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Trigger Viewer

The Peasant Part 5 v1.02.w3x
Variables
Credits
Model Credits
Skin Credits
Sound/Music Credits
System Credits
Cinematic
Initialization
Gametime 0 Initialization
-==SystemTrigger==-
Trigger Active
Next Trigger
Execution Order
-==Trigger Order==-
1
Trigger 1a
Trigger 1b
Trigger 1c
Trigger 1d
2
Trigger 2a
Trigger 2b
Trigger 2c
Trigger 2d
Trigger 2e
Trigger 2f
Trigger 2g
3
Trigger 3a
Trigger 3b
Trigger 3c
Trigger 3d
Trigger 3e
Trigger 3f
Trigger 3g
Trigger 3h
4
Trigger 4a
Trigger 4b
5
Trigger 5a
Trigger 5b
Trigger 5c
Trigger 5d
Trigger 5e
6
Trigger 6a
Trigger 6b
Credits
Credits
Other Triggers
Remove units
Special effects
Seagull
Peasant Power
Random facing
Skip the cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Execution_Order integer No
Facer unit No
FacingPoint location No
Naga unit No
real real No
SFX effect Yes
TempPoint location No
Time_Expire timer No
Trigger trigger No
Trigger_Script trigger Yes
Wait_Script real Yes
Wait_Time real No
Nasrudin:
1) Animated grass
2) Ashenvale trees
3) Ruins models

draknyte1:
1) Pile of Wood

Dark Hunter1357:
1) Orc Archway
2) OrcTent

communist_orc:
1) Spikes (Wood)
2) Beehive
3) House

Buster:
1) FirePitFX
2) Palm Tree
3) Waterfall

shamanyouranus:
1) Horde Bonfire
Hueter:
1) VillagerWoman
http://rosemck1.tripod.com/
1) Hawaii music

www.newgrounds.com ( Thomas Hughes )
1) Lily-Pad Music

www.findsounds.com
1) snore.wav

Westwood/Nox
1) CHAP5 (Orc Theme)

Infogrames
1) Credits
Septimus:
1) Cinematic System
Default melee game initialization for all players
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Sound - Stop music Immediately
    Sound - Clear the music list
    Sound - Set music volume to 100%
    Sound - Disable dawn and dusk sounds
    Custom script: call StopSound(bj_nightAmbientSound, true, true)
    Custom script: call StopSound(bj_dayAmbientSound, true, true)
    Game - Turn the day/night cycle Off
    Game - Set the time of day to 12
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Hide Child 0038 <gen>
    Unit - Hide Child 0039 <gen>
    Set Execution_Order = 0
    Trigger - Run Execution_Order <gen> (ignoring conditions)
Gametime 0 Initialization
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Set Execution_Order = 0
    Trigger - Run Next_Trigger <gen> (ignoring conditions)
Trigger Active
  Events
  Conditions
  Actions
    Set Wait_Script[Execution_Order] = Wait_Time
    Set Trigger_Script[Execution_Order] = Trigger
    Set Execution_Order = (Execution_Order + 1)
Next Trigger
  Events
    Time - Time_Expire expires
  Conditions
  Actions
    Trigger - Run Trigger_Script[Execution_Order] (checking conditions)
    Set Execution_Order = (Execution_Order + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Wait_Script[Execution_Order] Greater than or equal to 0.00
      Then - Actions
        Countdown Timer - Start Time_Expire as a One-shot timer that will expire in Wait_Script[Execution_Order] seconds
        Set Time_Expire = (Last started timer)
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Wait_Script[Execution_Order] Greater than 0.00
          Then - Actions
            Trigger - Run Next_Trigger <gen> (ignoring conditions)
          Else - Actions
Execution Order
  Events
  Conditions
  Actions
    -------- Scene 1 a-d --------
    Set Trigger = Trigger_1a <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 3.00
    Set Trigger = Trigger_1b <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 9.00
    Set Trigger = Trigger_1c <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 16.00
    Set Trigger = Trigger_1d <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 10.00
    -------- Scene 2 a-g --------
    Set Trigger = Trigger_2a <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 25.00
    Set Trigger = Trigger_2b <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 6.00
    Set Trigger = Trigger_2c <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 10.00
    Set Trigger = Trigger_2d <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 23.25
    Set Trigger = Trigger_2e <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 7.00
    Set Trigger = Trigger_2f <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 5.00
    Set Trigger = Trigger_2g <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 9.00
    -------- Scene 3a-h --------
    Set Trigger = Trigger_3a <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 3.00
    Set Trigger = Trigger_3b <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 5.50
    Set Trigger = Trigger_3c <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 5.75
    Set Trigger = Trigger_3d <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 20.00
    Set Trigger = Trigger_3e <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 3.50
    Set Trigger = Trigger_3f <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 3.00
    Set Trigger = Trigger_3g <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 4.00
    Set Trigger = Trigger_3h <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    -------- Scene 4a-b --------
    Set Wait_Time = 3.00
    Set Trigger = Trigger_4a <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 24.00
    Set Trigger = Trigger_4b <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 14.00
    -------- Scene 5a-e --------
    Set Trigger = Trigger_5a <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 2.50
    Set Trigger = Trigger_5b <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 15.00
    Set Trigger = Trigger_5c <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 19.00
    Set Trigger = Trigger_5d <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 9.00
    Set Trigger = Trigger_5e <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 11.50
    -------- Scene 6 --------
    Set Trigger = Trigger_6a <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 30.50
    Set Trigger = Trigger_6b <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 14.00
    Set Trigger = Credits <gen>
    Trigger - Run Trigger_Active <gen> (ignoring conditions)
    Set Wait_Time = 11.00
Trigger 1a
  Events
  Conditions
  Actions
    Trigger - Turn on Seagull <gen>
    Sound - Play Hawaiian_theme01 <gen>
    Camera - Apply gg_cam_Cam01 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 1b
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Villager 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display I'm in paradise!. Modify duration: Set to 2.00 seconds and Wait
    Camera - Apply gg_cam_Cam02 for Player 1 (Red) over 6.00 seconds
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 1c
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Cam03 for Player 1 (Red) over 6.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Aloha! I love this life!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display We are going to have fun, this night, eh?. Modify duration: Set to 3.00 seconds and Wait
    Camera - Apply gg_cam_Cam04 for Player 1 (Red) over 5.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display You now what I mean? Real fun... hehe.. Modify duration: Set to 5.00 seconds and Wait
    Camera - Apply gg_cam_Cam05 for Player 1 (Red) over 5.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on, answer me! That's going to be a wild night.... Modify duration: Set to 5.00 seconds and Wait
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 1d
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Villager 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display Hmm, something is wrong.... Modify duration: Set to 2.00 seconds and Wait
    Sound - Stop music After fading
    Unit - Make Villager 0007 <gen> face Villager 0004 <gen> over 0.50 seconds
    Cinematic - Send transmission to (All players) from Villager 0007 <gen> named : Play GruntSpeak2 <gen> and display Why you don't lead an army, instead of grabbing me?. Modify duration: Set to (Length of GruntSpeak2 <gen>) seconds and Wait
    Unit - Make Villager 0004 <gen> face Villager 0007 <gen> over 0.50 seconds
    Cinematic - Send transmission to (All players) from Villager 0004 <gen> named (Name of Player 1 (Red)): Play No sound and display WHAT?. Modify duration: Set to 2.00 seconds and Wait
    Unit - Make Villager 0004 <gen> face Villager 0002 <gen> over 0.50 seconds
    Unit - Make Villager 0002 <gen> face Villager 0004 <gen> over 0.50 seconds
    Cinematic - Send transmission to (All players) from Villager 0002 <gen> named : Play GruntSpeak0 <gen> and display Suk suk!. Modify duration: Set to (Length of GruntSpeak0 <gen>) seconds and Wait
    Unit - Make Villager 0004 <gen> face Villager 0001 <gen> over 0.50 seconds
    Unit - Make Villager 0001 <gen> face Villager 0004 <gen> over 0.50 seconds
    Trigger - Turn off Seagull <gen>
    Cinematic - Send transmission to (All players) from Villager 0001 <gen> named : Play GruntSpeak1 <gen> and display Squobu!. Modify duration: Set to (Length of GruntSpeak1 <gen>) seconds and Wait
    Sound - Play Flashback <gen>
    Cinematic - Fade out over 0.50 seconds using texture White Mask and color (15.00%, 15.00%, 80.00%) with 0% transparency
    Animation - Play Villager 0018 <gen>'s death animation
    Special Effect - Create a special effect attached to the overhead of Villager 0018 <gen> using Abilities\Spells\Undead\Sleep\SleepTarget.mdl
    Set SFX[1] = (Last created special effect)
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 2a
  Events
  Conditions
  Actions
    Sound - Play Flashback <gen>
    Sound - Play OrcThemeBYWESTWOOD <gen>
    Camera - Apply gg_cam_Cam06 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (15.00%, 15.00%, 80.00%) with 0% transparency
    Animation - Play Grunt 0019 <gen>'s attack animation, using only Common animations
    Cinematic - Send transmission to (All players) from Grunt 0019 <gen> named Orc: Play No sound and display Wake up!. Modify duration: Set to 2.00 seconds and Wait
    Animation - Reset Grunt 0019 <gen>'s animation
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play snore <gen> and display Chrrrrrrr.....?. Modify duration: Set to 3.00 seconds and Wait
    Special Effect - Destroy SFX[1]
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Oh no!. Modify duration: Set to 2.00 seconds and Wait
    Animation - Change Villager 0018 <gen>'s animation speed to 100% of its original speed
    Animation - Reset Villager 0018 <gen>'s animation
    Camera - Apply gg_cam_Cam07 for Player 1 (Red) over 16.00 seconds
    Cinematic - Send transmission to (All players) from Grunt 0020 <gen> named Orc: Play No sound and display Ah, finally!. Modify duration: Set to 2.00 seconds and Wait
    Unit - Make Villager 0018 <gen> face Grunt 0020 <gen> over 0 seconds
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display What do you want from me, green-boys?. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Grunt 0020 <gen> named Orc: Play No sound and display I warn you, little guy, we will kill you, if you want to escape!. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Please let me go, I want to my family!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Grunt 0020 <gen> named Orc: Play No sound and display Har, har! We'll never let you go, you are now the meat of Fat Bobby!. Modify duration: Set to 4.00 seconds and Wait
    Animation - Play Grunt 0022 <gen>'s attack animation
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 2b
  Events
  Conditions
  Actions
    Special Effect - Create a special effect attached to the overhead of Grunt 0022 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
    Special Effect - Destroy (Last created special effect)
    Animation - Play Grunt 0022 <gen>'s stand animation
    Set TempPoint = (Position of Grunt 0022 <gen>)
    Unit - Move Peasant 0023 <gen> instantly to TempPoint
    Custom script: call RemoveLocation(udg_TempPoint)
    Set TempPoint = (Center of gruntFly <gen>)
    Unit - Order Grunt 0022 <gen> to Move To TempPoint
    Unit - Order Peasant 0023 <gen> to Move To TempPoint
    Custom script: call RemoveLocation(udg_TempPoint)
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Who or what is Fat Bobby?.... Modify duration: Set to 2.00 seconds and Wait
    Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
    Sound - Play SargerasRoar <gen>
    Cinematic - Send transmission to (All players) from Grunt 0020 <gen> named Orc: Play No sound and display He is coming... fast! We have to flee!. Modify duration: Set to 2.00 seconds and Wait
    Set TempPoint = (Center of gruntfly2 <gen>)
    Unit - Order Grunt 0020 <gen> to Move To TempPoint
    Custom script: call RemoveLocation(udg_TempPoint)
    Set TempPoint = (Center of gruntfly3 <gen>)
    Unit - Order Grunt 0021 <gen> to Move To TempPoint
    Custom script: call RemoveLocation(udg_TempPoint)
    Set TempPoint = (Center of gruntFly <gen>)
    Unit - Order Grunt 0019 <gen> to Move To TempPoint
    Custom script: call RemoveLocation(udg_TempPoint)
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 2c
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Cam08 for Player 1 (Red) over 7.00 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red)
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display He's a giant!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Ogre Mauler 0024 <gen> named Fat Bobby: Play No sound and display Me is Fat Bobby! Me kills you!. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Ogre Mauler 0024 <gen> named Fat Bobby: Play No sound and display Oh, me hates this small world!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Ogre Mauler 0024 <gen> named Fat Bobby: Play No sound and display Oh, wait, there are mushrooms, me likes mushrooms!. Modify duration: Set to 4.00 seconds and Don't wait
    Unit - Make Ogre Mauler 0024 <gen> face 200.00 over 0.35 seconds
    Animation - Play Ogre Mauler 0024 <gen>'s spell animation
    Special Effect - Create a special effect attached to the origin of Ogre Mauler 0024 <gen> using Abilities\Spells\Other\Charm\CharmTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 2d
  Events
  Conditions
  Actions
    Animation - Reset Ogre Mauler 0024 <gen>'s animation
    Animation - Change Ogre Mauler 0024 <gen>'s size to (75.00%, 75.00%, 75.00%) of its original size
    Cinematic - Send transmission to (All players) from Ogre Mauler 0024 <gen> named Fat Bobby: Play No sound and display Me is small! Me is happy!. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Hey, Fat Bobby, do you want to help me to escape?. Modify duration: Set to 3.00 seconds and Wait
    Camera - Apply gg_cam_Cam09 for Player 1 (Red) over 6.00 seconds
    Set TempPoint = (Center of bobbywalk1 <gen>)
    Unit - Order Ogre Mauler 0024 <gen> to Right-Click TempPoint
    Custom script: call RemoveLocation(udg_TempPoint)
    Cinematic - Send transmission to (All players) from Ogre Mauler 0024 <gen> named Fat Bobby: Play No sound and display No, me eats you! You taste fine!. Modify duration: Set to 2.00 seconds and Wait
    Unit - Make Villager 0018 <gen> face Ogre Mauler 0024 <gen> over 0.50 seconds
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Erhh... noo, please not! I have family.. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Hey, you are too small, you can't eat me!. Modify duration: Set to 2.00 seconds and Wait
    Set TempPoint = (Target of (Current camera))
    Camera - Rotate camera 360.00 degrees around TempPoint for Player 1 (Red) over 25.00 seconds
    Custom script: call RemoveLocation(udg_TempPoint)
    Cinematic - Send transmission to (All players) from Ogre Mauler 0024 <gen> named Fat Bobby: Play No sound and display Oh no! I hate this big world!. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Are you now going to help me?. Modify duration: Set to 3.50 seconds and Wait
    Cinematic - Send transmission to (All players) from Ogre Mauler 0024 <gen> named Fat Bobby: Play No sound and display Okay, now comes my ultimate-giga-hyper-bobby-bash!. Modify duration: Set to 1.80 seconds and Wait
    Animation - Play Ogre Mauler 0024 <gen>'s attack animation
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 2e
  Events
  Conditions
  Actions
    Animation - Reset Ogre Mauler 0024 <gen>'s animation
    Camera - Shake the camera for Player 1 (Red) with magnitude 3.50
    Sound - Play Boom <gen>
    Set TempPoint = (Position of Villager 0018 <gen>)
    Set real = 0.00
    For each (Integer A) from 1 to 36, do (Actions)
      Loop - Actions
        Set real = (real + 10.00)
        Set TempPoint = (TempPoint offset by 135.00 towards real degrees)
        Special Effect - Create a special effect at TempPoint using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
        Special Effect - Destroy (Last created special effect)
        Custom script: call RemoveLocation(udg_TempPoint)
    Custom script: call RemoveLocation(udg_TempPoint)
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Stop that! My eyes, they hurt!. Modify duration: Set to 2.00 seconds and Wait
    Camera - Stop swaying/shaking the camera for Player 1 (Red)
    Cinematic - Send transmission to (All players) from Ogre Mauler 0024 <gen> named Fat Bobby: Play No sound and display Me is sorry. Me only wanna help. Then goodbye little peasant, and good luck on your journey!. Modify duration: Set to 5.00 seconds and Wait
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 2f
  Events
  Conditions
  Actions
    Unit - Order Ogre Mauler 0024 <gen> to Right-Click Rabbit 0025 <gen>
    Camera - Apply gg_cam_Cam10 for Player 1 (Red) over 5.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Then I have to use my magic power.. Modify duration: Set to 2.50 seconds and Wait
    Animation - Play Villager 0018 <gen>'s attack animation, using only Common animations
    Trigger - Turn on Special_effects <gen>
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 2g
  Events
  Conditions
  Actions
    Trigger - Turn off Special_effects <gen>
    Animation - Reset Villager 0018 <gen>'s animation
    Set TempPoint = (Position of Villager 0018 <gen>)
    Destructible - Pick every destructible within 500.00 of TempPoint and do (Actions)
      Loop - Actions
        Destructible - Kill (Picked destructible)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Destructible-type of (Picked destructible)) Equal to B000 (destructablecode)
          Then - Actions
            Destructible - Remove (Picked destructible)
          Else - Actions
    Custom script: call RemoveLocation(udg_TempPoint)
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display I'm free! Okay, now I have to find the way back to my home.. Modify duration: Set to 3.50 seconds and Wait
    Set TempPoint = (Center of Rect_005 <gen>)
    Unit - Order Villager 0018 <gen> to Move To TempPoint
    Camera - Apply gg_cam_Cam11 for Player 1 (Red) over 5.00 seconds
    Cinematic - Fade out over 4.80 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Custom script: call RemoveLocation(udg_TempPoint)
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 3a
  Events
  Conditions
  Actions
    Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
    Environment - Turn (Last created weather effect) On
    Sound - Stop music After fading
    Sound - Play WindLoopStereo <gen>
    Camera - Apply gg_cam_Cam12 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 4.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Set TempPoint = (Center of Rect_006 <gen>)
    Unit - Order Villager 0011 <gen> to Move To TempPoint
    Custom script: call RemoveLocation(udg_TempPoint)
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 3b
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Cam13 for Player 1 (Red) over 6.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display This valley is perfect for an ambush. But I know my luck, there won't happen anything.... Modify duration: Set to 3.50 seconds and Wait
    Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 3c
  Events
  Conditions
  Actions
    Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Cam14 for Player 1 (Red) over 0.00 seconds
    Sound - Play Ambush1 <gen>
    Camera - Apply gg_cam_Cam15 for Player 1 (Red) over 3.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Why did I know that?. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 3d
  Events
  Conditions
  Actions
    Unit - Move Assassin 0029 <gen> instantly to (Center of Rect_009 <gen>), facing 315.00 degrees
    Unit - Move Assassin 0013 <gen> instantly to (Center of Rect_009_Copy <gen>), facing 315.00 degrees
    Unit - Move Assassin 0012 <gen> instantly to (Center of Rect_009_Copy_2 <gen>), facing 315.00 degrees
    Camera - Apply gg_cam_Cam16 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Set TempPoint = (Center of Rect_007 <gen>)
    Unit - Move Villager 0011 <gen> instantly to TempPoint, facing 315.00 degrees
    Custom script: call RemoveLocation(udg_TempPoint)
    Camera - Apply gg_cam_Cam17 for Player 1 (Red) over 10.00 seconds
    Cinematic - Send transmission to (All players) from Bandit Lord 0033 <gen> named Bandit Lord: Play No sound and display Oh, a victim, where we can steal some stuff.. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Why me? I never have done anything bad! Please let me go.. Modify duration: Set to 3.00 seconds and Wait
    Unit - Make Enforcer 0032 <gen> face Enforcer 0030 <gen> over 0.30 seconds
    Unit - Make Enforcer 0031 <gen> face Enforcer 0030 <gen> over 0.30 seconds
    Cinematic - Send transmission to (All players) from Enforcer 0030 <gen> named Bandits: Play No sound and display Hahahahaha!. Modify duration: Set to 0.70 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Why are you laughing?. Modify duration: Set to 3.00 seconds and Wait
    Unit - Make Enforcer 0032 <gen> face Bandit Lord 0033 <gen> over 0.30 seconds
    Unit - Make Enforcer 0031 <gen> face Bandit Lord 0033 <gen> over 0.30 seconds
    Camera - Apply gg_cam_Cam18 for Player 1 (Red) over 15.00 seconds
    Sound - Play Prey <gen>
    Cinematic - Send transmission to (All players) from Bandit Lord 0033 <gen> named Bandit Lord: Play No sound and display It's over, little peasant.. Modify duration: Set to 1.50 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Nooo! Fear my ultimate peasant power!. Modify duration: Set to 2.00 seconds and Wait
    Trigger - Turn on Peasant_Power <gen>
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 3e
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Cam19 for Player 1 (Red) over 15.00 seconds
    Trigger - Turn off Peasant_Power <gen>
    Animation - Change Villager 0011 <gen>'s animation speed to 100% of its original speed
    Set FacingPoint = (Position of Bandit Lord 0033 <gen>)
    Set TempPoint = (Center of Rect_007 <gen>)
    Special Effect - Create a special effect at (Position of Villager 0011 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Move Villager 0011 <gen> instantly to TempPoint, facing FacingPoint
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Ha! I killed you! Now to the others.... Modify duration: Set to 2.00 seconds and Wait
    Animation - Reset Villager 0011 <gen>'s animation
    Unit - Make Enforcer 0032 <gen> face Enforcer 0030 <gen> over 0.30 seconds
    Unit - Make Enforcer 0031 <gen> face Enforcer 0030 <gen> over 0.30 seconds
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 3f
  Events
  Conditions
  Actions
    Unit - Make Enforcer 0032 <gen> face Villager 0011 <gen> over 0.30 seconds
    Unit - Make Enforcer 0031 <gen> face Villager 0011 <gen> over 0.30 seconds
    Set TempPoint = (Center of Rect_008 <gen>)
    Unit - Order Enforcer 0032 <gen> to Move To TempPoint
    Unit - Order Enforcer 0030 <gen> to Move To TempPoint
    Unit - Order Enforcer 0031 <gen> to Move To TempPoint
    Unit - Order Assassin 0029 <gen> to Move To TempPoint
    Unit - Order Assassin 0013 <gen> to Move To TempPoint
    Unit - Order Assassin 0012 <gen> to Move To TempPoint
    Custom script: call RemoveLocation(udg_TempPoint)
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 3g
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Cam20 for Player 1 (Red) over 5.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Wow, I didn't expected this. Stupid bandits.... Modify duration: Set to 2.00 seconds and Wait
    Set TempPoint = (Center of Rect_008 <gen>)
    Unit - Order Villager 0011 <gen> to Move To TempPoint
    Custom script: call RemoveLocation(udg_TempPoint)
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 3h
  Events
  Conditions
  Actions
    Cinematic - Fade out over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 4a
  Events
  Conditions
  Actions
    Environment - Turn (Last created weather effect) Off
    Sound - Stop music After fading
    Sound - Play dfight <gen>
    Camera - Apply gg_cam_Cam21 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Cam22 for Player 1 (Red) over 9.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display What a nice place, and I think I know this place, but I don't know from where.... Modify duration: Set to 4.00 seconds and Wait
    Set TempPoint = (Position of Submerged Naga Royal Guard 0034 <gen>)
    Special Effect - Create a special effect at TempPoint using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Special Effect - Destroy (Last created special effect)
    Custom script: call RemoveLocation(udg_TempPoint)
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display What the...?. Modify duration: Set to 1.00 seconds and Wait
    Unit - Replace Submerged Naga Royal Guard 0034 <gen> with a Naga Royal Guard using The old unit's relative life and mana
    Set Naga = (Last replaced unit)
    Unit - Make Naga face Villager 0035 <gen> over 0 seconds
    Unit - Make Villager 0035 <gen> face Naga over 0 seconds
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display What are you?. Modify duration: Set to 2.00 seconds and Wait
    Camera - Apply gg_cam_Cam23 for Player 1 (Red) over 15.00 seconds
    Cinematic - Send transmission to (All players) from Naga named : Play No sound and display I'm not an enemy. I want to help you to get back to your family.. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Why should I trust you?. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Naga named : Play No sound and display I will show you something. Come into the water.... Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Hmm, I think there's no other way. But I warn you, I killed many people before!. Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Naga named : Play No sound and display I'm not going to harm you.. Modify duration: Set to 3.00 seconds and Wait
    Camera - Apply gg_cam_Cam24 for Player 1 (Red) over 4.00 seconds
    Unit - Order Villager 0035 <gen> to Move To (Center of Water <gen>)
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 4b
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display I don't sink... magic?. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Naga named : Play No sound and display Hehe... welcome, in my kingdom, foolish peasant!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0018 <gen> named (Name of Player 1 (Red)): Play No sound and display Oh noes!. Modify duration: Set to 1.00 seconds and Wait
    Camera - Apply gg_cam_Cam25 for Player 1 (Red) over 4.00 seconds
    Set TempPoint = (Position of Villager 0035 <gen>)
    Special Effect - Create a special effect at TempPoint using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
    Special Effect - Destroy (Last created special effect)
    Custom script: call RemoveLocation(udg_TempPoint)
    Cinematic - Send transmission to (All players) from Naga named : Play No sound and display Well, we'll see how long you can hold your breath.. Modify duration: Set to 4.00 seconds and Wait
    Camera - Apply gg_cam_Cam26 for Player 1 (Red) over 1.35 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 80.00%) with 0% transparency
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 5a
  Events
  Conditions
  Actions
    Environment - Set fog to style Linear, z-start 50.00, z-end 10000.00, density 0.50 and color (0.00%, 0.00%, 100%)
    Environment - Set sky to Blizzard Sky
    Sound - Stop music After fading
    Sound - Play Temple <gen>
    Camera - Apply gg_cam_Cam27 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0%, 0%, 80.00%) with 0% transparency
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 5b
  Events
  Conditions
  Actions
    Camera - Apply gg_cam_Cam28 for Player 1 (Red) over 13.01 seconds
    Set Facer = Villager 0036 <gen>
    Trigger - Turn on Random_facing <gen>
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Where am I?. Modify duration: Set to 2.00 seconds and Wait
    Trigger - Turn off Random_facing <gen>
    Unit - Make Facer face 315.00 over 0.30 seconds
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display And this annoying camera follows me the whole time.... Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Maybe I should destroy the camera?. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display No, I want back to my family!. Modify duration: Set to 4.00 seconds and Wait
    Camera - Apply gg_cam_Cam29 for Player 1 (Red) over 15.00 seconds
    Unit - Order Naga Royal Guard 0037 <gen> to Move To (Center of Rect_014 <gen>)
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 5c
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Naga Royal Guard 0037 <gen> named : Play No sound and display Haha, that was a funny little joke, wasn't it?. Modify duration: Set to 3.00 seconds and Wait
    Unit - Make Villager 0036 <gen> face Naga Royal Guard 0037 <gen> over 0 seconds
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Are you kidding? I thought I'm going to die! And you are laughing.... Modify duration: Set to 4.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Naga Royal Guard 0037 <gen> named : Play No sound and display You don't got it? That was the joke... And you should laugh, else I'll went angry!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Come on! You are the king of this temple, I don't think, that you want to ruin the floor with blood.. Modify duration: Set to 5.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Naga Royal Guard 0037 <gen> named : Play No sound and display We'll see.... Modify duration: Set to 2.00 seconds and Wait
    Unit - Order Naga Royal Guard 0037 <gen> to Attack Villager 0036 <gen>
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 5d
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Shut up, that annoys me!. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display I said: STOP THAT!. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Seriously dude, stop hitting me!. Modify duration: Set to 2.00 seconds and Wait
    Animation - Play Villager 0036 <gen>'s attack animation
    Set TempPoint = (Position of Naga Royal Guard 0037 <gen>)
    Special Effect - Create a special effect at TempPoint using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
    Special Effect - Destroy (Last created special effect)
    Custom script: call RemoveLocation(udg_TempPoint)
    Unit - Explode Naga Royal Guard 0037 <gen>
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Well, now the....what?. Modify duration: Set to 2.00 seconds and Wait
    Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
    Cinematic - Fade out over 2 seconds using texture White Mask and color (50.00%, 50.00%, 0%) with 0% transparency
    Unit - Remove Submerged Naga Royal Guard 0034 <gen> from the game
    Unit - Remove Naga from the game
    Unit - Move Villager 0035 <gen> instantly to (Center of Rect_015 <gen>)
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Well, now the....what?. Modify duration: Set to 3.00 seconds and Wait
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 5e
  Events
  Conditions
  Actions
    Sound - Stop music After fading
    Sound - Play dfight <gen>
    Game - Set the time of day to 0.00
    Camera - Apply gg_cam_Cam30 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 2 seconds using texture White Mask and color (50.00%, 50.00%, 0%) with 0% transparency
    Camera - Stop swaying/shaking the camera for Player 1 (Red)
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display I'm back.... Modify duration: Set to 1.50 seconds and Wait
    Unit - Unhide Child 0038 <gen>
    Unit - Unhide Child 0039 <gen>
    Unit - Order Child 0039 <gen> to Move To (Center of Rect_016_Copy <gen>)
    Unit - Order Child 0038 <gen> to Move To (Center of Rect_016 <gen>)
    Unit - Make Villager 0035 <gen> face Child 0039 <gen> over 1.00 seconds
    Cinematic - Send transmission to (All players) from Child 0039 <gen> named Timmy & Paul: Play No sound and display Dad! Dad.... You're back!!!. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Timmy? Paul? My children? I'm at home!. Modify duration: Set to 2.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Child 0039 <gen> named Timmy & Paul: Play No sound and display Dad!. Modify duration: Set to 2.00 seconds and Wait
    Camera - Apply gg_cam_Cam31 for Player 1 (Red) over 8.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display I'm so stupid... I stand here, and behind me, there was my home!. Modify duration: Set to 4.00 seconds and Wait
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 6a
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Where is my wife?. Modify duration: Set to 2.50 seconds and Wait
    Cinematic - Send transmission to (All players) from Child 0039 <gen> named Timmy & Paul: Play No sound and display Ehrr... we ate her.... Modify duration: Set to 2.00 seconds and Wait
    Camera - Apply gg_cam_Cam32 for Player 1 (Red) over 7.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Hmm...... Modify duration: Set to 3.00 seconds and Wait
    Camera - Shake the camera for Player 1 (Red) with magnitude 16.00
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display WHAAAAAAAAT?!?!?!?!?!. Modify duration: Set to 3.00 seconds and Wait
    Camera - Stop swaying/shaking the camera for Player 1 (Red)
    Cinematic - Send transmission to (All players) from Child 0039 <gen> named Timmy & Paul: Play No sound and display She said, if we weren't good, our mum will eat us. Then we eated her first.. Modify duration: Set to 3.00 seconds and Wait
    Camera - Apply gg_cam_Cam33 for Player 1 (Red) over 15.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display But why? She was joking, and you....ate her...I thought I've finally returned at home, and my family waits at the table.... Modify duration: Set to 8.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Child 0039 <gen> named Timmy & Paul: Play No sound and display But dad! You have still us!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display You're right.It's getting dark, we should sleep now.. Modify duration: Set to 4.00 seconds and Wait
    Unit - Order Child 0039 <gen> to Move To (Center of End <gen>)
    Unit - Order Child 0038 <gen> to Move To (Center of End <gen>)
    Unit - Order Villager 0035 <gen> to Move To (Center of End <gen>)
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Stop music After fading
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Trigger 6b
  Events
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Good night, kids!. Modify duration: Set to 3.00 seconds and Wait
    Cinematic - Send transmission to (All players) from Child 0039 <gen> named Timmy & Paul: Play No sound and display Good night dad!. Modify duration: Set to 3.00 seconds and Wait
    Sound - Play VarimathrasPissed8 <gen>
    Cinematic - Send transmission to (All players) from Child 0039 <gen> named Timmy & Paul: Play No sound and display WE ARE HUNGRY DAD!!!!. Modify duration: Set to 2.00 seconds and Wait
    Sound - Stop VarimathrasPissed8 <gen> After fading
    Cinematic - Send transmission to (All players) from Villager 0036 <gen> named (Name of Player 1 (Red)): Play No sound and display Noooooooooo!. Modify duration: Set to 2.00 seconds and Wait
    Custom script: call DestroyTrigger(GetTriggeringTrigger())
Credits
  Events
  Conditions
  Actions
    Environment - Set fog to style Linear, z-start 0.00, z-end 0.00, density 0.50 and color (0.00%, 0.00%, 0.00%)
    Camera - Apply gg_cam_Credits_Camera for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Play Credits <gen>
    Wait 4.00 seconds
    Floating Text - Create floating text that reads |cffFFFF00The Peasant Part 5|r at (Center of CreditsTxt <gen>) with Z offset 0, using font size 15.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 1.00 seconds
    Floating Text - Create floating text that reads by Amigurumi at (Center of CreditsTxt <gen>) with Z offset 0, using font size 10.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 6.00 seconds
    Floating Text - Create floating text that reads |cff00FFFF==Credits==|r at (Center of CreditsTxt <gen>) with Z offset 0, using font size 12.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 4.00 seconds
    Floating Text - Create floating text that reads |cff00FFFF--Models--|r at (Center of CreditsTxt <gen>) with Z offset 0, using font size 12.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFNasrudin|r1) Animated grass2) Ashenvale trees3) Ruins models at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.50 seconds
    Floating Text - Create floating text that reads |cff00FFFFdraknyte1|r1) Pile of Wood at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.50 seconds
    Floating Text - Create floating text that reads |cff00FFFFDark Hunter1357|r1) Orc Archway2) OrcTent at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 3.50 seconds
    Floating Text - Create floating text that reads |cff00FFFFcommunist_orc|r1) Spikes (Wood)2) Beehive3) House at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 4.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFBuster|r1) FirePitFX2) Palm Tree3) Waterfall at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 4.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFshamanyouranus|r1) Horde Bonfire at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 6.00 seconds
    Floating Text - Create floating text that reads |cff00FFFF--Skins--|r at (Center of CreditsTxt <gen>) with Z offset 0, using font size 12.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFHueter|r1) VillagerWoman at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 6.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFMusic/Sounds|r at (Center of CreditsTxt <gen>) with Z offset 0, using font size 12.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFhttp://rosemck1.tripod.com/|r1) Hawaii music at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFwww.newgrounds.com (Thomas Hughes)|r1) Lily-Pad Music at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFwww.findsounds.com|r1) snore.wav at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFWestwood/Nox|r1) CHAP5 (Orc Theme) at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFInfogrames|r1) Credits2) dfight at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 6.50 seconds
    Floating Text - Create floating text that reads |cff00FFFF--Systems--|r at (Center of CreditsTxt <gen>) with Z offset 0, using font size 12.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 2.00 seconds
    Floating Text - Create floating text that reads |cff00FFFFSeptimus|r1) Cinematic System at (Center of CreditsTxt <gen>) with Z offset 0, using font size 8.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 8.00 seconds
    Floating Text - Create floating text that reads |cffFFFF00Thank you for watching!|r at (Center of CreditsTxt <gen>) with Z offset 0, using font size 15.00, color (100%, 100%, 100%), and 0% transparency
    Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
    Wait 30.00 seconds
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
Remove units
  Events
    Unit - A unit enters gruntfly2 <gen>
    Unit - A unit enters gruntFly <gen>
    Unit - A unit enters gruntfly3 <gen>
  Conditions
  Actions
    Unit - Remove (Entering unit) from the game
Special effects
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Animation - Play Villager 0018 <gen>'s attack animation
    Set real = 0.00
    For each (Integer A) from 1 to 36, do (Actions)
      Loop - Actions
        Set real = (real + 10.00)
        Set TempPoint = (Position of Villager 0018 <gen>)
        Set TempPoint = (TempPoint offset by 175.00 towards real degrees)
        Special Effect - Create a special effect at TempPoint using Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
        Special Effect - Destroy (Last created special effect)
        Custom script: call RemoveLocation(udg_TempPoint)
Seagull
  Events
    Time - Every (Random real number between 10.00 and 20.00) seconds of game time
  Conditions
  Actions
    Sound - Play Seagull1 <gen>
Peasant Power
  Events
    Time - Every 0.25 seconds of game time
  Conditions
  Actions
    Sound - Stop PeasantPower <gen> Immediately
    Sound - Play PeasantPower <gen>
    Animation - Change Villager 0011 <gen>'s animation speed to 500.00% of its original speed
    Set FacingPoint = (Position of Bandit Lord 0033 <gen>)
    Set TempPoint = (FacingPoint offset by 60.00 towards (Random angle) degrees)
    Special Effect - Create a special effect at (Position of Villager 0011 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
    Special Effect - Destroy (Last created special effect)
    Unit - Move Villager 0011 <gen> instantly to TempPoint, facing FacingPoint
    Animation - Play Villager 0011 <gen>'s attack animation
    Animation - Play Bandit Lord 0033 <gen>'s death animation
    Custom script: call RemoveLocation(udg_TempPoint)
    Custom script: call RemoveLocation(udg_FacingPoint)
Random facing
  Events
    Time - Every 0.60 seconds of game time
  Conditions
  Actions
    Unit - Make Facer face (Random angle) over (Random real number between 0.45 and 0.80) seconds
Skip the cinematic
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Game - Defeat Player 1 (Red) with the message: Goodbye, nonbeliever!