lolz. Overall, it was a comedy cinematic that full of silly action that would makes you laugh if you are the fans of such a comedy or makes you completely facepalm with thumb down if you are not that kind of type.

    For the fighting scene, I urge those who love to watch fighting scene to stay out of this. This cinematic definitely not your type because it was comedy genre. The fighting scene would make you say "ho hum, just another waiting syndrome cinematic with omnislash show".

    Overall, it was a rather well made cinematic and only need to have several minor part such as the camera to be fix to make the quality much better. This cinematic was certainly recommend because it was done very well in many aspect including the scripting, but certainly not recommended for those who does not like a comedy cinematic that was full of silly action.

    My rating was 4/5 (Recommend). The last time I ever vote a map 4/5 was 24th Jun 2009 :p (For those who might possibly ask me)
     
  5. Amigurumi

    Amigurumi

    Joined:
    Apr 7, 2008
    Messages:
    1,575
    Resources:
    45
    Models:
    27
    Icons:
    3
    Packs:
    3
    Maps:
    7
    Spells:
    4
    Tutorials:
    1
    Resources:
    45
    thanx, for the review septimus, +rep

    @ Camera: wouldn't it reset the camera, if I apply it a second time, and then apply the next one?

    @ Wait: I wasn't sure, if it the transmission wait the same thing like the normal wait. And if I seperated it in different triggers, there would be alot of triggers...

    @ Fighting scene: Well, I never did a real fighting scene, and it would be hard to do it with a villager model, which has 2-3 boring attack animations.

    @ Wildlife: I tried to add some wildlife, but I think it was too less, or I added them out of the camera view :p . I will take a look at it.

    @ Rating: thx, I think it says a lot, if you rate a map with 4/5.

    @ Sounds: I will look at it.

    @ Animation speed: I think I reset it too late... :p

    [EDIT]

    argh, forgot to ask: Is the english alright? I tried my best, but I'm not the best one in english, and my main language is german. So if someone finds grammatical or typo errors, please tell me. thanx
     
  6. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,175
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    No. When you start the cinematic with the first camera, you set the trigger like this sample

    Apply - Camera 000 to Player 1 over 0.00 seconds.

    Then, when you want the camera to move. You set it this way.

    Apply - Camera 000 to Player 1 over 0.00 seconds.
    Apply - Camera 001 to Player 1 over 5.00 seconds.

    Then the next this way.

    Apply - Camera 001 to Player 1 over 0.00 seconds.
    Apply - Camera 002 to Player 1 over 3.00 seconds.

    If you set the camera with precise timing, it won't have any problem. For example, you want camera A move to B for about 5 seconds. You set the trigger last for 5 seconds as well.

    Once the camera stop moving, so does the trigger since the trigger last at the exact time like your camera. The only time you do not need to set 2 camera together like that is when you make instant switch. For example, from camera A to B in within 0 seconds since there is no movement involves.

    Indeed it was necessary if you want to avoid choppy movement. After all it was GUI, what can you expect from GUI. The only way to avoid massive amount of trigger was to use Anitarf Cinematic System which it was a JASS.

    If you look into my BoK cinematic, there is about 150 trigger on it.
     
  7. ModelTester

    ModelTester

    Joined:
    Jul 6, 2008
    Messages:
    106
    Resources:
    0
    Resources:
    0
  8. Warhunter

    Warhunter

    Joined:
    Jan 5, 2008
    Messages:
    1,061
    Resources:
    4
    Models:
    1
    Maps:
    2
    Template:
    1
    Resources:
    4
    It's a Hive error..
     
  9. Amigurumi

    Amigurumi

    Joined:
    Apr 7, 2008
    Messages:
    1,575
    Resources:
    45
    Models:
    27
    Icons:
    3
    Packs:
    3
    Maps:
    7
    Spells:
    4
    Tutorials:
    1
    Resources:
    45
    :/
    well I try to reupload it, maybe then it works.

    [EDIT]
    well, it still shows an error message. Maybe it works later.

    [EDIT 2]
    Weyha! It works now

    [EDIT 3]
    Update!
    v1.01
     
    Last edited: Jul 29, 2009
  10. Murcky

    Murcky

    Joined:
    Aug 10, 2007
    Messages:
    49
    Resources:
    0
    Resources:
    0
    Oh yeah! Part 5! Must watch this. :p
     
  11. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Great cinematic like everytime :) 4/5
    @ Septimus: Im impressed how good you are at triggering :O, i am trying to get better everyday, but its taking alot of time to make every step :(
    :)
     
  12. Amigurumi

    Amigurumi

    Joined:
    Apr 7, 2008
    Messages:
    1,575
    Resources:
    45
    Models:
    27
    Icons:
    3
    Packs:
    3
    Maps:
    7
    Spells:
    4
    Tutorials:
    1
    Resources:
    45
    Added screenshots!

    I have a question:
    Why does the description always change to 'No description' when I updated it?I have to rewrite (cnp) the whole description and if I udate it the second time, it works...
     
  13. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,175
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    just saves your description in txt or microsoft word and paste it... simple and doesn't need to write it all over again.
     
  14. iiiooouuu

    iiiooouuu

    Joined:
    May 12, 2009
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Nice.

    Lol the ending was classic good job :)
     
  15. Amigurumi

    Amigurumi

    Joined:
    Apr 7, 2008
    Messages:
    1,575
    Resources:
    45
    Models:
    27
    Icons:
    3
    Packs:
    3
    Maps:
    7
    Spells:
    4
    Tutorials:
    1
    Resources:
    45
    well, I saved it, but it's a weird thing. Every second update, it removes my description + tags if I press upload. Then I must it upload again.
     
  16. TomiTomo

    TomiTomo

    Joined:
    Jun 27, 2009
    Messages:
    41
    Resources:
    0
    Resources:
    0
    i wan part 6 !
     
  17. lord_ken

    lord_ken

    Joined:
    Jan 3, 2008
    Messages:
    187
    Resources:
    2
    Maps:
    2
    Resources:
    2
    :D, Its finally finished. Im gonna download it and watch after. Arigato!

    <Insert inhuman groan here>

    I was rather sad, When i watched it i thought it was gonna end nice, But the story. It was really random, He just runs away from trouble. Meets another one, Kills it, Meets another one, Kills it again, And something wonderful happens to him. <Insert confused face here>

    Animation: Well, Its ok i think.
    Camera: Well, Since Septimus already said what i was going to say, I really don't need to repeat it.
    Story: One word, Confusing.
    SFX: Well, It was nice. When the peasant blinked towards the knight and beat him up. Neat.


    BUGS

    Why is it in the last why was the screen covered by a <Insert color here> screen?
     
    Last edited: Aug 2, 2009
  18. Amigurumi

    Amigurumi

    Joined:
    Apr 7, 2008
    Messages:
    1,575
    Resources:
    45
    Models:
    27
    Icons:
    3
    Packs:
    3
    Maps:
    7
    Spells:
    4
    Tutorials:
    1
    Resources:
    45
    did you mean the credits part? well, why should I use purple for it :p
     
  19. TheHunterKiller

    TheHunterKiller

    Joined:
    Jul 16, 2009
    Messages:
    1,464
    Resources:
    0
    Resources:
    0
    The ending was funny :p. Great cinematic, good work!