Moderator
M
Moderator
23:44, 29th Jul 2009
Linaze: Read Septimus review, took a quick look. Good enough for approval.
Linaze: Read Septimus review, took a quick look. Good enough for approval.
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The Peasant Part 5The Peasant Part 5
by Amigurumi
Informations
StoryMap Type: Cinematic
Genre: Humor
Duration: 7:00 minutes
Size: 8.50 MB
Version: 1.02
Author's CommentAfter the brave peasant reached the end of the
creepy forest, he was caught by some evil orcs.
He knows, that he is near at his home, and that his adventure will end.
But he doesn't know, what dangers or surprises
will awaits him.
CreditsI was really lazy the last time, and I wasn't sure, if I should
finish this cinematic in the next 3 months. I began working on another
project, but finally I did it. I found it hard to find fitting music/sounds
and of course exciting and funny scenes. But I finally came to an end.
And here it is: The peasant part 5, the last part (I think so) of the peasant cinematic.
I hope you will enjoy watching it.
And I also have to thank all the people, who have done these awesome models,
Skins, Sounds, Systems, blabla... which I used in this cinematic.
Now it's your turnCredits are in the map, but I want to list them here too.
- Nasrudin
- draknyte1
- Dark Hunter1357
- communist_orc
- Buster
- shamanyouranus
- Hueter
- Thomas Hughes
- Westwood/Nox
- Infogrames
- Septimus
Screenshots
- watch it
- comment & criticise
- rate, and vote
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Changelog
v1.00
- uploaded
- hmm no description, second upload
v1.01
- changed animation speed
- added more wildlife
- fixed some typos
- removed unnecessary stuff
- added some things at the description
- added screenshots
v1.02
- added more wildlife
- cinematic is now skipable D:
- fixed last screenshot in description
Trigger 1c

Events

Conditions

Actions


Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait


Camera - Apply Cam04 <gen> for Player 1 (Red) over 5.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean.... Modify duration: Set to 5.00 seconds and Wait


Camera - Apply Cam05 <gen> for Player 1 (Red) over 5.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me!.... Modify duration: Set to 5.00 seconds and Wait


Set TempPoint = (Target of (Current camera))


Custom script: call RemoveLocation(udg_TempPoint)


Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 1c

Events

Conditions

Actions


Camera - Apply Cam02 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait


Camera - Apply Cam03 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Cam04 <gen> for Player 1 (Red) over 5.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean.... Modify duration: Set to 5.00 seconds and Wait


Camera - Apply Cam04 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Cam05 <gen> for Player 1 (Red) over 5.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me!.... Modify duration: Set to 5.00 seconds and Wait


Set TempPoint = (Target of (Current camera))


Custom script: call RemoveLocation(udg_TempPoint)


Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 1c

Events

Conditions

Actions


Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait


Camera - Apply Cam04 <gen> for Player 1 (Red) over 5.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean.... Modify duration: Set to 5.00 seconds and Wait


Camera - Apply Cam05 <gen> for Player 1 (Red) over 5.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me!.... Modify duration: Set to 5.00 seconds and Wait


Set TempPoint = (Target of (Current camera))


Custom script: call RemoveLocation(udg_TempPoint)


Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 1c

Events

Conditions

Actions


Camera - Apply Cam02 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Cam03 <gen> for Player 1 (Red) over 6.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this .... Modify duration: Set to 3.00 seconds and Wait

Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 1d

Events

Conditions

Actions


Camera - Apply Cam03 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Cam04 <gen> for Player 1 (Red) over 6.00 seconds


Cinematic - Send transmission to (All players) from Villager (Male 2) 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to hav.... Modify duration: Set to 3.00 seconds and Wait

Custom script: call DestroyTrigger(GetTriggeringTrigger())
Camera: wouldn't it reset the camera, if I apply it a second time, and then apply the next one?
@ Wait: I wasn't sure, if it the transmission wait the same thing like the normal wait. And if I seperated it in different triggers, there would be alot of triggers...
just saves your description in txt or microsoft word and paste it... simple and doesn't need to write it all over again.
Why is it in the last why was the screen covered by a <Insert color here> screen?


